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The Last Of Us - Off screen footage from PAX East

No crosshair for a third person shooter with a game were ammo is so scarce...


Not a good idea, that wont be hard, just be very frustrating as you cant ADS.

Maybe a little dot when you zoom in/ proper aim.

Hmm yeah, good point, so just the dot when you zoom in, no cross hair when firing from the hip.
 
Arne mentioned they were keeping am eye on the thread for possibilities of a hardcore mode etc. Maybe in that mode they could disable the hearing mode altogether?

This would be ideal. I guess it's too much to expect people who don't want to use it to control themselves.
 

Cyberia

Member
Is it spoiler free? I haven't read or seen anything really since the E3 playthrough, but am curious about multiplayer so if you could post the snippets here that would be great.

It's spoiler-free.

But in short:

- They are right now focus testing the multiplayer (basically what to keep, what's fun, what will be removed etc.)

- The component will be representative of the IP meaning a focus on scavenging, crafting and sound.
 

Ghazi

Member
It's spoiler-free.

But in short:

- They are right now focus testing the multiplayer (basically what to keep, what's fun, what will be removed etc.)

- The component will be representative of the IP meaning a focus on scavenging, crafting and sound.

Watch them put listen mode into MP.
 

jett

D-Member
The Clicker death scene seems perfect as it is. Just a quick shot of them ripping into Joel's neck. That's all that's needed.

What makes you say that?

It just seemed weird to me. Sudden black and sudden teleportation to your last checkpoint.

Interesting. That's the perspective that jett was asking for. And I believe that arne said that the dev diary is a new build.

Definitely better.
 

jett

D-Member
They'll patch it in after everyone loves the beta...

Heh, this game won't have a public beta though, will it? At least, nothing's been announced. Which is strange since both UC2 and UC3 both had MP betas well in advance of the release. Kind of strange. Pre-emptive defense of backlash maybe? :p I have such a minimal amount of trust in ND when it comes to their handling of multiplayer, but I'm still interested in seeing how this comes out.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Heh, this game won't have a public beta though, will it? At least, nothing's been announced. Which is strange since both UC2 and UC3 both had MP betas well in advance of the release. Kind of strange. Pre-emptive defense of backlash maybe? :p I have such a minimal amount of trust in ND when it comes to their handling of multiplayer, but I'm still interested in seeing how this comes out.

I don't know about any beta... was just making fun...
 

Cyberia

Member
More detailed impressions from a user on Reddit:

I havent really seen anyone talking about the demo here so I figured I'd throw in my two cents.

So the main reason I've been excited about this game is that it looks rather hard and the combat has a real feel of 'desperation" to it (judging from the vids), and after playing the demo I can say I'm still excited for this games release.

One of the bits of the demo has you clearing out a room so you're companions can move through safely. The room has 4 "runners" (stage one zombies that are irritable, move fast, and fight you) and 1 "clicker" (sees by sonar, has a mushroomy face, tears your neck out if you get close).

After getting my face beat in by runners and my jugular torn out numerous times by the clicker I was starting to get a bit self-conscious about my gaming abilities. I decided to mix up my strategy and go for the clicker first since it was causing the most difficulty.

Now I had two shivs which I was able to "craft" earlier from scissors and cloth which enable you to stealth kill an enemy. It is very important to be quiet in this game. I started the area by taking out one of the runners with a shiv, and then waiting till the other runners left the area that the clicker was in. The only way I could approach the clicker however was head on, which isn't a problem if its not alarmed since it doesn't "click" to detect things. However it was still tense as fuck as I'm creeping headlong onto this mushroom zombie hoping it doesn't start to click and hoping the other runners don't come back to my area.

I'm a few feet from the clicker when there's a squeal from my left as a runner spots me, I bolt away from the clicker fearing for my jugular. I turn a corner and run headlong into another runner which I dispatch with a few punches and a final head slam into a desk. As I turn to see what's behind me another runner barrels into me and I dispatch him in a similar manner. I see the clicker rounding the corner. fuck. I run again.

I run into a side room and hide low behind a desk hoping to avoid detection but it doesn't quite work, the clicker and runner come bolting in so I take out my 9mm which has but 4 bullets. Get a lucky headshot on the runner and unload the rest into the clickers chest. It recoils back for a bit and then looks very pissed off. fuck again. I take out my revolver which has 2 bullets, aim for its head, BOOM there's a splash of orange its dead... NOPE.. i just shattered off its "mushroom growth shit", let loose my last bullet and it finally dies.

I feel like I barely survived, my heartrate is up and the character joel says in a wobbly voice "alright its clear" or something to that effect. The voice "wobblyness" lended alot to my experience because Joel is clearly shaken, and I am to some extent as well. I mean, I just barely survived (low health) and used all of my scant resources to do so.

After this zone there was some more exploring and traversing through a ruined cityscape, I managed to find some more supplies and a baseball bat which allowed me to craft an upgraded baseball bat which had scissors crudely fastened to the end of it. This haggard weapon gave me a sense of superiority, I could do some damage with this thing as simple as it was. So as I'm coming up on another group of enemies the booth folks announce that there's 5 minutes left so I decide to just rush in. I find a shotgun right at the entrance and drop the first 2 runners I see. A clicker starts running up to me and I drive the scissored end up the baseball bat into its neck and give it a sharp pull (at least joel did this, all I did was press X). I managed to take down a good number of them until I had used my 3 shotgun shells and my bat broke, my throat was then swiftly torn out.

All in all though I really liked how the game was presented. You need to think about your encounters, rushing in will get you killed, and even if you have some sort of more powerful weapon, it certainly won't last so you need to really utilize the best way in which to use it. The game is gorgeous and the voice-acting is top notch, it really adds alot to the tense atmosphere.

Sorry for the wall of text, got kind of carried a way haha

http://www.reddit.com/r/Games/comments/1ay2po/so_i_played_the_last_of_us_for_about_a_half_hour/
 

Amir0x

Banned
I am really crossing my fingers for this one. I hope Naughty Dog can capture genuine tension and make the experience really difficult with a plethora of deaths, because real game tension comes from the real possibility of frequent defeat. That write up sounds quite intense, if the threat from these clickers is as serious as it sounds.

I am starting to get cautiously optimistic for this one, something I didn't think was possible for me and Naughty Dog games anymore after Uncharted. *crosses fingers*
 

Zocano

Member
I'm thinking I could probably go ahead and write up what I remember of the demo. I played it on saturday so it's not incredibly vivid (or at least I don't think so?).

I like foraging for items and consider myself a completionist (to masochistic levels-- 100%'d way too many games that didn't really need to be 100%'d). So I scrounged as thoroughly as I could and it was actually quite tense to do so when there were enemies around.

The first clicker, the "tutorial" one in the demo, kind of gave me that feel since I looked around the room for items before proceeding on. I could have killed it but knew I could just bypass it which I did. The actual distraction mechanics are quite enjoyable to use.

It's not too long before I got to the actual first combat scenario, described in that reddit post, and I feel I approached the combat quite differently than a lot of my friends described to me. I've heard a lot of people attempt to "stealth kill" everything which is possible but it seems way too difficult to pull off effectively especially since there were a lot of enemies in a fairly small space (4 runners and that single clicker). There were 3 runners grouped fairly close together in the center of the area (between 2 walls), the fourth on its own, and the clicker farther back towards the exit. I could stealth kill the runner fairly easily. You can either choke them out which takes longer and seems to make some amount of noise or shiv them with a knife that can make. Every shiv or use seems to "use up" the knife and it has 3 'charges' on it. You can restrengthen in through the crafting system like any other weapon (there is a degradation system of sorts like I mentioned with the knife's charges). Shiv seems to be much faster and a lot quieter but it's hard to tell.

I'll try to quickly describe the layout. There is this long hallway that opens into all three "rooms". I was in the room farthest to the right. The exit and the clicker is the room on the left, and the group of three runners are in the middle. The wall is torn down partially in the area opposite the hallway so you can run (and see) between all three rooms from within them as well.

Now then, I shiv the lone runner in the right room, I can somewhat make out the runners in the middle room and they're making there way in the hallway (and the clicker is just bumbling around in the left room). I ended up being quite aggressive. I had 8 rounds for my pistol (maybe it was 6) and 2 in a revolver I picked up earlier. I didn't open fire immediately, though, when I saw the first runner enter the hallway. So I rushed and intercepted it, engaged it in a fist fight. This alerted the other two which were nearby and I knew the clicker would be approaching fairly soon. It didn't take me too long to take out the first runner. The other two runners were now all over me and the clicker was (probably) right on me. I didn't see it but I could hear it. However, I remembered earlier in the loading screen for the demo that you can "break" from a fight with L2 and rush out of a crowd. I made sure to do that and I sprinted back in the right room and all the way around to the left room using the space left by the torn down walls. The clicker was gone and in the hallway since I didn't run into it and the runners were directly behind me. I climbed up on a cement ramp (looked like part of a ceiling had fallen down and made a platform to climb on to). I turned around and saw the two runners and whipped out of my pistol.

Now, when I was watching the demo in line it looked like the players were awful shots but when I finally got to point my gun at the runners and lining up the shot it was a lot more awkward than I thought it would be. It definitely feels like there is no aim assist at all (or very little). The runners were climbing up the incline at this point and I used that time to aim the first shot. Bam. First runner down. Second runner was mostly up on the incline now and propping itself up. I hear the clicker going crazy off in the distance. I line up my pistol. Bam. Miss. He's still up and starting to barrel toward me now. I fire again but hit his chest and he stumbles for a second and continues running. I stop aiming and run at him and smash him against the wall and he stumbles to the ground. I pull out my gun again and it centers on his head and I fire and he's down. The clicking sound is very loud at this point and I look to my right and the thing is in the room with me (down on the lower level). I aim my pistol go for a headshot. Miss. Decide it isn't worth the effort so I feel like just using a few rounds in the chest will be fine. I fire 2 or 3 more in its chest and it's just stumbling around but it's definitely not down. I believe I was out of ammo for my pistol at this point so I switch to my revolver with 2 shots left and hope to god it takes it out. One shot to the head. It doesn't go down. I fire quickly again and this time it collapses and I'm fucking glad it does. I go over the bodies and only find one spare bullet for my pistol.

However, I grabbed a bat by the clicker and upgraded my shiv. I move on quickly remembering I wanted to finish the demo (being told it was difficult, knowing it was after the first death, and yearning for that sense of accomplishment). The actual traversal is pretty linear, at least in this section. Lots of cinematic camera work and neat environments but nothing complex here to navigate. I actually end up getting stuck in this underground subway station entrance which has collapsed on itself. I'm getting irritated and know I'm losing time (they only give you 30 minutes to finish the whole thing) so I'm rushing myself. Finally I find where I'm supposed to go and annoyed that I missed it the first time.

Moving on I start to hear clicking. The room ahead of me is very large and there's lots of chest-high walls I can see over. However I can't see much and I don't use the hearing vision to scope it out (I probably forgot it at that moment). I go in my inventory and I'm decked out from having scavenged so much so I end up making 3 molotovs. I throw one molotov into the room. It lights up and a clicker goes crazy and runs right into the fire due to the noise. I see 3, maybe 4 runners bumble towards the fire and I chuck the other two at them. They all crumple and die from the blaze. It's dead silent now. I don't hear anything so I move forward and grab the shotgun right at the opening of the room. I move around the left and hear a bit of gargling but it's pitch dark so I can't make out much aside from the chest high wall to my right and a lot of darkness in the center of the room (plus the fire from the molotovs and the 4-5 burning bodies). I prep my shotgun and inch forward. I have had my flashlight off the entire time demo since I didn't want to expose myself to any of the runners and didn't want to turn it on now. I get around a corner and a runner is right there in my face. I pull the trigger out of gut reaction and fire too far to the left to take it down in one shot and have to use a second. A clicker far off starts screaming and I tense up horribly. I have one shell left in the shotgun and one left in the pistol and I can hardly see a damn thing. I'm crouched down and inching forward at a snail's pace and hope to god there isn't more than just one clicker. At this point I use the hearing vision and can't see anything at all. I feel like people complaining about it don't realize how small the radius really is or feels while you're playing. But I don't see a damn thing. The clicking is horrendously loud at this point though and I know it's around. I see light coming over a wall and I peak over and see a lone clicker standing far off by a garage door of sorts. At this point I know a shotgun blast in the face is the only way to take it out and I run quickly forward a bit. A scream filled my ears and I hear its footsteps get closer. I look to my left and I see Ellie ducked behind the wall the light was shining over. I crawl back over to it and I see the clicker directly over me. I know this is my one shot and I feel the sweat in my hands. I pop my head up over the cover, point the barrel right in its face, and fire.

The room is dead silent now. Ellie says its all clear and I feel so god damn glad right then. I run over to where the light was coming through. They called "five minutes to go" about five minutes ago and I rush forward looking for the end of the demo but it keeps going. Lots of traversal through the streets and I see where I'm supposed to go just as they call time. I ended up finishing the demo about thirty seconds after they called time and was very sad I didn't get a cheap little brick as a prize (I didn't care much for the brick but I wanted a sign of accomplishment which I did not get).

I'll quickly mention I only died once in the demo and it was in the first encounter. Both times I took out all four runners but on the first time I left the clicker alive and I started moving a large desk that made a lot of noise. I figured it would attract the clicker so I looked around and didn't see it approaching (though I could hear it). I proceeded to move the desk again but then the screen went black and reloaded the checkpoint (I heard the clicker again but no animation played of the neck bite so it just threw me off). Was a bit bummed out at the first death and in retrospect wished I could've beat the whole thing without a single one.

Now as far as impressions go, I felt this sealed my desire to purchase the game. The combat is where this game shines and boy was it as tense as I hoped it would be. Fighting the zombies is horrifying even when I feel the AI isn't what makes it gold. The actual human combat still is somewhat unexperienced (I saw a live playthrough at PAX Prime but would like to see it for myself) so it's hard to say how the human AI feels, but the zombie combat is sufficiently horrifying and I would like to see how it plays out when you deal with both.

Nonetheless, I've been set on buying this game for a while now and this demo experience simply sealed the deal for me. I'm incredibly excited.

edit: Didn't realized I wrote so much; I'm pretty sure this is incredibly ramble-y, sorry for any incoherency and feel free to ask questions (I seem to remember it more vividly than I thought).
 

ZeroRay

Member
Awesome impressions. Feels like I'm gonna enjoy playing this one very much.

(just hope they at least tone down the highlighting in the wallhack listen mode)
 
Damn these impressions are getting me excited again. The clicker stuff sounds too intense.

Now, when I was watching the demo in line it looked like the players were awful shots but when I finally got to point my gun at the runners and lining up the shot it was a lot more awkward than I thought it would be. It definitely feels like there is no aim assist at all (or very little).

LOL. would be funny if this is the problem. Everyone is so used to aim assist games now, they can't survive with it toned down.
#NoAimAssistFoLife.
 
The difficult aiming/lack of auto aim excites me but I'm sure the game will get shit for it. People want every game to have twitchy aiming these days, but I think the learning curve and challenge of aiming will add greatly to the intensity of the game. I hope ND doesn't patch it for the babies

So hyped!
 
I hope the demo we play is has humans in it. I want to see if the same kind of tension that exists in facing the clickers, exists when fighting humans.
 
Just watched the video in the OP. It seems kind of dumb to be stealthing around while you are simultaneously waving around the BRIGHTEST FLASHLIGHT EVER in all directions (including around a corner where an enemy should see).
 

Y2Kev

TLG Fan Caretaker Est. 2009
Once again, are you kidding with us or is that fo' real?

I'm just predicting that the press will say the controls are broken. It's usually not the case, though it does happen. UC3 had very bizarre acceleration even though it was playable.
 

Loudninja

Member
Just watched the video in the OP. It seems kind of dumb to be stealthing around while you are simultaneously waving around the BRIGHTEST FLASHLIGHT EVER in all directions (including around a corner where an enemy should see).
The most dangerous ones are the clickers and they are blind.
 

SaitoH

Member
Enemies are blind genius.

Clickers are blind, runners are not. It made the encounters quite tough.

The room with the shotgun, 2 clickers and maybe 4 runners I pretty much made it through by pure luck. I tossed a brick to the right, then stealthed to the left, used my upgraded crowbar on the first runner I came across, then pushed forward while Ellie and the other woman (can't recall her name) engaged the Clickers. I completely left them behind (I'm brave!), but managed to pass the room and they didn't die. A buddy of mine had Ellie die one time.

A half hour demo is long, but at the same time I felt so pressured to press on rather than handle the combat senarios the way I normally would. Also, I'm a tourist gamer, so I like looking in every nook and cranny; which I couldn't do. I did complete it though.
 

i-Lo

Member
I'm just predicting that the press will say the controls are broken. It's usually not the case, though it does happen. UC3 had very bizarre acceleration even though it was playable.

Ah, I see. In all fairness however, I did have problems with UC3's original motion mapping where moving the cursor diagonally became an issue. Thankfully, ND listened. And by the sounds of the PAX impression, precision does not seem to be a problem, albeit with the notion of the game not featuring enough aim assist.
 

Zaki2407

Member
I like the sound of it. Reminded me when I played Resident Evil 1 for the very first time. That was a scary and intense moment.
 

Derrick01

Banned
Controls are broken!

Polygon asking why the game exists fo who

If this game is actually challenging and requires some form of thought by the player I can see most of the bigger press outlets knocking points off for it. And if Gies is reviewing it for Polygon it'll get more knocked off for being a PS3 game ;)
 
I lost faith after <badly animated zombie skating forward> <cutscene starts once zombie gets a certain distance from character>
Kinda like that you seem to die so easily though, but stuff like Listen mode just bothers me. Even if it's optional. We have ears! Just let your sound design and our brains do the work, no need to allow me to see through walls as one of the game's features.
 
I lost faith after <badly animated zombie skating forward> <cutscene starts once zombie gets a certain distance from character>
Kinda like that you seem to die so easily though, but stuff like Listen mode just bothers me. Even if it's optional. We have ears! Just let your sound design and our brains do the work, no need to allow me to see through walls as one of the game's features.


its pre-alpha.

and some people do not have surround sound systems or are hard of hearing, they needed another way of it. One can argue that they didnt take the best approach to it but there is a reason why they opted to put something like that in it seems.
 

xxracerxx

Don't worry, I'll vouch for them.
I'm so happy for one hit kills. The bullet sponges in Uncharted get so tiresome.

One hit kill as in the enemy will kill you in one hit. And probably just like in the Uncharted games, headshots will take them down in one hit.
 

nowai

Member
One hit kill as in the enemy will kill you in one hit. And probably just like in the Uncharted games, headshots will take them down in one hit.

Either way, no super man Drake is also welcome. As long as Joel can't climb up sheer rock faces with his finger tips and can't get a million hits, I'll be happy.
 
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