Sorry if this has been covered but wasn't there supposed to be some sort of high-res texture pack thing that was gonna be able to be installed when the game came out?
Doubling the pool size really helped my stuttering too. GTX570.
Also enabled the other FXAA option and it might be less aggressive than the default option. Could be a placebo though, I changed quite a few options in there.
Something downloaded for me as soon as it unlocked. I assume thats what it was
Running it fine on mine with 16GB RAM (which shouldn't make much of a difference)Any thoughts on how this will play on a 15" macbook pro retina with 8GB ram?
Is anyone getting bad stuttering? Increasing the poolsize to 320(what I tweaked it to in Bulletstorm) in the BaseEngine .ini seems to have mitigated it for me. It reset my in game settings, but when I put them back to where they were, the stuttering was majorly reduced.
I found this on the steam forums but for some reason can't find it again.
Open up Xengine.ini which should be in bioshock infinite's folder in your my games folder(in your documents folder) Search for "OneFrameThreadLag" It should be true change to false. I also did the poolsize increase and that seemed to minimize stuttering I believe.
dun feel bad I'm playing at 1280x7207870LE, running in 768 (yea I suck )
Buttery smooth.
lol s o I checked this in engine.ini and mine is already set to 400... so decreasing it fixes the shuttering?
How do I do this? Adjusting pool size that is
It's in the OP.
Hey, the sensitivity is either too low or too high for me. Anyone have a fix for this?
You're looking in the wrong one: steamapps\common\BioShock Infinite\Engine\Config\BaseEngine.ini is what you're after. The default setting is laughably low (140, IIRC).
Uhhh I think that the ini file to edit is the one in My Documents, the one in the game's steam folder is just the default settings.
lol thanks Jase should i change it back to 400 the one in my games folder... got it on 512 right now...
overall I'm loving this game... so happy it UR3 love tweaking this engine.
now im bummed about the aliasing. Downsampling doesnt cover it
any one using the SMAA injector + d3doverrider succesfully? weird that that happens
Changing pool size value to 320 didn't really do much for me. Still get quite a bit of stuttering.
BaseEngine.ini is the wrong file; you'll need to edit XEngine.ini in (My) Documents\my games\BioShock Infinite\XGame\Config. By default the pool size is set to 400, so a slight bump up to 640 would be a good starting point.
Changing pool size value to 320 didn't really do much for me. Still get quite a bit of stuttering.
I'll try that, thanks.
So I should change the other one back to default value? 140 was it?
HudCanvasScale was 0.95 but it didn't seem to work....[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.65
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHud=true
DebugDisplay=AI
Something downloaded for me as soon as it unlocked. I assume thats what it was
not sure what happened but my game stopped working with d3doverrider :/
no sound que no nothing
did all the ini fixes (FOV, poolsize, etc). Maybe that's it?
I think everyone's getting *some* stuttering
Still some stuttering.
Guess I'm overestimating my machine, lol. Gonna suck it up and lower some settings, see what happens.
The biggest annoyance besides the stuttering is the screen tearing, got damn I haven't seen a game tear this much in a long time.
Disregard what I said, XEngine.ini is the right file. Thanks for nothing, internet!