Miles Quaritch
Member
That's how many distinct touchpoints there are on the touch pad.
A touch pad has to identify where it is being touched. It has a finite precision for doing that.
Debugging PS4 games like PC games, makes me extremely happy. The Visual Studio integration is a godsend. It always sucked having to have two different IDEs opened while going between PS3 and 360 and knowing how much easier it was to debug stuff on the 360. It generally meant I would do stuff on the 360 first and then check it later on the PS3.
The Vita's touchpad has a resolution too. It's about how sensitive it can distinguish your touch input. Think of it this way. If you had a resolution of 1, all inputs on the touchpad would be exactly the same no matter where you touched. If it had a resolution of two, you could tell if you touched on the right side or the left side of the touch pad. Now make that 4, and you can touch upper left, upper right, lower left, and lower right. That's what the resolution means.
same reason your phone has a resolution size. your touch points on the phone are the same as your phone's resolution. which means that the resolution size of the touch pad = whatever your phone is.
in this case, since the touch pad is not on a screen, it is 1920x900 which is the size of the area you can touch that is compacted into the space for the touch pad.
Thank you all. makes sense, but given my relative lack of experience with touch pads/panels, I found the claim somewhat odd.
So Visual Studio integration. What, if anything, does this mean for mods? Does it even apply to mods?