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Comprehensive list of PS4 feature announcements at GDC

That's how many distinct touchpoints there are on the touch pad.
A touch pad has to identify where it is being touched. It has a finite precision for doing that.

Debugging PS4 games like PC games, makes me extremely happy. The Visual Studio integration is a godsend. It always sucked having to have two different IDEs opened while going between PS3 and 360 and knowing how much easier it was to debug stuff on the 360. It generally meant I would do stuff on the 360 first and then check it later on the PS3.

The Vita's touchpad has a resolution too. It's about how sensitive it can distinguish your touch input. Think of it this way. If you had a resolution of 1, all inputs on the touchpad would be exactly the same no matter where you touched. If it had a resolution of two, you could tell if you touched on the right side or the left side of the touch pad. Now make that 4, and you can touch upper left, upper right, lower left, and lower right. That's what the resolution means.

same reason your phone has a resolution size. your touch points on the phone are the same as your phone's resolution. which means that the resolution size of the touch pad = whatever your phone is.

in this case, since the touch pad is not on a screen, it is 1920x900 which is the size of the area you can touch that is compacted into the space for the touch pad.

Thank you all. makes sense, but given my relative lack of experience with touch pads/panels, I found the claim somewhat odd.

So Visual Studio integration. What, if anything, does this mean for mods? Does it even apply to mods?
 

i-Lo

Member
Was this article written by someone whose primary language isn't english?

One technical question:

Given the camera and high resolution touchpad, how much bandwidth are these systems to simultaneously draw? (Kinect 2 is rumoured to draw up to 3GB/sec).
 
I find the lack of multiplayer announcements worrysome. In my opinion, if it was indeed still free, they would be trumpheting it all over the place, just to rub it in microsoft's face some more.
We are getting this deafening silence instead.

Besides some of sony's exclusives free online is a reason I've considered switching to the ps4 next gen so I hope it remains free
 

Hoo-doo

Banned
Like they would say anything different about the audience they're targeting at GDC.

You guys are quick to buy into whatever these people say.

You're awful quick to shit on any PS4 related thread over the last few weeks. Are you personally invested?
 

Orayn

Member
Does noobasaur have a nintendo avatar? I turned them off a long time ago so I can't see.

Tomba avatar, so vintage Sony. :p

Seems to be a grump of the "REAL VIDEO GAMES ARE DEAD" variety, which would be fine were it not for the total lack of wit or restraint with all that cynicism.
 
PS4 Remote Play: Screens are mirrored on PS4/Vita (Both on at same time). Hardware does it/not on devs. Start at any time; no special mode.

tumblr_mhbj0bIRya1r1g8zro1_250.gif


Vita purchase truly vindicated.
 

Triple U

Banned
PlayStation Shader Language, very similar to HLSL, allows featured BEYOND Direct X 11 and OpenGL 4.0
This is one of the more interesting quotes. Really would like to learn what they're alluding to.
 

BadAss2961

Member
Couldn't make up a much better list of features.

I like how the PS4 can charge controllers without even being on. I'll probably use that a lot.
 

ascii42

Member
Was this article written by someone whose primary language isn't english?

One technical question:

Given the camera and high resolution touchpad, how much bandwidth are these systems to simultaneously draw? (Kinect 2 is rumoured to draw up to 3GB/sec).

Touchpad will be negligible, it's just point data being sent (x,y).
 
Sounds great. It really seems like people in charge know what they're doing. If they deliver software, PS4 is going to end up insane.
 

daveo42

Banned
It wouldn't necessarily have to be used for motion gaming. A lot of the features mentioned are so far removed from motion gaming that it wouldn't really risk running the ire of the 'core gamer'.

It seems Sony might be missing the forest for the trees. Make the camera mandatory so everyone is using it to upload walkthroughs, taunting in killcams (this is going to get a lot of mileage from me), etc.

Would a core gamer (a term I've come to loathe) be angry if it was mandatory for the features listed above? It seems to enhance the experience for the gamer in a way that should have been the norm this generation.

I think it has to do with working with devs as well. Maybe it wouldn't quite work well with some games and since Sony wants to pleas devs and players alike, they made the camera stuff optional. Allow devs to include all this awesome stuff without being forced to. Think of it as having to include motion controls. It's the same concept in that you might be forcing devs to add something that they never wanted to include in the first place.

Keep the devs happy so they make games that move systems.
 

Phawx

Member
I charged my PS3 controllers without the PS3 being on all the time. It was like a $4 Nyko dual charger. Why is this a big deal?

I have to admit it though, Sony is banging on all cylinders. They killed it at PAX East, practically EVERY indie booth I went to, Sony reps were already there and expressed interest.

I'm usually a day 1 buyer. I was planning on skipping the PS4 initially, but depending on price, I may scoop it up.

Having said all that, I still prefer the 360 controller WAY over the DS3. Though for the most part, the DS4 looks like they fixed most of the issues. Funniest thing maybe that Nvidia's Shield is the most comfortable DS-type controller I've ever used.
 
I think that's a one-dimensional way of looking at it. While there are some vocal detractors, quite a few GAFers like motion controls who would still be considered "core" by any reasonable standard. Heck, there's plenty of positive buzz for the Move control schemes in Heavy Rain, Killzone 3, and MAG.

I'm certainly not implying that every core gamer hates motion controls. But I do think that it's clear that a large percentage do. Just look at the reaction to the possibility of Kinect being a requirement with the next Xbox.
 

i-Lo

Member
Touchpad will be negligible, it's just point data being sent (x,y).

Ah, thank you kind sir. Any idea about the camera since it is not looking to be as complicated as Kinect 2?

I ask since I am wondering just how much bandwidth would be left for GPU at the end of the day given CPU is supposed to use <20GB/sec which would leave the GPU with 156GB/sec. The AMD Pitcairn retail card was designed around the bandwidth of 153.6GB/sec so I hope at the end of day when all parts are working in concert (audio, cpu computation tasks, controller input, camera input and GPU processing) Liverpool has around 153GB/sec bandwidth available to it.
 
I think it has to do with working with devs as well. Maybe it wouldn't quite work well with some games and since Sony wants to pleas devs and players alike, they made the camera stuff optional. Allow devs to include all this awesome stuff without being forced to. Think of it as having to include motion controls. It's the same concept in that you might be forcing devs to add something that they never wanted to include in the first place.

Keep the devs happy so they make games that move systems.

A lot of it is seemingly down on an OS level, so the developers wouldn't be required to do any extra work.

This is the beauty of it, Sony have leapfrogged the developers and decided to offer features that were developer dependent this gen to everyone via an OS/hardware solution. It's a brilliant move, now they just have to make the camera mandatory and we're all set.
 

dc89

Member
Some really impressive specs in there. It seems like they've made it as friendly as possible to develop for. We should see some amazing results.
 

Orayn

Member
I'm certainly not implying that every core gamer hates motion controls. But I do think that it's clear that a large percentage do. Just look at the reaction to the possibility of Kinect being a requirement with the next Xbox.

I think there's a very good chance that both the new PSEye and Kinect will be pack-ins; most core gamers won't react negatively to that, since they're really not that expensive to produce and won't significantly jack up the cost of the console. (Assuming Kinect 2 drops the motorized elements.) Mandatory use of Kinect/PSEye in every game or requiring them to use basic system functions would have people up in arms, but those options are idiotic and completely impractical, respectively.

Ah, thank you kind sir. Any idea about the camera since it is not looking to be as complicated as Kinect 2?

I ask since I am wondering just how much bandwidth would be left for GPU at the end of the day given CPU is supposed to use <20GB/sec which would leave the GPU with 156GB/sec. The AMD Pitcairn retail card was designed around the bandwidth of 153.6GB/sec so I hope at the end of day when all parts are working in concert (audio, cpu computation tasks, controller input, camera input and GPU processing) Liverpool has around 153GB/sec bandwidth available to it.

Kinect 2 will probably be less complicated than Kinect 1. There are rumors of them switching to higher resolution, wider angle cameras that would remove the need for the motors in Kinect 1.
 
do they mean the controller has a touch resolution or a screen?

Also a color coated health bar (green full, red almost dead) color on the controller seems so awesome.

Like MGRR activating ripper mode and having it turn red.... so hnng. I think i need to change my pants.
 
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