• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

BioShock Infinite PC Performance Thread

dogstar

Banned
I saw a notable improvement in certain areas putting dynamic shadows to very high instead of ultra, and for the life of me I can't tell the difference graphically between the two. There was one area where I had an electricity trap set up, and getting close to the trap with shadows on ultra dropped the framerate, but shadows on very high kept it smooth.

Okay... I'll try that first.

EDIT: yep that did it for me.... A door that dropped to 30fps now stays at 58fps with Dynamic Shadows on V-High, and I can't see the difference.... thanks.
 

Bukowskifan

Neo Member
OK, so I think its time for a new pc. Mainly for bioshock. I can play it decently with my current pc (quad core 2.4, gtx 260), but it could be a lot better. I just don't have the time to build my own anymore, can anyone recommend a good premade that will run it at high settings with a 1920x rez?

Thanks.
 

Anton668

Member
Suddenly I am now getting a "Failed to save game" message everytime the game tries to autosave. I can click "OK" or "Cancel". By clicking "OK" it seems to save but at the same time goes to the desktop. This is very annoying. Anyone got any ideas?

getting this as well :(
 

Piggus

Member
Going to try runnning this on my SSDs to see if it helps with the framerate loss when loading new areas. Unless one of you guys has tried that and it didn't work..
 

Vitor711

Member
I saw a notable improvement in certain areas putting dynamic shadows to very high instead of ultra, and for the life of me I can't tell the difference graphically between the two. There was one area where I had an electricity trap set up, and getting close to the trap with shadows on ultra dropped the framerate, but shadows on very high kept it smooth.

I can confirm this. Keeping Shadows at Very High and knocking AO to Normal yields massive FPS gain. There's barely a perceptible difference at the high shadow levels, although AO High does look better than Normal, it just isn't worth the FPS hit for me.

Apparently, a lot of the art in the game was designed with Normal Post Processing in mind, so I avoided the Alternate setting for that reason (plus, it's pretty demanding).
 

Mr. Plankton

Neo Member
Yeah, I'm done with this game until they fix the ridiculous stuttering. The game is fully playable until the zeppelin battle, then it starts to stutter like hell. None of the tweaks posted here helped at all.

i5 2500K @ 4.0 GHz
GTX 670 Power Edition SLI
8 GB DDR3 RAM @ 1600 MHz
1 TB SATA III HDD @ 7200 RPM

Running the latest drivers, latest SLI profile, etc.
 

Shaneus

Member
My only issue with performance is when close too, or looking at some doorways, which can reduce my frame rate by half.. otherwise I get a solid, locked 58fps in most cases.
Exactly the same. The problem is, I don't know for the life of me what it could be. I *think* it's CPU interrupts or something (core 0 is almost always ~100%, the others are barely used in comparison) but even dropping down to 720p, there's bugger all GPU resources used yet I still get that shitty, shitty slowdown.

Same thing happened in Sleeping Dogs and I could never prevent it from happening. It's pissing me off :/

Nope. Still FPS drops, but the loading is much shorter.
Same. I install all my big-graphics games on SSD yet (like I said earlier) I still have much the same problem with this as Sleeping Dogs. When it's coming to a new area (that has new textures, I guess) it just grinds for a second or two... then it's fine until the next new area. UGH.

But other than that, it runs *perfectly*. Only thing I've done is pull back AO and shadows down 1 notch. Can downsample from 1440p to 1080p and other than VRAM (that nudges 1gb) nothing hits 100% usage (and I don't see any of the telltale low-VRAM signs).
 

- J - D -

Member
For those on Win7 who are having troubles with d3doverrider seemingly not launching, but showing in task manager, it's still actually running. It's a bit annoying, but as long as you hear the "ding!" sound when you launch a game, you know that d3d is working. If not, then you can access d3do's v-sync and triple buffering settings through its config file in the program's root folder.

Its not a real fix, but I just dealt with it. Couldn't get it to actually launch in a window, but it was indeed running and worked in game.
 

Gartikker

Member
For those on Win7 who are having troubles with d3doverrider seemingly not launching, but showing in task manager, it's still actually running. It's a bit annoying, but as long as you hear the "ding!" sound when you launch a game, you know that d3d is working. If not, then you can access d3do's v-sync and triple buffering settings through its config file in the program's root folder.

Its not a real fix, but I just dealt with it. Couldn't get it to actually launch in a window, but it was indeed running and worked in game.

I had to close my logitech setpoint drivers, then it launched normally for me.
 
For those on Win7 who are having troubles with d3doverrider seemingly not launching, but showing in task manager, it's still actually running. It's a bit annoying, but as long as you hear the "ding!" sound when you launch a game, you know that d3d is working. If not, then you can access d3do's v-sync and triple buffering settings through its config file in the program's root folder.

Its not a real fix, but I just dealt with it. Couldn't get it to actually launch in a window, but it was indeed running and worked in game.

I actually fixed this by closing out all my browsers. For some reason it doesn't show up with Chrome open..
 

- J - D -

Member
I had to close my logitech setpoint drivers, then it launched normally for me.

I read this mentioned earlier. Only downside is that I need those drivers to be on for certain functions of my mouse to work. I like customizing my buttons through setpoint.

I actually fixed this by closing out all my browsers. For some reason it doesn't show up with Chrome open..

That wasn't an issue for me, but it is quite odd.
 

r3n4ud

Member
For those on Win7 who are having troubles with d3doverrider seemingly not launching, but showing in task manager, it's still actually running. It's a bit annoying, but as long as you hear the "ding!" sound when you launch a game, you know that d3d is working. If not, then you can access d3do's v-sync and triple buffering settings through its config file in the program's root folder.

Its not a real fix, but I just dealt with it. Couldn't get it to actually launch in a window, but it was indeed running and worked in game.

Ah crap, where were you earlier?!

I said screw it and reinstalled Windows. Have to redownload my games, but at least I can now access d3doverrider.
 

aett

Member
I'm getting a crash every hour or two, driving me insane. No tweaks, latest Nvidia drivers, etc.

I'm still having this problem, too. Along with a lot of people on the Steam forums, it seems. It would be nice to hear if a fix is in the works, or something. I just want to play the damn game.
 
I added a new profile (Bioshock Infinite.exe) and went to the tweaks tab. There I turned Vsync to "Always On", checked "Triple-buffering" and "Dynamic Framerate Control" with "Keep up to 60 FPS".

That is all I changed. Except maybe tweak the on screen display and screenshots hotkeys to my liking. Best way to see if RadeonPro works is turining on the FPS counter and when you start the screen you should see the FPS counter in one of the corners (whichever you chose). You could also go "Settings" -> "Advanced" and asign a hotkey to "Toggle on OSD Panel". When you are playing the game you can use the hotkey to display the OSD panel which shows you what settings you are running (Vsync, triple-buffering, Dynamic Framerate Control, FXAA, SMAA etc.)

Best way to notice that everything works though is playing the game and hardly experiencing any tearing. :)

Thanks, I used these settings and I think I'm having better luck now... I can see the OSD panel, but it still says triple buffering is disabled. I see that they just released a new build to fix triple buffering in this game, so I'm going to give that a shot.
 

bj00rn_

Banned
Funny, I can max out everything in this game (and keep 60fps on my 660Ti OC) except one thing, and that is shadows. It's a big framerate killer (together with dynamic loading).

Edit: Hmm, forgot about my Nvidia settings, I think they are set quite high though because IQ is top notch.
 

Sethos

Banned
This is yet another one of those games where FXAA just destroys the IQ completely. Some games it's almost acceptable but this is just smearville. The second I turned it off, the game got so crisp - SMAA is definitely the way to go for now.
 

legacyzero

Banned
This is yet another one of those games where FXAA just destroys the IQ completely. Some games it's almost acceptable but this is just smearville. The second I turned it off, the game got so crisp - SMAA is definitely the way to go for now.

If I can get it to work :(

I added the files to the directory, but I'm not noticing much of a difference..
 

Sethos

Banned
If I can get it to work :(

I added the files to the directory, but I'm not noticing much of a difference..

You dropped the dx10 files into Steam\steamapps\common\BioShock Infinite\Binaries\Win32? It's definitely working.

I'm using the SMAA Injector, not the SweetFX implementation.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
This is yet another one of those games where FXAA just destroys the IQ completely. Some games it's almost acceptable but this is just smearville. The second I turned it off, the game got so crisp - SMAA is definitely the way to go for now.

Yeah, I don't get it. If I see FXAA, I turn AA off.
 

Durante

Member
I really like the FXAA implementation in this game actually. It does a good job of reducing all kinds of aliasing (which is basically impossible for PPAA without some loss in sharpness), and it meshes well with the art style. At 2560x1440, I don't feel like I'm losing any important detail because of it either.

Oh, did I mention that this is the most beautiful game ever?
 

Zeliard

Member
I really like the FXAA implementation in this game actually. It does a good job of reducing all kinds of aliasing (which is basically impossible for PPAA without some loss in sharpness), and it meshes well with the art style. At 2560x1440, I don't feel like I'm losing any important detail because of it either.

Oh, did I mention that this is the most beautiful game ever?

I'm also downsampling in conjunction with FXAA and I think it does a fairly impressive job, all told.

I'd prefer to use SMAA but then I can't run triple buffering for vsync, and this game tears like nothing I've ever seen at sub-60.
 
I should know better than going through forums before finishing the game, but argh, saying "spoilers unless you've reached [part where you do something]" is a spoiler in itself.
 

Shaneus

Member
I should know better than going through forums before finishing the game, but argh, saying "spoilers unless you've reached [part where you do something]" is a spoiler in itself.
Are you talking about the spoiler on the Steam forum? Someone's created a thread that says "If X happens, then why does Y happen?". Fucking idiots. I was just looking for technical info :/
 

antitrop

Member
I really like the FXAA implementation in this game actually. It does a good job of reducing all kinds of aliasing (which is basically impossible for PPAA without some loss in sharpness), and it meshes well with the art style. At 2560x1440, I don't feel like I'm losing any important detail because of it either.

Ya, this is pretty much the only game that can take "PC Bullshot thread" quality shots with FXAA.


Durante said:
Oh, did I mention that this is the most beautiful game ever?

If you didn't, everyone else has for you.
 

legacyzero

Banned
MUCH better.

ibkx0ISKDVMysI.png

Ya, this is pretty much the only game that can take "PC Bullshot thread" quality shots with FXAA.
EWW. This FXAA has been terrible. Makes the game a blurry mess, and I can STILL see those horrible jaggies. Example:

 
I fucking love/hate this game, I've played for 8 hours so far but have actually only played for 2 of those 8. Tweaking shit, it's hard work :( So far I've figured out I can have everything on ultra and still have it playable, except for post processing that has to be on normal instead of alternate for the frames. But some settings don't seem to do anything. I just spent half an hour flicking between dynamic shadow settings and have yet to spot a difference. Very high and Ultra settings look virtually exactly the same for dynamic shadows.
 

bobeth

Member
I just turned on alternate PP after 8 hours of play time(turns out it runs perfectly if I dial shadows to very high and AO to high on a gtx 670), and I must say I can hardly understand how anyone could argue normal looks better. The difference is insane, normal looks like you're wearing dirty glasses, alternate makes distant scenery properly blurred, but also much sharper (sorry, I find it hard to describe..).
 
Lol, here comes another CHALLENGER to the low end PC Gaf throne.

It runs really, really well on even lower end hardware mate. I'll refer you to two posts in this very thread that says as much. (one of which is mine)


http://www.neogaf.com/forum/showpost.php?p=51810723&postcount=1673

(C2D T9550 @ 2.8 GHz, ATI Mobility Radeon 4670 (a 320 shader card)) <---- Mine


http://www.neogaf.com/forum/showpost.php?p=51836733&postcount=1719

(C2D T6500 @ 2.1 GHz, ATI Mobility Bradeon 4570 (an 80 shader card)) <---- tipoo's


Your Geforce 9800M GTX as old as it is, definitely eats my card up for breakfast. Go for it!

(Sigh, low end PC Gaf should have a list out somewhere with minimum specs playable for modern games lol)

Interesting, any screenshots?
 

KillerAJD

Member
Goddammit! I'm one of those people who has to look around every corner and pick everything up, so looting 90% of the Emporium and having the game crash before I can hit an autosave is extremely frustrating. It's done it three times now -_- It happens in the same spot it seems like, so I guess I'll just forget about it for now. Why couldn't they have kept quicksaves!!!

**Edit: Made it through eventually, just went clockwise around it instead of counterclockwise, haha.
 

Tom Penny

Member
Ultra doesn't seem ridiculously better than High but I get 100 FPS on High. Rather play that way.

Actually just set everything to Ultra with normal AO and it increased my framerate a ton. My PC no likey AO.
 

ref

Member
@ Me_Marcadet

I have the same and other issues in that area. It's where I stopped playing because I'm waiting for a patch or something from Irrational in regards to the stuttering when loading into areas. Tried the things on the front page, doesn't seem to get rid of it, just makes it slightly better.

Other than that, the game run smooth as butter with everything maxed out (at least, so far) on a 670 oc'd, i5-750 @ 4.1ghz and 8GB's of RAM.
 

nib95

Banned
Dammit, I've discovered that I MUCH prefer the look of alternative Post processing. However, now my GTX 570 suddenly no longer feels up to the task. I need screen lock on (otherwise tearing is awful), but now I'm having to drop the Dynamic Shadows down to Low, and AO down to Normal just to get it at 60fps most of the time (everything else on Ultra). Problem is, certain scenes it still drops down to 30fps, but it's that switch from 30 to 60 then back again that chugs things down.

Anyone done any experimenting on what graphics settings I can drop that give me the least hit on visuals? Here's the difference between Post Processing on Normal and Alternative btw. The blur, extra contrast, better lighting, less bloom etc, all look better to me.

PP Normal

A5A11B9E71AD85311A672A96BB6C5F007A057045


PP Alternative

16EDA5755E5C2DD3EBEDBE14791E60AEED0E38F0
 
Top Bottom