• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Square Enix's insane sales targets for Tomb Raider, Hitman, & Sleeping Dogs revealed

I really don't care how much work they put into making a game that almost plays itself. We like to talk about how much we want AAA games to change, well the change only has a chance of happening if these games bomb. Even if it's a small chance.

Yeah, seconding this. Unfortunately there must be sacrificial lambs if we're to see change there, though at this rate it looks like we need a mountain of them for them to take the hint.

Somehow I doubt it with this kind of mismanagement. The top suits that make this kind of decisions will blame first they developers...
 

Scum

Junior Member
These numbers can't be right!? How the hell did they even manage to ship 3.6M copies of Hitman? I thought the game bombed pretty hard, or did they just overship?
 

Eusis

Member
Somehow I doubt it with this kind of mismanagement. The top suits that make this kind of decisions will blame first they developers...
It admittedly IS possible some of the producers misled the higher ups on how well a game would do, but I figure their job is to figure out how likely it'd really do well, just as it is for the producers to sell them on being able to make the game they want.

And I decided to check on sales of CT again if anyone was curious, Joystiq story on sales of various SE games in that period, and story on wanting more sales to justify a sequel.
These numbers can't be right!? How the hell did they even manage to ship 3.6M copies of Hitman? I thought the game bombed pretty hard, or did they just over ship?
Overshipping and bombing tend to go hand in hand.
 
These numbers can't be right!? How the hell did they even manage to ship 3.6M copies of Hitman? I thought the game bombed pretty hard, or did they just over ship?

Probably channel stuffing. That and Hitman, like a lot of Eidos' products, hit the discount bin pretty darn quick for major AAA titles.
 
It admittedly IS possible some of the producers misled the higher ups on how well a game would do, but I figure their job is to figure out how likely it'd really do well, just as it is for the producers to sell them on being able to make the game they want.

To bad that it keeps happening... with the biggest publishers.
 

Takao

Banned
A dramatic shift of tone from the resignation thread...

"I liked these games and they sold well at bomba price, they weren't the problem! [Something about Final Fantasy]"

I only played Tomb Raider a bit but from what I had seen of all three it was very clear the budget that went into these games had to be relatively high, though they did skimp out on the full Sleeping Dogs budget, I wonder if that's why it was lowest.

Sleeping Dogs probably got the smallest expectation because it was a new IP. A good chunk of the game was probably paid by Activision too, lol.
 

kayos90

Tragic victim of fan death
Does this mean we won't see sequels to these games? I don't want any of these titles to die off.

If the sequels take longer than these titles took to make then no. However if they're much shorter then we most likely will.
 
Does this mean we won't see sequels to these games? I don't want any of these titles to die off.
Hitman and Sleeping Dogs are probably dead or close to it. Tomb Raider must have been profitable though. If not then they can fuck off with their mismanagement and crazy budgets.
 
Anyone who had a fair share of impact into their pit of despair direction, and definitely their financial planners on the consumer games sections.

Putting in the same people minus the public face isn't going to help.

Their board consists of their high end Japanese executives, so if they just put those people back under a different person, it's going to be the same lunacy.
I feel like it would be hard to pinpoint the people who were specifically the most problematic in this spiral. That's why I ask. I guess there's some obvious ones. Wada being one.
 

Nirolak

Mrgrgr
Does this mean we won't see sequels to these games? I don't want any of these titles to die off.

Hitman and Sleeping Dogs are probably dead. Tomb Raider must have been profitable though. If not then they can fuck off with their mismanagement.

They have basically confirmed sequels to all these titles already.

One is even getting a new studio to make it. (Hitman)

Here's Sleeping Dogs:

ib1Fuf3xpZvheu.JPG


iDPfP8mwM6EIH.JPG


It's worth keeping in mind most of these titles will have notably shorter dev cycles since they're sequels.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
It's almost like SE is trying to outdo THQ

Well you had your uDraw HD fiasco, fuck that, we'll show you how a 3rd Party Publisher really folds
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Square Enix's uDraw was Final Fantasy X|V.

Yeah but somehow that shit is being Reborn again!

Fucking SE and Phoniex Downs go hand in hand

That's the hitman game in the universe but not with 47. Possibly different gameplay. No thank you

A Spin-Off... Why?

You can't sell the reboot, and you go do a Spin-off...

WTF?

Seriously SE was chasing that Ass Creed money, has to be

You can't be that fucking stupid
 
They have basically confirmed sequels to all these titles already.

One is even getting a new studio to make it. (Hitman)

Here's Sleeping Dogs:


It's worth keeping in mind most of these titles will have notably shorter dev cycles since they're sequels.
At least something. I hope they go through with it after the restructuring finishes.
 

njr

Member
Please tell me this was a last minute april fools joke... On the other hand it's good to see that people are voting with their wallets with the exception of Sleeping Dogs.
 

Beth Cyra

Member
Damn Square, you can't act like every new game is a brand new FF that has a chance at blowing up.

I'm terrified to know their FFX/X-2 HD and Remix 1.5 expectations.
 
The sequels for these games are bound to meet these targets on consoles with a quarter of the install base in 3 years. The industry is healthy. It is strong.
 

kayos90

Tragic victim of fan death
Maybe they were actually profitable...

Profitability is only one aspect. The sales numbers are good and the critical reception was good. The foundation is solid. Even if it was at a loss, as long as it's not absolutely insane, it's a way to look at it like an investment.
 
Profitability is only one aspect. The sales numbers are good and the critical reception was good. The foundation is solid. Even if it was at a loss, as long as it's not absolutely insane, it's a way to look at it like an investment.

Exactly... thats why I founded pretty weird the report where they were downplaying Eidos/WesternMarket.
 

Etnos

Banned
Sometimes it baffles me how detached from reality some high executives can be, especially in the gaming industry.

Meeting at 2 with Marketing lead that play no video games (because games are for kids) ... anyone!?
 

BanGy.nz

Banned
It was really gross watching Wada try and offload all the blame everything on the Eidos earlier, seeing these numbers show just how either out of touch with current markets or desperate management were.

Does anyone have the sales number on Final Fantasy XIII-2, I'd be very interested to see how well it did.
 

Papercuts

fired zero bullets in the orphanage.
It doesn't matter how Hitman turned out, it was never going to meet that ridiculous goal. Literally unable to comprehend how they came up with these insane numbers.
 

RagnarokX

Member
tumblr_lic6r3nqF41qd99mho1_250.gif


They seriously think 3.4M in half a month is poor sales? Tomb Raider may have been expensive but the month isn't even over yet. They potentially could reach that 5 million in the time period most AAA games sell. What a bunch of pessimists.

Yes, they wanted to ship 5-6 million. Their initial shipment was 3.4 million and they haven't sold through that yet. The sales probably need to be frontloaded, because if they only reach 5 million after heavy price cuts they're going to have to sell even more. That's probably why that analyst said they needed to sell 5-10 million units. 5 million at full price, 10 million at half price. Ridiculous.
 

Ahasverus

Member
lol square
Some studios WISH their games sold 1/4 what you did with not THAT GREAT games.
I mean, having to break even with 4M with a GTA is reasonable. With a HITMAN is nuts.
 

Messi

Member
Yeah but somehow that shit is being Reborn again!

Fucking SE and Phoniex Downs go hand in hand



A Spin-Off... Why?

You can't sell the reboot, and you go do a Spin-off...

WTF?

Seriously SE was chasing that Ass Creed money, has to be

You can't be that fucking stupid

This leaked out in December. Concept art from that hitman game. That looks like the hitman I know.

1354031757_8913_Hitman_37043_screen.jpg


Fuck you SE
 

Eusis

Member
Does this mean we won't see sequels to these games? I don't want any of these titles to die off.
Putting aside what's already been pointed out, when you look at those sales it'd seem to me you have series that are absolutely worth keeping around. If you can bring the budgets WAY down and still sell similar numbers then you'd have some solid million sellers to keep around, nevermind how some series can be grown to be more successful, Sleeping Dogs looks to have that potential at least. I imagine the problem is if the success of the series also plummet when you hack away at the budget, then it can be impractical.

Now if these games only did in the low hundred thousands I can't imagine them being worth keeping, they're high budget productions that would probably be devastated if you put them on a budget befitting games of those sales.

EDIT: I will note I'm sort of speaking on what SEEMS to make sense to me without really knowing any hard numbers, but it does seem to me that if a game can reliably sell 3 million + then it's definitely worth keeping around.
 

~Kinggi~

Banned
Eidos is the only thing keeping Square from being fucking irrelevant at this point. Seriously they need to reward those guys, not the inevitable shitcanning thats gonna happen because of sales.
 

Scum

Junior Member
Yes, they wanted to ship 5-6 million. Their initial shipment was 3.4 million and they haven't sold through that yet. The sales probably need to be frontloaded, because if they only reach 5 million after heavy price cuts they're going to have to sell even more. That's probably why that analyst said they needed to sell 5-10 million units. 5 million at full price, 10 million at half price. Ridiculous.

I suppose this will explain SE shenanigans in the UK, where they bomba the price 2-3 weeks after launch...
 

Casimir

Unconfirmed Member
How did Human Revolution do?

SE is releasing a special edition of it on Wii U. It will be the best game availible on that console. Sales wise, Human Revolution should move a thousand copies, if it's a breakout success and a majority of Wii U owners buy it, they may even break 5,000 copies world wide.

A dramatic shift of tone from the resignation thread...

"I liked these games and they sold well at bomba price, they weren't the problem! [Something about Final Fantasy]"

I only played Tomb Raider a bit but from what I had seen of all three it was very clear the budget that went into these games had to be relatively high, though they did skimp out on the full Sleeping Dogs budget, I wonder if that's why it was lowest.

Sleeping dogs had almost no marketing budget compared to Hitman: Absolution and especially compared to the massive one of Tomb Raider.
 
Top Bottom