then double that for marketing.
And you would probably still cover that at their sales volume.
$36 per game * 3.4 million = $122,400,000.
Even with a significant amount of price protection they would still end up over $72 million.
then double that for marketing.
They have basically confirmed sequels to all these titles already.
One is even getting a new studio to make it. (Hitman)
Here's Sleeping Dogs:
It's worth keeping in mind most of these titles will have notably shorter dev cycles since they're sequels.
then double that for marketing.
5M doesn't seem insane. RE6 shipped nearly that much and it wasn't exactly well received. They should've changed Laura into a man I guess.
5M doesn't seem insane. RE6 shipped nearly that much and it wasn't exactly well received. They should've changed Laura into a man I guess.
5M doesn't seem insane. RE6 shipped nearly that much and it wasn't exactly well received. They should've changed Laura into a man I guess.
5M doesn't seem insane. RE6 shipped nearly that much and it wasn't exactly well received. They should've changed Laura into a man I guess.
Man, it really is a trainwreck with basically EVERY game other than CoD, sports titles, and much smaller titles being a failure to some level, huh? I'm really starting to suspect budgets on a whole are going to be slashed to hell come next gen.
SE is releasing a special edition of it on Wii U. It will be the best game availible on that console. Sales wise, Human Revolution should move a thousand copies, if it's a breakout success and a majority of Wii U owners buy it, they may even break 5,000 copies world wide.
Man, it really is a trainwreck with basically EVERY game other than CoD, sports titles, and much smaller titles being a failure to some level, huh? I'm really starting to suspect budgets on a whole are going to be slashed to hell come next gen.
It doesn't seem very sustainable to keep raising them when you're not charging way more or getting way more sales either. I'm expecting it'll get more level headed maybe, that those games that are known big sellers like CoD get their budgets raised, while those that are on the lower end of the AAA spectrum get them staying about the same or dialed back some.I don't think next gen will be the first gen where budgets don't increase.
Game design by marketing experts. Is this success or failure?
Okay here are the previous sales for the franchises. Were I to make expectations for my financial projections, I would probably - at most optimistic - add one million to the previous entry.
Man, it really is a trainwreck with basically EVERY game other than CoD, sports titles, and much smaller titles being a failure to some level, huh? I'm really starting to suspect budgets on a whole are going to be slashed to hell come next gen.
Hope this doesn't mean it will be the the end of Sleeping Dogs. It was easily my GOTY of 2012. I still play it!
There's going to be a casualty in all this, soon enough. I expect one more decent size company to fall apart before anyone bothers to do anything.It doesn't seem very sustainable to keep raising them when you're not charging way more or getting way more sales either. I'm expecting it'll get more level headed maybe, that those games that are known big sellers like CoD get their budgets raised, while those that are on the lower end of the AAA spectrum get them staying about the same or dialed back some.
He was probably bloody good at fudging the numbers and telling porky pies.So were these crazy expectations the only thing that kept Wada his job until recently? I don't know what that says about SE's investors.
So were these crazy expectations the only thing that kept Wada his job until recently? I don't know what that says about SE's investors.
I take that back, Kingdom Hearts III is all they really need to get a boat load of money fast.
Admittedly these things DO take momentum, and I kind of expect THQ could've been a wakeup call everyone's starting to pay attention to. Though if Square Enix starts selling off Eidos properties or whatever that'll really be making more sit up and pay attention I think.There's going to be a casualty in all this, soon enough. I expect one more decent size company to fall apart before anyone bothers to do anything.
All it tells me is that games sold well and SE is a moronic company. I hope Wada gone for good.
I suppose inventory checkers and matching that against other new releases is a crude way of checking. If it's sold out at a lot of stores locally then I'd hope it was doing OK.Except it doesn't tell us that either.
SE distributed 3.4 million copies of Tomb Raider to retailers, but we have absolutely no idea how many of those copies are still sitting on their shelves unsold to end customers.
Once 800k sales on a straight port of a decade and a half old game were deemed insufficient for making a Chrono sequel it was pretty clear SE lost their fucking minds. Then again maybe a lot of them just sat on shelves unbought.those expectations put the namco or yore to shame
Except it doesn't tell us that either.
SE distributed 3.4 million copies of Tomb Raider to retailers, but we have absolutely no idea how many of those copies are still sitting on their shelves unsold to end customers.
Once 800k sales on a straight port were deemed insufficient for making a Chrono sequel it was pretty clear SE lost their fucking minds.
I know you hate Tomb Raider, but it and Sleeping Dogs are some of the best games I've played in the last 9 months.
Never played Hitman, didn't even know a new one was coming. I've heard all about how much it sucks. At least the graphics are good for the screenshot threads.
Oh yeah, I can definitely believe that. Though it'd have probably been better either to stay quiet or simply say "there are no plans at this time/we'll pursuit it if a good opportunity arises", especially as we'd have no idea what a good opportunity really was for it anyway.I think that was more of a case of S-E having zero plans on making an actual Chrono sequel so they made up a missed sales target to shut fans up.
Y'all got to get with the times! These estimates all seem pretty reasonable to me for blockbusters. High maybe for new IP, but more conservative than what the bigger players are targeting
Y'all got to get with the times! These estimates all seem pretty reasonable to me for blockbusters. High maybe for new IP, but more conservative than what the bigger players are targeting
I feel some context has to be given to what they are shipping though.
Like expecting the newest Splinter Cell to ship 5-6 million would seem ludicrous to me even if it has a lot of people working on it for a long time, because it's just not that big of a franchise currently.
Obviously something like Assassin's Creed 4 expecting 10-12+ million would make sense, but that's a huge franchise.
I feel some context has to be given to what they are shipping though.
For us on GAF doing back-of-the-napkin analysis - sure. But SE wants these to be their western AAA franchises. That's why they bought Eidos in the first place (nevermind that these franchises weren't profitable then either, which is why Eidos was on the market in the first place). And if they want to compete in the AAA space, then these games have to have the same "AAA qualities" as their brethren from EA, Activision, T2, WB, etc. Which means similar budgets, marketing, and expectations.
I'm telling you, SE, Capcom, etc. could be in for a real world of hurt focusing on the west with budgets about to jump again going into a new gen. I just don't see them being able to compete in the AAA market in the west and remain profitable doing so.
A lot of the FFXI community is older now so I'm sure they don't have a problem paying such an insignificant amount of money each month.Well, Square believes that a MMO relaunch with a subscription model is viable...
A lot of the FFXI community is older now so I'm sure they don't have a problem paying such an insignificant amount of money each month.