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A More Normal Bird
Unconfirmed Member
"Pedneault was cagey about details and wouldn't get into specifics, but said that the Wii U hardware allowed the team to feature a new lighting system, improved fog, improved shadows, and antialiasing."
I think it takes a lot more than memory to do all of that.
The new lighitng system has me most interested. I wonder if it will be like the lighting we saw in ZombiU.
Actually memory is key to increased shadow map resolution and AA. The improved lighting and fog could also be simply from optimisation and re-evaluation of the title; correct me if I'm wrong but I believe it has been stated that there were improvements made to the game's lighting for the DLC, and these changes are now being implemented in the main game as well for the Wii-U version, which is why it was stated that these improvements are beyond what is seen even in the PC version. A bit like how the 360/PS3 versions of Half Life 2 featured better lighting than the PC version for a time until the HDR renderer was added to the PC version in a patch.
I replied to your above posts about Zombi-U; the lighting looks nice and meshes well with the distinct art design but technically does not appear to be anything out of the ordinary.
Yes. I think its pretty safe to say that the lighting capabilities of the Wii U are dx11 "level". Now, all that is left to see is the capability of the tessellater.
Not at all. There are DirectX9 titles with more advanced lighting than has been seen on any Wii-U games to date. Using an API as a comparison for 'level' to a console is also fraught with inaccuracies.
If the Froblins demo is anything to go by, then we can expect a graphical feast from Shin'en.
Froblins was designed for more powerful GPUs than the Wii-U's.