Just finished watching the Q&A. The most important thing i took from that was.
This game will ABSOLUTLEY NOT BE DUMBED DOWN to appeal to a broader audience.
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
Am I imagining this? In the preview screenshot the lighting looks completely fine.
In the IGN stream video it looks completely fucked.
What's the deal?
The animations are really the only thing i'm not liking so far.
Anyone else kind of annoyed that they've now seen the chariot thing?
Would be great experiencing that without knowing. I'd shit myself.
Oh well, only myself to blame
agreed on these points. he seemed to be absorbing a lot of hits in some of those sections and not suffering too much damage. throwing axe to the face notwithstanding. maybe there is an explanation for that and there were times when damage added up pretty quickly, but im hoping there is some explanation on why that was the case.
in the q&a he says there are still estus flasks, but doesnt mention how they complement or whatever the healing drops he uses in the video. i would like to know what the deal is with that.
Anyone else feel like the shadow are completely fucked in the outside scenes?
It's almost impossible to make out what's happening on screen.
In real life, the contrast between light and shadow isn't nearly as pronounced.
That combined with nonexistent anti-aliasing gives a very distorted image.
ah, true enough. Guess im mostly refering to the bridge scene. The scope of that + the moving camera angles + the player character reacting like that felt very different and more like a show-off sequence.
You could argue that its similar to the dragon burning the wide bridge on Dark Souls 1 but it still felt decidely different.
Again, im not trying to bring this up as a bad thing at all. Im sure the solutions to those situations are very open-ended and that you can still tackle the game in many different ways. Just that it looks like a bigger budget (allegedly? or do we know this for sure?) gave them room to go huge on presentation and wowing the player simply from a "look at this sequence" standpoint.
Might be indicative of showing the 360 version. In my experience a lot of 360 games have black crush.Black crush.
Am I imagining this? In the preview screenshot the lighting looks completely fine.
In the IGN stream video it looks completely fucked.
What's the deal?
http://i.imgur.com/MDf1atg.jpg[/IMG
[IMG]http://i.imgur.com/UksaDeK.png][/QUOTE]
Hopefully the dark areas are like in the top screen. Cause in the video the blacks were crushed to death.
Agreed, but that's because they're much more fluid. It's hard to see Dark being so fast and smooth. I'm sure we'll get used to it.
Might be indicative of showing the 360 version. In my experience a lot of 360 games have black crush.
He was just commenting on that specific section.
Right, I don't have any issues with "scripted" moments in games either so long as they incorporate proper interactivity. I'm interested to see how you are supposed to approach the bridge. The bridge in Dark Souls was one of the few "gotchas" that felt inappropriate, since the player could not have knowledge/time without having it spoiled beforehand. I'd like them to stay away from that; even encounters where you have only a moments notice to react are fine. It's just the no notice/no viable option that feels cheap.
LOOK AT THE DRAGON CASTLE............Im speechless. Please make a gif.
Why isn't this coming out on PS4!?
I would be happy with the exact same game but just 60fps & 1080p.
I don't mind either way. I'm in for the PC version all the way!There are settings that deal with this. Not a biggie - it's just a video with bad quality anyway.
Umbasa!!! Thank you very much!
It's not loading for me, youtub pls.That second trailer on the Spanish IGN site is definately not supposed to be there, haha.
Awesome trailer though!
I'll link again, just in case:
http://es.ign.com/news/6846/video-demo-primeros-minutos-gameplay-dark-souls-2-tráiler-entrevista
Doing this in Dark Souls was simple risk and reward. Taking the item created an enemy. This just seemed like a jump scare kind of thing.
The bridge in Dark Souls was one of the few "gotchas" that felt inappropriate
maybe old , not sure
It's not dull, it's neat, and most certainly a warning for what's to come later as the real deal. Why should the environment always be static without surprises like this to see unless it has real enemies in?Also, the skeleton dragon was really loud and slow to attack. I thought it was cool, until I realised it wasn't an enemy and just that single slow easily avoidable trap-attack... Dull...
This is a bish gif, just needs the photoshopping of the face and we're good.
Was going to post this. I have to adjust the settings on almost every game I play on my 360.Might be indicative of showing the 360 version. In my experience a lot of 360 games have black crush.
That second trailer on the Spanish IGN site is definately not supposed to be there, haha.
Awesome trailer though!
I'll link again, just in case:
http://es.ign.com/news/6846/video-demo-primeros-minutos-gameplay-dark-souls-2-tráiler-entrevista
This is a bish gif, just needs the photoshopping of the face and we're good.
There's ash all over it.
I ignored it first time, but that's a warning right there.
There's ash all over it.
I ignored it first time, but that's a warning right there.
That second trailer on the Spanish IGN site is definately not supposed to be there, haha.
Awesome trailer though!
I'll link again, just in case:
http://es.ign.com/news/6846/video-demo-primeros-minutos-gameplay-dark-souls-2-tráiler-entrevista