I got it by leaving it like 5 mins loading.
I'll try that, thanks.
It's beautiful, thanks!
I got it by leaving it like 5 mins loading.
I wasn't counting but was that like 8 deaths in 12 minutes? I like that a preview for this game shows the player dieing again and again.
New lighting engine is very nice but texture work is nowhere near the quality of the previous games.
Need info on that character's stat build because it was taking a ton of hits and dealing out tons of damage compared to the enemies, which isn't as big a deal if it's revisiting an early area with high stats and late game armour/weapons but problematic if that was a level appropriate playthrough.
Also, need an explanation on why it looks like there are both bonfires and separate healing items.
Seems to me it's the same speed as DkS.Love the lighting and cloth animations...but did anyone think it looked a little fast?
Enemies in the vid seem about the same as before, but the player is notably faster, which goes along with the director's comment in the Q&A that he wanted combat to stay largely the same but to also be more reactive.
That second trailer on the Spanish IGN site is definately not supposed to be there, haha.
Awesome trailer though!
I'll link again, just in case:
http://es.ign.com/news/6846/video-demo-primeros-minutos-gameplay-dark-souls-2-tráiler-entrevista
Yes, with 4 player local co-op and the ability to pause when you have to go weewee.
Kinda early to call that. There are parallels to both of those in the previous games. The "Dragon comes to life and attacks you if you pick up the item right in front of it" is straight out of Dark Souls. Also, the very first boss in Dark Souls breaks through a wall to attack you regardless of what you do; this enemy, which only attacks if provoked, is actually a step away from that.
Scene with the bridge and the dragons looks gorgeous. Also, I like how enemies will bust through walls and doors and such.
NOWHERE IS SAFE
If you count one scripted death and the majority of other deaths because of player standing still waiting to die to "show the new ways to die". Sure 8 deaths in 12 minutes.
#TeamNegative (sorry guys, I wish my fears had been crushed like the fears of many here, but I'll wait and hope)
This is how I feel right now.
He was uncomfortable being around the hipster IGN host.
Almost any insane Dark Souls death gif could double as a bish gif now that I think about it.
I think the weapon changing is the most notable change since they said estus is still in. We see him move between the sword, the axe and the two handed u-greatsword without going into the menu.
Yes, with 4 player local co-op and the ability to pause when you have to go weewee.
I feel like the only person who misses Demon's Souls aesthetic. It was so dreary and lifeless and I loved it. Colors be damned, I want that feeling of venturing into 1-1 for the first time again.
Takes ages to load. Not new gameplay but some new areas slightly shown off.
To be fair that particular scene was super scripted, and I doubt it would have busted through if he didn't shoot it in the eye.
This is how I feel right now.
I think the weapon changing is the most notable change since they said estus is still in. We see him move between the sword, the axe and the two handed u-greatsword without going into the menu.
for the bridge, I think you're supposed to sprint back when you see the dragon, right? Wonder if bridge resets on death though, they say there's another way in but I don't see how unless its some kind of teleport
Good stuff. Thanks!
but i thought that was possible already, just have it set up already and switch ingame
Even more footage? Awseome, should be in the OP.