^Ifrit DS style.
^Am I only one to suddenly reminisce about the London scene from Reign of Fire after seeing this?
hopefully
^Ifrit DS style.
^Am I only one to suddenly reminisce about the London scene from Reign of Fire after seeing this?
Seems like almost everything that came out of Edge about this game was either misleading or outright false.
But Demon's is owned by Sony, no?
The question is, why hasn't Sony tried to find a developer to publish Demon's Souls II?
Probably because they can't find one, but it seems like they are leaving $ on the table
Wondering this as well. Xbox controller triggers just feel bad for this game.
Okay, more serious impressions of the footage and trailer.
I do think the game looks really rough right now. Considering they talked about making a brand new engine for a huge graphical boost, and having tons more staff than Dark Souls, etc.... It doesn't really look representative of that now. The movements don't look as tight, the combat looks rather off, the rest just looks like... Dark Souls.
I can see what the team is going for this time though. More set pieces, more variety, interesting shit happening in various stages, but I just hope the core of the game isn't weaker. The actual level design and methodical progression in the series is what is most important really.
20 mins or GAF revokes his godlike status.
I do think the torch mechanic is potentially boss, though, in terms of what it may mean for level design. I kinda hope they don't have any light magic or a sunlight maggot helm or whatever and limit you to the torch every time you go into a pitch-black area.
Brave it in the dark, and you've got the ability to carry a shield (I think we have to assume the 100% phys def on the torch is temporary). Carry a torch, and you've got more visibility, but weakened offense and especially non-evasive defense.
Going through Tomb of the Giants with a light spell or sunlight maggot was very different than using the lantern in your left hand or simply delving into the dark with only the light generated from your character.
doing it wrongLet's hope this time I won't have to use weapons 98% of the time as a mage.
As expected, this looks exactly the same as Dark Souls. What a waste of talent.
The enemy heath bar was weird. It drains too slow and doesn't really give a good idea how close a enemy was to dying until it actually just does. And that pop-in for things right in front of you bleh.
It's not the graphics. They're remaking the same game. It's unnecessary and gives a bad example. Dark Souls was good enough, now I want FROM Software to make something different.That's exactly what everyone wanted. Or do you mean the graphics? Because that probably will get refined.
Really? I've done a no-melee run in DS and it was entirely possible to never use a weapon and magic only.Let's hope this time I won't have to use weapons 98% of the time as a mage.
It's not the graphics. They're remaking the same game. It's unnecessary and gives a bad example. Dark Souls was good enough, now I want FROM Software to make something different.
It's not the graphics. They're remaking the same game. It's unnecessary and gives a bad example. Dark Souls was good enough, now I want FROM Software to make something different.
It's not the graphics. They're remaking the same game. It's unnecessary and gives a bad example. Dark Souls was good enough, now I want FROM Software to make something different.
It's not the graphics. They're remaking the same game. It's unnecessary and gives a bad example. Dark Souls was good enough, now I want FROM Software to make something different.
It's not the graphics. They're remaking the same game. It's unnecessary and gives a bad example. Dark Souls was good enough, now I want FROM Software to make something different.
Let's hope this time I won't have to use weapons 98% of the time as a mage.
Okay, more serious impressions of the footage and trailer.
I do think the game looks really rough right now. Considering they talked about making a brand new engine for a huge graphical boost, and having tons more staff than Dark Souls, etc.... It doesn't really look representative of that now. The movements don't look as tight, the combat looks rather off, the rest just looks like... Dark Souls.
I can see what the team is going for this time though. More set pieces, more variety, interesting shit happening in various stages, but I just hope the core of the game isn't weaker. The actual level design and methodical progression in the series is what is most important really.
Blood?
I gif'd the weird walking, cause it's bothering me a lot:
It's not the graphics. They're remaking the same game. It's unnecessary and gives a bad example. Dark Souls was good enough, now I want FROM Software to make something different.
I'm glad to read that.Well, Hidetaka Miyazaki is working on a brand new project that has nothing to do with Souls series.
Why?It's not the graphics. They're remaking the same game. It's unnecessary and gives a bad example. Dark Souls was good enough, now I want FROM Software to make something different.