jacksepticeye
Member
I don't see any ammo decreasing either...
Just God mode for the presentation I'd imagine.
I don't see any ammo decreasing either...
Just God mode for the presentation I'd imagine.
Big LOL at anyone who thought they were gonna dumb it down.
Don't like how dark it looks but hey, I have 1000 gamerscore in Dark Souls and love it so I'll be all over this on Day1. Just please no Blighttown-esque area.
Only Dark Souls would have a God mode that still lets you die.
I have strong feeling it will come to PS4 especially if its coming to PC but to wait or not to wait is the true question
Not really sure how I feel about it at the moment.
So much brown and orange. I know they only showed a few areas, but I was hoping to see more variety. I'm confident the final game will have plenty, Demon's and Dark were both quite varied in locations. I just wanted to see some now.
I kind of hope every little thing is tweaked slightly just to help the game have its own identity. As great as many of the sound effects were in Demon's and Dark, I hope they don't blatantly reuse lots of them. I like how the bonfire effects are different, moving through a door looks and sounds different, and the death of that one large enemy looked cool.
I wouldn't mind seeing a familiar NPC or two from Demon's make a return purely as fanservice, like Patches did in Dark.
Only Dark Souls would have a God mode that still lets you die.
I'm pretty underwhelmed. I'm not just feeling it. There's no feeling of oppression. It doesn't look as sadistic as as the previous games. I want it to treat me like bitch. Spit on my face. Just treat my horribly. Be unfair. Be dangerous. Take a big rock and throw it at my balls. The enemies look way to easy. The traps doesn't feel dangerous or scary at all. I want it to feel like I'm searching for the bathroom but find the torturing dungeon instead.
It doesn't like look like the game was designed by a person who knows the joys of pain.
I wish we could have Miyazaki back.
Some people were going into this refusing to see anything but failure. It's a shame, as here on the hype train it's a party all the time.
Havent played the game myself (yet) but I sure hope the PC game doesnt have the huge graphic artifacts this is showing. Aliasing and crappy dof are strong in this one.It looks somewhat equivalent to Dark Souls on the PC after Durante's mods (with better lighting probably). Gameplay looks largely unchanged, which is good news considering the "Oh God, he's going to make it casual!" fears that were swirling after the original guy got taken off the project (or never given the project in the first place, I forget).
I need this game inside me.
Pretty much, shouldn't be too hard porting PC version (which I believe is what they showed in the videos using a 360 controller)
The choice of color for the lockon is questionable. No idea why they felt the need to change it. Other than that, can't wait.
Havent played the game myself (yet) but I sure hope the PC game doesnt have the huge graphic artifacts this is showing. Aliasing and crappy dof are strong in this one.
It looks a lot better than Dark Souls 1, I am impressed and so I think it's the PC version.No way that's PC version. Looks like standard issue 360 version (why would PC version have 30 fps lock?). If that's PC...paging Doctor Durante!
I remember getting the feeling towards the end of my repeated Dark Souls run on PC, but it's been on my mind again because I have the fresh comparison to the much superior melee combat system of Monster Hunter.
I don't know what it is about the aesthetic, but it feels a lot more... European to me for whatever reason.
I don't know what it is about the aesthetic, but it feels a lot more... European to me for whatever reason.
Dark Souls was very European in the human-inspired architecture. What other impression did it make on you, if not European?I don't know what it is about the aesthetic, but it feels a lot more... European to me for whatever reason.
And you didn't from the other Souls games? Miyakazi has spoken at length about how he wanted to give Demon's Souls a very strong medieval European feel, like the Fighting Fantasy and Sorcery! gamebooks that served as his inspiration.
The architecture was already European, wasn't it? Anor Londo is basically a big European castle, Sen's Fortress is reminiscent of fortresses in Europe, etc.
Everything felt a lot cleaner I think. There's really no sense of decay and filth in the portions they showed.
It looks a lot better than Dark Souls 1, I am impressed and so I think it's the PC version.
You mean the PC version is locked at 30fps or that the IGN video is 30fps? That is different. If they lock PC framerate and resolution then that would be stupid again.
If people really think it looks bad then yeah Durante has some work to do I guess...
The Good:
The Bad:
- DID I SEE INSTANT-DEATH BULLSHIT BLOCKING PATHS? IS THAT WHAT DUDE IS INTERPRETING AS THE 'DIFFICULTY' THAT PEOPLE LOVE THE SOULS GAMES FOR? DIFFERENT WAYS OF DYING? I ONLY WANT TO DIE WHEN I FUCK UP. YOU BETTER NOT. YOU BETTER FUCKING NOT. FALLING BRIDGES? INSTA-DEATH AXE THROWS? YOU BETTER...YOU BETTER NOT RUIN THIS.
Overall, it looked good. I didn't expect to see the content looking so different in terms of environments and enemies. That is fantastic. I am a little worried by some of the things I saw though...
INSTA-DEATH AXE THROWS? YOU BETTER...YOU BETTER NOT RUIN THIS.[/B]
[/LIST]
To be fair, the same sort of instance happened with the first dragon you see in Dark Souls. How was I supposed to know he was going to light the entire bridge on fire the moment I stepped on it? lol
I'm pretty underwhelmed. I'm not just feeling it. There's no feeling of oppression. It doesn't look as sadistic as as the previous games. I want it to treat me like bitch. Spit on my face. Just treat my horribly. Be unfair. Be dangerous. Take a big rock and throw it at my balls. The enemies look way to easy. The traps doesn't feel dangerous or scary at all. I want it to feel like I'm searching for the bathroom but find the torturing dungeon instead.
It doesn't like look like the game was designed by a person who knows the joys of pain.
I wish we could have Miyazaki back.
I don't know what it is about the aesthetic, but it feels a lot more... European to me for whatever reason.
The Good:
- DID I SEE INSTANT-DEATH BULLSHIT BLOCKING PATHS? IS THAT WHAT DUDE IS INTERPRETING AS THE 'DIFFICULTY' THAT PEOPLE LOVE THE SOULS GAMES FOR? DIFFERENT WAYS OF DYING? I ONLY WANT TO DIE WHEN I FUCK UP. YOU BETTER NOT. YOU BETTER FUCKING NOT. FALLING BRIDGES? INSTA-DEATH AXE THROWS? YOU BETTER...YOU BETTER NOT RUIN THIS.