Maybe that's what it's like to actually walk around in armor?Since they used mo-cap, this time around, it's probably a goofy actor they're using.
Maybe that's what it's like to actually walk around in armor?Since they used mo-cap, this time around, it's probably a goofy actor they're using.
Actually it would not be unusual of Dark Souls for it to require you to figure out a way to distract the dragons.Hate the bridge part. I'm kind of funny like that. Fuck seeing a bridge and being scared every time I have to go across. Now I have to search for another route instead of taking it. The chariot guy is fine. I can handle him whenever. That looks like an interesting fight. Going to break your wheels!
Dog Souls 2?
I still don't understand these posts. He died from taunting enemies, not rolling out of the way of approaching vehicles when given ample time to do so, and from trying to hit axes out of the air instead of rolling to avoid them.Just saw the video and watched the main character get instantly gibbed repeatedly in different ways.
fucking casuals have ruined this game, game is dead, no-skill no-reward gameplay etc
One thing I missed from Demon's. But apparently people hated it.The real question is why it isn't weighing him down?
Looked good, but the guy talked alot of shit.
So, yeah, we are trying to give you alot of choices. We think that's important. I mean, like, we really do. Oh you just got one hit killed. Haha, you didn't chose to reflect the axe.
WTF?
Looks awesome, but the IGN Q&A doesn't ask if it will be on PS4... dafuq?
They removed the rag doll physics!!! Why?? Now when enemies die they just shatter and disappear. I guess thats what they removed to get better performance. Messing around with dead bodies was fun.
They removed the rag doll physics!!! Why?? Now when enemies die they just shatter and disappear. I guess thats what they removed to get better performance. Messing around with dead bodies was fun.
I'm curious how they plan on addressing going the same areas in multiple playthroughs. The Drake on the bridge works once. Tomb of Giants is amazing the first time through when it seems like you're exploring a huge pitch black cave, but then you realise how small it really is.
I mean I did beat Dark Souls multiple times but that was more about testing out a character than the enemies or the levels. I don't think randomized elements would work in a Souls game so I'm not sure how to tackle problem. The master key was a good way to mix things up, but it's still more about the character. Maybe it's not even a problem, I don't know but it feels like the game loses something significant when know the levels. And again, that mastery allows for other parts of the game to shine.
Killing a hulking stone golem only for it to get caught on your leg and then zero mass flop around was kinda lame
I have strong feeling it will come to PS4 especially if its coming to PC but to wait or not to wait is the true question
They removed the rag doll physics!!! Why?? Now when enemies die they just shatter and disappear. I guess thats what they removed to get better performance. Messing around with dead bodies was fun.
What, the game saves constantly.just gimme save slots that and allow me to save anywhere just like skyrim. i don't give a fuck what other people think of "savescumming."
just gimme save slots that and allow me to save anywhere just like skyrim. i don't give a fuck what other people think of "savescumming."
just gimme save slots that and allow me to save anywhere just like skyrim. i don't give a fuck what other people think of "savescumming."
just gimme save slots that and allow me to save anywhere just like skyrim. i don't give a fuck what other people think of "savescumming."
just gimme save slots that and allow me to save anywhere just like skyrim. i don't give a fuck what other people think of "savescumming."
People having different tastes = them being easily impressed?Ill buy it when its dirt cheap. I hated many things about dark compared to demons. I'm not easily impressed like some people here, so I'm gonna wait on it.
Let's hope this time I won't have to use weapons 98% of the time as a mage.
They removed the rag doll physics!!! Why?? Now when enemies die they just shatter and disappear. I guess thats what they removed to get better performance. Messing around with dead bodies was fun.
They already provide that.
Since they used mo-cap, this time around, it's probably a goofy actor they're using.
No they don't. He wants to quicksave/load through the game.
I'm not one to put developer intent on a pedestal but I gotta wonder why bother playing the game at the point if you're going to trivialize the level/encounter design.
yeah that was my impression as well.Skinny dude in fake heavier-than-he-thought armour?
TBH the problem with the walk is that is looks like a girl is walking...
Might be related to how they are motion capturing all the animations now or something. Not sure if I'm a big fan of that approach, I guess we'll see.
While I prefer a darker, more oppressive atmosphere, I'm sure I will enjoy the dragon-theme and the new settings as well. Maybe different is better. I really liked the composition of the Castle of Dragons, for example.
Watching this again...
I have to say.
I hate how Dark Souls is built around killing the character. But *sigh* that's what people like about the Souls series, according to them.