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New Watch_Dogs Trailer - Releasing November 19th, 2013 [Up2: Special Editions Info]

Cyberia

Member
600x-1


Dat steelbook.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Still really not sure about this. The game looks great in art and technology (though I honestly believe Sleeping Dogs PC is nipping at its heels), and I can dig an open world cyberpunk shooter. But I'm also very wary of Assassin's Creed-like game design, wherein the game is obnoxious bloated with repetitious simplistic quests, binary stat grinding, and a multitude of extra interactive content that ultimately all serve no purpose other than to pad the game with "content", none of which integrated deeply into the overall game design. Like, one big sandbox of crap to do, bloated components that really feel totally compartmentalised and separate from everything else.

Prove me wrong, Ubi. The idea is great, so my fingers are crossed that it delivers.
 

Paskil

Member
Ubi has done a very good job so far at not diminishing my hype for this game. As it gets closer to release, it's going to be difficult not to compare it to other recent or upcoming open world games like Sleeping Dogs or GTAV. So far, so good.

This remains one of the few titles as of right now on my 2013 must buy list.

(GTAV, Soul Sac, Watch_Dogs, Last Of Us, Dragon's Crown, Tearaway and a few others)
 

Persona86

Banned
Still really not sure about this. The game looks great in art and technology (though I honestly believe Sleeping Dogs PC is nipping at its heels), and I can dig an open world cyberpunk shooter. But I'm also very wary of Assassin's Creed-like game design, wherein the game is obnoxious bloated with repetitious simplistic quests, binary stat grinding, and a multitude of extra interactive content that ultimately all serve no purpose other than to pad the game with "content", none of which integrated deeply into the overall game design. Like, one big sandbox of crap to do, bloated components that really feel totally compartmentalised and separate from everything else.

Prove me wrong, Ubi. The idea is great, so my fingers are crossed that it delivers.

You've basically said everything I've been trying to block out in my head haha.

Let's hope this is not the case.
 

The_Monk

Member
What do fellow GAFfers think about how big the jump in terms of Graphics will be let's say from PS360 to the PS4 version?

I'm not really seing a "It's a night and day difference" could I be wrong? Will be a big jump or just some minor details? I ask because the first titles in cross-platforms are never those that show the true power of the newer console.

Thanks in advance.
 
Trailer gets a...

opKe8S9.gif


... from me. Hype sustained, even if the protag lays the gravely voiceover on a bit too thickly.

Ok. This is officially Person of Interest: The Game now.

tumblr_m0g22qGA2x1qzxkzb.gif


Can't wait.

Is Person of Interest worth watching? I loves me some Evil Caviezel and it might tide me over until this game comes out.
 

Tamanon

Banned
He even sounds like the dude from Person of Interest.

Looks great, I'm definitely looking forward to either the PS3 or PS4 version.
 

Persona86

Banned
What do fellow GAFfers think about how big the jump in terms of Graphics will be let's say from PS360 to the PS4 version?

I'm not really seing a "It's a night and day difference" could I be wrong? Will be a big jump or just some minor details? I ask because the first titles in cross-platforms are never those that show the true power of the newer console.

Thanks in advance.

Frame rate and draw distance will be the biggest difference IMO. Open world games on PS3 has a habit of having buildings and objects popping up out of nowhere. But GTA5 seems to be focusing on better draw distance, which is great!
 

Xater

Member
I have to say that I like the synthy music in the trailer. Would be cool, if that is the style they go for in the full game.
 

prag16

Banned
Still really not sure about this. The game looks great in art and technology (though I honestly believe Sleeping Dogs PC is nipping at its heels), and I can dig an open world cyberpunk shooter. But I'm also very wary of Assassin's Creed-like game design, wherein the game is obnoxious bloated with repetitious simplistic quests, binary stat grinding, and a multitude of extra interactive content that ultimately all serve no purpose other than to pad the game with "content", none of which integrated deeply into the overall game design. Like, one big sandbox of crap to do, bloated components that really feel totally compartmentalised and separate from everything else.

Prove me wrong, Ubi. The idea is great, so my fingers are crossed that it delivers.

This is exactly my concern. Some of what you described above describes somewhat my experience with the GTA series as well. I don't really want a straight up GTA/AC combo, which looks potentially like what we're getting...

But we'll see.
 
Is Person of Interest worth watching? I loves me some Evil Caviezel and it might tide me over until this game comes out.

This is not hyperbole.

ONE OF THE BEST SHOWS ON TELEVISION

Likeable leads, badass action, hot brunettes, conspiracies, paranoia, corruption, surveillance, vigilantes, the precursor to pre-crime, great villains, great overarching twisty plots, it's awesome.
 

Nirolak

Mrgrgr
Eurogamer said:
Watch Dogs, or Watch_Dogs as Ubisoft insists on typing it, will be available in four different special editions - similar to the various flavours of Assassin's Creed you see every year.

Deep breath. There's "The Special Edition", available exclusively at GAME in the UK. It includes the Breakthrough Pack - an exclusive mission and a vehicle perk for free and cheaper in-game cars.

Next is the "Uplay Exclusive Edition", available exclusively via Ubisoft's online Uplay website. It comes in a Steelbook case and includes three exclusive missions - the Breakthrough Pack, plus two others - the Signature Shot and Palace Pack.

Then there's "The Vigilante Edition", available exclusively at GAME in the UK and GameStop in Ireland. You get a replica of Aiden Pearce's baseball cap and mask, a soundtrack, the Palace Pack and a snazzy box.

Finally - drumroll - there's "The Dedsec Edition", available at various UK retailers. You get all three exclusive missions mentioned above, the soundtrack, Steelbook case, an artbook, a map, collectible cards, badges and a 23cm Aiden Pearce figurine.

[Nirolak's Note: As you can see from the images below, there's also multiplayer bonuses that aren't shown since that part of the game is not officially announced yet.]
Source: http://www.eurogamer.net/articles/2013-04-29-watch-dogs-release-date-named-new-gameplay-trailer
 

benny_a

extra source of jiggaflops
What do fellow GAFfers think about how big the jump in terms of Graphics will be let's say from PS360 to the PS4 version?
The biggest difference will probably be draw distance of objects that will be heavily compromised on the current-gen console version.
Missing effects such as wind blowing objects around or more elaborate cloth physics.
Resolution, AA and other stuff.

If you judge by screenshots: I think look at AC3 on PS3 vs. AC3 on a good PC and that's how much of a difference it will be.
The dynamic stuff will not be visible but that's the real differentiator that makes it "next-gen" compared to AC3 on PC.

For me that's not a night and day difference, but still good.
 

TriGen

Member
What do fellow GAFfers think about how big the jump in terms of Graphics will be let's say from PS360 to the PS4 version?

I'm not really seing a "It's a night and day difference" could I be wrong? Will be a big jump or just some minor details? I ask because the first titles in cross-platforms are never those that show the true power of the newer console.

Thanks in advance.

I think linear-corridor games you'll notice a significant early difference, whereas open-world stuff like Watch Dogs will be more about little details and improved technical performance.
 

The_Monk

Member
Frame rate and draw distance will be the biggest difference IMO. Open world games on PS3 has a habit of having buildings and objects popping up out of nowhere. But GTA5 seems to be focusing on better draw distance, which is great!

Thanks for answering.

Some problems you mentioned can be seen in Far Cary (PS3) for example. It's not a deal breaking issue, at least for me but I get your point. Regarding frame rate I see some companies still going to focus on the 30 FPS so I could see the graphic leap from PS360 the PS4 not that big in these first cross-platforms titles.
 
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