• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Forza 3 vs Gran Turismo 5 Comparison Thread of John, Chapter 11, Verse 35

lol wtf you are talking about.

The shadows are much higher resolution after you take a pic in GT5. Those horrible shadows cant be smoothed just by downsampling. The same for the blocky reflections.

You sure?

8035561682_ea68b09e74_h.jpg
 
lol wtf you are talking about.

The shadows are much higher resolution after you take a pic in GT5.
They are higher resolution, obviously, because the whole image was rendered at insane resolution (actually is rendered several times in sections each at very high resolutions) than downsampled. That affects everything.
Those horrible shadows cant be smoothed just by downsampling. The same for the blocky reflections.
Wrong. They can, and they are. Why do you think photomode doesn't totally fix the alpha effects yet improves them? Because they are even lower resolution than the shadows.
The final result of the GT5 pics are not RAW images of GT5 in-game engine.
Fucking obviously. I never said otherwise.
it does much more post processing than FM4 ones, which does not besides the higher resolution. The higher poly model is rendered by the engine in real-time, so does the shadows, and all the camera effects.
The higher poly model is rendered in real time, at all times, in GT5, and not just the sub 30 fps Photo mode. Post processing exists in Forza though.
You only see those GT5 pics in the image itself. Never in real-time, even in the photomode.
Same with Forza photomode. You don't see everything you see in the final pic in real time. Don't kid yourself.


And after all that, your initial claim was about model swaps, those don't happen. But you transitioned this into a "real time photo mode before taking a pic is better in Forza than it is in GT5" claim, to which I say... who gives a fuck? When you go into a photomode what matters is... you know, the fucking photo.
 

shinnn

Member
I'm not even sure it's worse, but dude, 60FPS vs photomode. And a supersampled image with the same relative shadow resolution will make the shadow be better :/

You are not sure? Are you blind? the raw picture will be a sharp and blocky horrible shadow. Of course its worse.

Even so, if PD never generates those better shadow resolutions, it is even worse for them.
 

tranciful

Member
You are not sure? Are you blind? the raw picture will be a sharp and blocky horrible shadow. Of course its worse.

Even so, if PD never generates those better shadow resolutions, it is even worse for them.

So, GT5 has better real-time racing graphics and better photo mode photos but Forza looks better in 30fps pre-photo photo mode than GT5 does in (60fps?) pre-photo photo mode. Congrats! I agree with you, pre-photo photo mode is my favorite part of these games, too -- glad Turn10 put so much effort into it.
 
You are not sure? Are you blind? the raw picture will be a sharp and blocky horrible shadow. Of course its worse.

Even so, if PD never generates those better shadow resolutions, it is even worse for them.

No sir, I'm not blind and I don't need glasses. The image I posted is supersampled (and less compressed), the relative shadow resolution seems to be worse (because it's further away from the camera).

And yeah, sure, that's why I said previously in this thread that F4's photomode is better than GT5 because they made the extra effort to make it as much better than gameplay as possible :D
 

DD

Member
Yes! As awesome as Forza menu music is this is still the best. If it starts I just can't do anything but look at cars.
Forza's music is slow, but epic. Forza 3. Forza 4.

I still haven't gotten over how bad some songs in Forza 2 were. LCD Soundsystem is probably the only band I truly hate because no, Daft Punk is not playing in my house please stop reminding me with crappy music T.T

Ew, except for two or three songs in Forza 3 (and puting Forza 2 aside, since I've never played it), a freakin' hate the Forzas soundtracks (well, actually the songs at the menu are fine). Horizon is cool, but miles behind the class of the Gran Turismo series.
 

eso76

Member
I just realized something.
take forza horizon,
enter the garage.
change car -> car showcase

easily on par with gt5 photo travel mode as most realistic real time rendering of a car.
yes, aluminum rims and tires are still slightly off but man, if t10 can match that kind of lighting ingame for their next forza it will look unbelievable.
Really shows it's all in the lighting.

it's a shame you can't take pics there, although a direct feed grab would do, since IQ is almost perfect anyway.
 

shinnn

Member
They are higher resolution, obviously, because the whole image was rendered at insane resolution (actually is rendered several times in sections each at very high resolutions) than downsampled. That affects everything.Wrong. They can, and they are. Why do you think photomode doesn't totally fix the alpha effects yet improves them? Because they are even lower resolution than the shadows.Fucking obviously. I never said otherwise.The higher poly model is rendered in real time, at all times, in GT5, and not just the sub 30 fps Photo mode. Post processing exists in Forza though.Same with Forza photomode. You don't see everything you see in the final pic in real time. Don't kid yourself.


And after all that, your initial claim was about model swaps, those don't happen. But you transitioned this into a "real time photo mode before taking a pic is better in Forza than it is in GT5" claim, to which I say... who gives a fuck? When you go into a photomode what matters is... you know, the fucking photo.

Sub 30fps photo mode? wtf is this? You know that you can access photomode anytime in Forza, while in GT5 just in the "30fps" replays, right? lol

I have said nothing about swaping models. I've said GT5 swaps a lot of things in the final image, it never does it in real-time.

So, GT5 has better real-time racing graphics and better photo mode photos but Forza looks better in 30fps pre-photo photo mode than GT5 does in (60fps?) pre-photo photo mode. Congrats! I agree with you, pre-photo photo mode is my favorite part of these games, too -- glad Turn10 put so much effort into it.
How cute are you GT sisters. Always trolling together.
 
Sub 30fps photo mode? wtf is this? You know that you can access photomode anytime in Forza, while in GT5 just in the "30fps" replays, right? lol

Now you're just spinning things here like a spinning top.

PD should allow photomode while racing in GT6 though, it's just silly limiting it to replays
 

G Rom

Member
I just realized something.
take forza horizon,
enter the garage.
change car -> car showcase

easily on par with gt5 photo travel mode as most realistic real time rendering of a car.
yes, aluminum rims and tires are still slightly off but man, if t10 can match that kind of lighting ingame for their next forza it will look unbelievable.
Really shows it's all in the lighting.

it's a shame you can't take pics there, although a direct feed grab would do, since IQ is almost perfect anyway.

Yep, that's what I keep saying. This Horizon garage shows how great Forza models look with proper lighting and some good shaders.


Also, PGR2 had some of the best music, just saying...
 
Sub 30fps photo mode? wtf is this? You know that you can access photomode anytime in Forza, while in GT5 just in the "30fps" replays, right? lol
The "real time" you were talking about, while trying to grasp for straws so that you could say Forza does something better, the pre-photo section, is running at sub 30fps. It's the same in GT too. Pulling more "effects" there, even though you were wrong about most of them, is about as meaningless as to the framerate on a main menu.

Oh and btw, it being "30fps" replays is also meaningless, it's using the same assets as the gameplay 60fps mode, something you cannot say about Forza.

I have said nothing about swaping models. I've said GT5 swaps a lot of things in the final image, it never does it in real-time.
But you said that in a reply regarding models, which kinda of implied you were saying it did swap models.


How cute are you GT sisters. Always trolling together.
Aren't you a classy fellow.
 

Gestault

Member
PD should allow photomode while racing in GT6 though, it's just silly limiting it to replays

I have a feeling it was part of a streamlining process for the sake of ram in GT5. It still bothers me now that in GT5 I have to wait and play back X minutes of race before I can get to the moment I want to photograph, and it feels incredibly clunky for it, but I can't imagine that problem being present in GT6 unless Polyphony somehow hasn't cracked the puzzle (which I doubt).
 

shinnn

Member
I just realized something.
take forza horizon,
enter the garage.
change car -> car showcase

easily on par with gt5 photo travel mode as most realistic real time rendering of a car.
yes, aluminum rims and tires are still slightly off but man, if t10 can match that kind of lighting ingame for their next forza it will look unbelievable.
Really shows it's all in the lighting.

it's a shame you can't take pics there, although a direct feed grab would do, since IQ is almost perfect anyway.
Not much different from the pre-race in FM4.
 
I have a feeling it was part of a streamlining process for the sake of ram in GT5. It still bothers me now that in GT5 I have to wait and play back X minutes of race before I can get to the moment I want to photograph, and it feels incredibly clunky for it, but I can't imagine that problem being present in GT6 unless Polyphony somehow hasn't cracked the puzzle (which I doubt).

Could very well be that.

Thank God they later added the replay controls to fast foward and rewind... lol
 

shinnn

Member
The "real time" you were talking about, while trying to grasp for straws so that you could say Forza does something better, the pre-photo section, is running at sub 30fps. It's the same in GT too. Pulling more "effects" there, even though you were wrong about most of them, is about as meaningless as to the framerate on a main menu.

Oh and btw, it being "30fps" replays is also meaningless, it's using the same assets as the gameplay 60fps mode, something you cannot say about Forza.

But you said that in a reply regarding models, which kinda of implied you were saying it did swap models.



Aren't you a classy fellow.
My pics are clearing showing shadows and stuff. I'm always objective in my points. ;)

you'll not see me whinning about picture compression, and right away post a really bad compression picture. Neither post a video where the guy recorded the Forza sounds at 30% of its volume. lol.

hm? replays uses the same assets as gameplay (if you are meaning car models). Its adds AA, motion blur to the gameplay cameras and dof for replay cameras. Same things as GT5 minus the motion blur in gameplay cameras.
 

Gestault

Member
Hell yes!

I have a suggestion for a twist, and hear me out but feel free to say "oh heck no."

How about a photo contest for who can get the worst image of a full vehicle, in whatever game we prefer?

Like, clunkiest, most out-of-place, cruddiest-looking car we can manage? Still all in-frame, but just rubbish in almost every other way. Thoughts?
 

Raw GT5 ladies and gentleman.


(except for the 2 Intro shots that is)


My pics are clearing showing shadows and stuff. I'm always objective in my points. ;)
Objectively biased while trying to pretend you're not. And be clearer next time. If I knew the point you were trying to make was so... pointless I wouldn't have bothered.
you'll not see me whinning about picture compression, and right away post a really bad compression picture. Neither post a video where the guy recorded the Forza sounds at 30% of its volume. lol.
Are you being a joke character on purpose now? The pic with bad compression was irony, the video with low volume (turn up your speakers ffs) still managed to show both games had the same type of dynamic tire squeal. If you think I actively searched for one with low volume you're an idiot.
hm? replays uses the same assets as gameplay (if you are meaning car models). Its adds AA, motion blur to the gameplay cameras and dof for replay cameras. Same things as GT5 minus the motion blur in gameplay cameras.
GT does not add AA in replays.
 

eso76

Member
Not much different from the pre-race in FM4.

nah, sorry.
very different.
fm4 pre race has the same lighting and everything as ingame, it just uses the best car lod.
horizon's garage, if anything, is closer to fm4 home space,but even better, and rendered in much better IQ.

didn't know g rom had been saying this too: I put very little time in horizon.
 

oneida

Cock Strain, Lifetime Warranty
I have a suggestion for a twist, and hear me out but feel free to say "oh heck no."

How about a photo contest for who can get the worst image of a full vehicle, in whatever game we prefer?

Like, clunkiest, most out-of-place, cruddiest-looking car we can manage? Still all in-frame, but just rubbish in almost every other way. Thoughts?

I love this
 

Gestault

Member
Oh well. I just don't remember it looking that blurry. It's like someone smeared vaseline on the screenshot.

I see you just managed to shift from suggesting the image quality looked too good to be real-time to "it looks like someone smeared Vaseline on it." You also lied, and claimed specifically that it was clearly from photo mode. You weren't simply mistaken, you made something up because it looked too good, and now you're griping like the wolf who can't reach the grapes, saying "they must be sour anyway."
 
I see you just managed to shift from suggesting the image quality looked too good to be real-time to "it looks like someone smeared Vaseline on it." You also lied, and claimed specifically that it was clearly from photo mode. You weren't simply mistaken, you made something up because it looked too good, and now you're griping like the wolf who can't reach the grapes, saying "they must be sour anyway."

Hold on a second. I claimed it was a photomode picture because the lighting looked different to what I usually see during gameplay. Nothing to do with the sharpness.

"Made something up because it looked too good"? What? I think it looks like shit. That shot looks like it has GTA4's AA. Blur-a-thon.

Don't accuse me of lying, mate. You're the one who made yourself look like a fool today, when you got caught trying to pass off the wrong screenshots in your silly game (Then pretending it was Imgur's fault).
 

Gestault

Member
Hold on a second. I claimed it was a photomode picture because the lighting looked different to what I usually see during gameplay. Nothing to do with the sharpness.

So why then, when you were clarifying because you were called out for it being impossible for it to not be gameplay did you comment on thinking it looked not sharp enough to be gameplay?

Oh well. I just don't remember it looking that blurry. It's like someone smeared vaseline on the screenshot.

Looks much sharper on TV.

So you just said something that made no sense, then, right? And now the lighting looks too good to be gameplay, even though it "looks like shit"? And the weird angle you mentioned...so that not a car turning? Please clarify.
 
So you just said something that made no sense, then, right? And now the lighting looks too good to be gameplay, even though it "looks like shit"? Please clarify.

Okay then. I'll spell it out for you, Junior member.

1. I said it looked like a photo mode shot because the lighting looked more like photo mode.

2. I pointed out that the car was at a strange angle for chase cam (It appears to be on a central pivot. Which looks off to me)

3. Then I mentioned that it looks too blurred. Because on my TV it looks a lot sharper than that. A LOT sharper, in fact.

Now you suddenly show up telling little stories about grapes and shit :/ I have no idea what your problem is. I think it looks like a photomode shot. What is the big deal here? Move on.
 
Top Bottom