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Media Create Sales: Week 17, 2013 (Apr 22 - Apr 28)

serplux

Member
Let's get real, third parties don't care and have nothing in the making. It would have been announcded or hinted at by now.

I'm sure there's something in the works from some third-party sometime in the future, if for no other reason but to capitalize on the Mario Kart audience at the end of the year.
 

Shahadan

Member
I'm sure there's something in the works from some third-party sometime in the future, if for no other reason but to capitalize on the Mario Kart audience at the end of the year.

Yes, ports. And then use the excuse that third parties don't sell on nintendo consoles to never do anything again!
 
I said it a few months ago and was laughed out of the room, but it is in Nintendo's best short term interests to pay out the nose for ports.

Because ports are better than nothing. And it becomes more and more alarming every day that they don't have them.

That would set a dangerous precedent for Nintendo though. They'd have to be very confident that they could get to a position where they could back off and still retain the support (unlike the 360 getting swiftly dropped when MS were less free with their money in Japan), or else they could barely move the needle but worsen the problem by making third parties expect that Nintendo will splash the cash their way for any ports.
 

Takao

Banned
I wonder what's up with Rodea: The Sky Soldier. The game's done on Wii, but that's a dead platform so I can understand why Kadokawa would be against releasing it there. However, there was also a 3DS SKU ...
 
I said it a few months ago and was laughed out of the room, but it is in Nintendo's best short term interests to pay out the nose for ports.

Because ports are better than nothing. And it becomes more and more alarming every day that they don't have them.

Money down the drain, use that money instead to fund more externally-developed games.
 

DaBoss

Member
I said it a few months ago and was laughed out of the room, but it is in Nintendo's best short term interests to pay out the nose for ports.

Because ports are better than nothing. And it becomes more and more alarming every day that they don't have them.

I know you are saying for the short term, but it wouldn't benefit them in the short term either, the 3rd-parties would just wait for Nintendo to port the games rather than doing it themselves.

I think Nintendo should beef up their studios to work on multiple projects and invest in more studios out in the west.
 

Scum

Junior Member
I know you are saying for the short term, but it wouldn't benefit them in the short term either, the 3rd-parties would just wait for Nintendo to port the games rather than doing it themselves.

I think Nintendo should beef up their studios to work on multiple projects and invest in more studios out in the west.

This needs to happen, if it already hasn't. Get NoE and NoA to pitch in. There are many talented devs out there making iOS/android games that NCL can get to help or pinch to form studios at NoE and NoA instead.
 

serplux

Member
I think Nintendo should beef up their studios to work on multiple projects and invest in more studios out in the west.

They've been beefing up their studios significantly for a while (2008-ish) now. A greater Western focus is needed, but I don't see how it would help them much over in Japan.
 

Scum

Junior Member
They've been beefing up their studios significantly for a while (2008-ish) now. A greater Western focus is needed, but I don't see how it would help them much over in Japan.

IMHO, it will take the weight of the shoulders of NCL. For example, instead of waiting on everything to come from NCL, they can have some come from NoE and NoA as well.
 
I wonder what's up with Rodea: The Sky Soldier. The game's done on Wii, but that's a dead platform so I can understand why Kadokawa would be against releasing it there. However, there was also a 3DS SKU ...

This was on my mind today, bizarrely, it's still shown on Kadokawa's website in the main menu reel, but not in their games section.

Naka should port it to Wii U and just keep the Wiimote controls, hell Sports Connection by Ubisoft actually requires Motion Plus, already a game needs something not in the console box to be played.

So why can't Rodea just have a "Requires the Wii Remote" on the box to work?

Besides, as you noted, a 3DS version existed, so use those controls via the GamePad and the Wiimote for the original Wii controls.

Kadokawa should just suck it up and either ship the Wii version, or allow XSEED to do a NA-exclusive release, or just give Naka enough funding to port it to Wii U so they can release it there.

Or just give back the rights to Naka and let him handle it as he wishes.
 

Man God

Non-Canon Member
I said it a few months ago and was laughed out of the room, but it is in Nintendo's best short term interests to pay out the nose for ports.

Because ports are better than nothing. And it becomes more and more alarming every day that they don't have them.

They definitely should have paid for GTA V and an exclusive DLC or two.
 

Scum

Junior Member
I said it a few months ago and was laughed out of the room, but it is in Nintendo's best short term interests to pay out the nose for ports.

Because ports are better than nothing. And it becomes more and more alarming every day that they don't have them.

This might be a dangerous thing to do, but I can see where you're coming from. Maybe they shouldn't moneyhat all ports but "essential" ones like GTAV + Mushroom Kingdom DLC and Rayman Legends.
 
They definitely should have paid for GTA V and an exclusive DLC or two.

GTA5
Battlefield 4
Metal Gear Solid V

They are so lucky to have the decent relationship with Ubisoft and that Ubisoft doesn't mind supporting platforms not selling well, but if those don't do well they will be basically left by themselves as the industry transitions out of this gen.
 

DaBoss

Member
They've been beefing up their studios significantly for a while (2008-ish) now. A greater Western focus is needed, but I don't see how it would help them much over in Japan.

Yes I know that, but clearly they don't feel it is enough which is what Iwata implies.

Nintendo games can be made outside of Japan and still sell well in Japan.

Case in point: DKCR (and soon to be DKCR 3D) and Luigi's Mansion 2. Even the Metroid Prime games sold well relative to the other entries in the series.

Not saying they should invest in the west to only make "western" games. They should invest in the west so they can increase their software output. Along with more third-party collaborations, they would be able to output a lot more software than they have had before.
 
I know you are saying for the short term, but it wouldn't benefit them in the short term either, the 3rd-parties would just wait for Nintendo to port the games rather than doing it themselves.

I think Nintendo should beef up their studios to work on multiple projects and invest in more studios out in the west.
Nintendo has been greatly expanding for the past couple years and they have been establishing relations with western developers such as Next Level and Monster games. They've also been expanding Retro. Obviously more work could be done on the western end and they could expand quicker but I wonder if they'd be able to maintain quality if they did that.
 

Soriku

Junior Member
Indeed.
Do you understand why am I insisting with the hybrid option? There are zero third party titles announced right now in Japan for Wii U. In Japan, where 3DS dominates and Nintendo is supposed to have the best external relationships here. No titles. Zero. Nada. Zeru tituli. Considering Nintendo has always looked first at Japanese market for their decisions, I feel they're seriously thinking about it.

A hybrid is bad IMO for a few reasons:

1. Revenue is contained to only one unit.
2. If it fails they'd be in big trouble.
3. Would it function more as a console or portable? If its underpowered then devs won't want to work on it. But at the same time many publishers like the fact that portable games are cheaper to work on over HD titles, and a lot of titles wouldn't be made if that wasn't an option. This seems lose-lose.

It's much safer to keep consoles and portables, and make both enticing.

Also, what they SHOULD do is to continue to allow their consoles to stream portably like with the Gamepad, AND give you a TV out option for handhelds.
 
Nintendo has been greatly expanding for the past couple years and they have been establishing relations with western developers such as Next Level and Monster games. They've also been expanding Retro. Obviously more work could be done on the western end and they could expand quicker but I wonder if they'd be able to maintain quality if they did that.

It's not like Next Level or Monster were these reputable studios before Nintendo started working with them.
 

L Thammy

Member
Moneyhatting the big name ports makes sense. However, it still doesn't give the Wii U a selling point. There still probably wouldn't be a huge motivation for customers to buy the Wii U version over others.

Honestly, I think the mistakes may have already been made, but it may be a better use of their money to publish exclusives. At least once you get past COD, GTA, and whatever other big acronyms.
 
There is no way they can expand to make 12 big titles a year for the Wii U, especially without just dropping the 3DS, which would be madness.

One big game a month is the minimum the Wii U needs to be purchasable. They can't expand to that extent. Ports are their only hope at not being a wasteland.
 

Shikamaru Ninja

任天堂 の 忍者
They've been beefing up their studios significantly for a while (2008-ish) now. A greater Western focus is needed, but I don't see how it would help them much over in Japan.

I'm not sure if I would say they've been beefing up their studios significantly since 2008. Nintendo is always hiring, that's for sure, and they hire new staff every year. But as far as exponentially increasing resources, there isn't an over abundant amount of evidence. Nintendo did buy a third building in Kyoto that can house 1500+ personnel a top of their other two Kyoto buildings. But who knows really what Iwata has planned there.

Truth is while Nintendo has the biggest single in-house development entity (kyoto offices), as a whole, their R&D and R&D management trail far behind something like SCE World Wide Studios.


There is no way they can expand to make 12 big titles a year for the Wii U, especially without just dropping the 3DS, which would be madness.

One big game a month is the minimum the Wii U needs to be purchasable. They can't expand to that extent. Ports are their only hope at not being a wasteland.

Nintendo was releasing 1 console and 1 hand held game minimum in Japan for a long time. Obviously a first-party release can come from a variety of developers, like Microsoft and SONY and Nintendo have modeled. But the question is what's going on with the lack of Western titles, and even more so, where the hell are the Wii U games. That all falls on management.
 

L Thammy

Member
There is no way they can expand to make 12 big titles a year for the Wii U, especially without just dropping the 3DS, which would be madness.

One big game a month is the minimum the Wii U needs to be purchasable. They can't expand to that extent. Ports are their only hope at not being a wasteland.

Would more partnerships in the vein of Wonderful 101, Bayonetta 2, SMT X FE, and SSB4 not help at all?
I imagine Nintendo's side of the deal is less so manpower and moreso funding and (eventually) marketing.
 

Snakeyes

Member
A hybrid is bad IMO for a few reasons:

1. Revenue is contained to only one unit.
2. If it fails they'd be in big trouble.
3. Would it function more as a console or portable? If its underpowered then devs won't want to work on it. But at the same time many publishers like the fact that portable games are cheaper to work on over HD titles, and a lot of titles wouldn't be made if that wasn't an option. This seems lose-lose.

It's much safer to keep consoles and portables, and make both enticing.

Also, what they SHOULD do is to continue to allow their consoles to stream portably like with the Gamepad, AND give you a TV out option for handhelds.

Agree to all of these and:

4. If you try to buff the specs to make the hybrid more enticing for the higher-end developers, you'll end up pricing it close to a proper tablet, which offers more value to the average consumer because of its versatility.
 

cj_iwakura

Member
Never thought I'd see the day when things looked up for a Sony handheld and down for a Nintendo console.

The only way this could be any sweeter is if Sega announced a new console.
 
It's not like Next Level or Monster were these reputable studios before Nintendo started working with them.
Which only further proves my point that perhaps they aren't rapidly expanding so they can maintain quality. Monster and next level weren't making critically acclaimed games and now under Nintendo's supervision they are making good quality games. However, there is better western talent out there than some of their questionable japanese acquisitions and collaborations such as Artoon.
Never thought I'd see the day when things looked up for a Sony handheld and down for a Nintendo console.

The only way this could be any sweeter is if Sega announced a new console.
The day still has yet to arrive. Unless you were looking at 2011.
 

Takao

Banned
New PS3 bundle:

4jyqcL2.jpg


250GB + Torne (DVR) for 27,980 yen out on July 11.

http://www.jp.playstation.com/info/release/nr_20130508_ps3_hddpack.html?ref=rss
 
Never thought I'd see the day when things looked up for a Sony handheld and down for a Nintendo console.

The only way this could be any sweeter is if Sega announced a new console.

Er...compared to when? And do you have some kind of short term memory loss because the wii was only declining a few years ago while the psp rose.
 
.
3. Would it function more as a console or portable? If its underpowered then devs won't want to work on it. But at the same time many publishers like the fact that portable games are cheaper to work on over HD titles, and a lot of titles wouldn't be made if that wasn't an option. This seems lose-lose.

I don't see a problem - next gen Nintendo handheld should have slightly more power than Vita and that would be enough to push 540p picture to TV

BTW are we expecting numbers to be up or down for this week numbers ? Was it only 3 work days this week due to GW ?
 
Golden Week sales today? Please be excited.

Also, jvm thinks that Sony will finally release shipment breakdowns for "Handheld systems" tomorrow, so we can finally get a clearer picture of how (un)well the Vita is doing globally.
 

Thorgal

Member
They definitely should have paid for GTA V and an exclusive DLC or two.

I know your joking here, but even if nintendo brings out the warchest and managed to do a timed exclusive of the dlc,would anyone who isn't a nintendo fan even care at this point?
 

Soriku

Junior Member
I don't see a problem - next gen Nintendo handheld should have slightly more power than Vita and that would be enough to push 540p picture to TV

BTW are we expecting numbers to be up or down for this week numbers ? Was it only 3 work days this week due to GW ?

I was talking about if they only had one system and it functioned as both a console and portable (and had the power of a next gen console+). In fact the 3DS can push an acceptable picture right now with its TV out cable (not sold to the public...).
 

DaBoss

Member
Golden Week sales today? Please be excited.

Also, jvm thinks that Sony will finally release shipment breakdowns for "Handheld systems" tomorrow, so we can finally get a clearer picture of how (un)well the Vita is doing globally.

This was shady as hell. Can't believe they did that to investors instead of giving them a clear picture of things.
 

max-pain

Member
Also, jvm thinks that Sony will finally release shipment breakdowns for "Handheld systems" tomorrow, so we can finally get a clearer picture of how (un)well the Vita is doing globally.

Well, the picture is pretty clear. 40-50% of the "Portable Entertainment Systems" is PSP.
 

Spiegel

Member
I remember they were originally expecting 16 million from PSP+Vita...

I really don't know what they were thinking with that forecast.

They knew the line up for the year and even a good Call of Duty couldn't have helped to sell 9M more.

That forecast needed something like CoD+AC+MH+GTA+GT+FF games, exclusive and good, and a price drop to have a chance of being true.
 
I really don't know what they were thinking with that forecast.

They knew the line up for the year and even a good Call of Duty couldn't have helped to sell 9M more.

That forecast needed something like CoD+AC+MH+GTA+GT+FF games, exclusive and good, to have a chance of being true.

The same way Nintendo thought to sell 5mln of Wii U last fiscal year. They were over-confident in their product. They thought it could have sold just because of the product itself.
 
I was talking about if they only had one system and it functioned as both a console and portable (and had the power of a next gen console+). In fact the 3DS can push an acceptable picture right now with its TV out cable (not sold to the public...).

I guess we had diffrent vision of hybrid then

I was thinking about something like next gen 3DS which you would enter home and drop into charging/docking bay and play on TV.

And like laptops it would have diffrent speeds of cpu/gpu depending if it's running from battery or in the bay.
 
Well, the picture is pretty clear. 40-50% of the "Portable Entertainment Systems" is PSP.

That might be low, given that PSP was outselling Vita all year in Europe and almost every week until the price cut in Japan.

It's quite possible that actual Vita shipments were a third or less of the 10M Sony semi-officially projected a year ago.
 

wrowa

Member
I guess we had diffrent vision of hybrid then

I was thinking about something like next gen 3DS which you would enter home and drop into charging/docking bay and play on TV.

And like laptops it would have diffrent speeds of cpu/gpu depending if it's running from battery or in the bay.

I don't think that's a particularly smart idea. You'd probably end up with an overpriced handheld and an underpowered console. The worst of both worlds, so to speak.
 

SmokyDave

Member
I don't think that's a particularly smart idea. You'd probably end up with an overpriced handheld and an underpowered console. The worst of both worlds, so to speak.

My goodness, I can't imagine Nintendo releasing an overpriced handheld or an underpowered console.
 
Or you'd end up with the Vita problem where they made the hardware without concern for third party development and the par is way below its capability because all the potential is way too expensive for what it is.
 
Or you'd end up with the Vita problem where they made the hardware without concern for third party development and the par is way below its capability because all the potential is way too expensive for what it is.

Well they would have to change pricing policy a bit to handheld at minimal profit and then rip people off with docking bay and other accessories.
 
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