I hadn't thought of it, but that's the perfect analogy- 360 controller is palm grip. The dualshock is finger-tip grip.
At the end of the day, if that is the correct way to hold a DS3 . . . then yea pretty much.
I hadn't thought of it, but that's the perfect analogy- 360 controller is palm grip. The dualshock is finger-tip grip.
http://www.youtube.com/watch?v=yX9rwbF3HkQthere is no assumption. It is better, or at least it is for me. The 360 contour's my hands perfectly, the D-pad is the only flaw. I loved the original Xbox Controller S as well. Asymmetrical for me is far more natural and I owned a PS2 before my Xbox.
It's an ergonomic miracle IMO. Makes PC gaming from bed sooooo good.
Even though every controller BUT the DS feels perfect.... I feel like I was listening to a religious zealot just now.
YES
This. It's weird because I can use any controller but DS although I hear most DS users say they can't use any other controller.
Yup. You are pretty much holding it wrong.At the end of the day, if that is the correct way to hold a DS3 . . . then yea pretty much.
I don't understand how Sony can be on such a roll. They've been so tone deaf for nearly a decade, and now they're completely routing MS on the PR battle.
So, I've noticed that while I hold the DualShock 3 only in my fingers, without my palms touching the controller at all, that the natural grip for the 360 controller is to have the whole thing in your hand, nestled in your palm. It makes me wonder if people who prefer the 360 controller over the DS3 aren't just holding the DS3 as if it were an 360 controller, which is to say, totally wrong. Indeed, if I hold a DS3 that way, with the grips sitting in the palms of my hands, it does feel tiny, and my thumbs do collide when using both sticks. Which is, of course, why you would never hold it that way.
It makes me wonder if other complaints about the DS3 also stem from thinking about it as if it were just an 360 controller. For instance, many people seem annoyed that L1 and R1 are used for aiming and shooting by default in many PS3 games, instead of L2 and R2. This has always seemed crazy to me, because I can't understand why anyone would want to map an analog button to a binary action. However, in the context of those people mostly playing games with an 360 controller, it sort of makes sense. I certainly wouldn't want to aim and shoot with the bumpers, because they're not very comfortable to use and resting your fingers on them for a long time feels very unnatural. If you think of L1 and R1 as being directly analogous to the bumpers, than it makes sense that you would think using them to shoot would suck (even though it's pretty awesome).
The same phenomenon can perhaps (at least partially) explain the strong preference some people display for the 360's asymmetric stick layout. I personally prefer the symmetric sticks on a DS3, when using both sticks, as I find it more comfortable and natural. When I'm not using both sticks, then I don't particularly care about the layout. I have, however, seen many people argue that the asymmetric layout is better, because the symmetric layout privileges the dpad over the left stick, when the left stick is more commonly used and therefore should have priority. This argument has never made much sense to me, because given how I hold the DS3, I find it equally comfortable to rest my thumb on the dpad and on the stick, so I don't consider either control to be privileged over the other. On the 360 controller (and when you hold the DS3 incorrectly), however, it does feel more natural to rest your thumbs on the upper controls than on the lower ones, which may give rise to this complaint.
tl;dr the DS3 is awesome if you hold it right (in your fingers, not your whole hand), though the deadzone on the sticks does kind of suck.
Fuck that, so uncomfortable.Yup. You are pretty much holding it wrong.
I didn't intend to come of as a zealot. Honestly, I play 95%+ of my games on PC, so I don't really feel like I have much stake in the "console wars". I'm really just kind of curious as to why people feel the way they do about the two controllers.
I have a weak preference for the DS3 over the 360 controller, which is somewhat stronger when playing dual-stick anything, but I see a lot of arguments about why I should prefer the 360 pad. What's weird is that the arguments that are made as to why the DS3 is bad don't seem to correlate at all with my experience using the DS3. Why is that? What's going on?
I guess it's probably just a matter of subjectivity, but especially on the matter of stick layout, people just seem so convinced that they're right.
- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
I can confirm all of the above is true. FWIW, my biggest fear about the DS4 was its competence for FPS games (I can't play them at all on the DS3), and those fears are gone now. Feels very solid.- Deadzone on the analog sticks has been greatly reduced.
- Both sticks feature stiffer resistance.
- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.
- Touchpad is multi-touch, replaces start and select buttons.
- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.
It never was an issue for those who held the DS as it should be; tips of the thumbs on the sticks, the handles resting on your fingers, instead of gripping them with your palms.
Like this.
Good news. I don't think a touchscreen on your controller should take priority over a better, asymmetrical stick layout, but I think at this point they just can't because of the history of the Dualshock.
Still looks like it's going to be a solid controller Particularly love what they're doing with the triggers and I hope MS is doing something similar. And if Bungie thinks it's good, it must be good.
It never was an issue for those who held the DS as it should be; tips of the thumbs on the sticks, the handles resting on your fingers, instead of gripping them with your palms.
Like this.
It never was an issue for those who held the DS as it should be; tips of the thumbs on the sticks, the handles resting on your fingers, instead of gripping them with your palms.
Like this.
Share button and Options button seem too close to the Dpad and buttons.
- Controller felt comfortable and sturdy.
You've been using it wrong for years? How do you not have some kind of hand/wrist injury? I just tried holding it like that and it was uncomfortable after five seconds.
Symmetrical stick placement is superior, but not in the way Sony do it. Both sticks are in an "afterthought" position still, as that's exactly what they were when they were first introduced. Nintendo have it right, with both sticks in the most ergonomic position.
Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.
- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
The touchpad would be nice if it had squared indicators that light up similar to the galaxy s3 back and option button. That way it would be perfect for swype because the boxes that light up would indicate letters on the touchpad..
light up when needed as a indicator.
Those little dots would light up
there is no assumption. It is better, or at least it is for me. The 360 contour's my hands perfectly, the D-pad is the only flaw. I loved the original Xbox Controller S as well. Asymmetrical for me is far more natural and I owned a PS2 before my Xbox.
It's an ergonomic miracle IMO. Makes PC gaming from bed sooooo good.
- Some components are still being refined (like the d-pad and overall weight)
- Deadzone on the analog sticks has been greatly reduced.
- Both sticks feature stiffer resistance.
- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.
- Stuck with symmetrical design because the assymetrical design would cause more dificulties to interact with the touchpad without unintentionally bumping into the left stick.
- Touchpad is multi-touch, replaces start and select buttons.
- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.
- There is a small speaker above the ps button, below the touchpad.
- Lightbar works in conjunction with the ps4 eye to track your position and adjusts the split screen accordingly.
- Controller felt comfortable and sturdy.
- Writer of the article says the controller is a big reason for gamers to be excited for the console
- Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.
This is how I hold it (not my photo)
I loathed the PS3 controller with a passion, such bad design. I have to say this new controller looks really sleek and nice this time around. Well done Sony8 years later lol
I used to play PS2 so much, this controller looks like a great evolution of that same design.
Asymmetrical for life. Is my only issue.
Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
It never was an issue for those who held the DS as it should be; tips of the thumbs on the sticks, the handles resting on your fingers, instead of gripping them with your palms.
Like this.
You are holding it wrong. So wrong.
The PS3 and PS2 controller are almost the same except the PS3's is improved. How did you play PS2 so much but loathe the PS3 controller?
I don't know about you but both of my hands and thumb placement are symmetrical on my body.
Can't imagine why anyone's thumbs would ever hit. Trying to think of a scenario where you would be turning completely right and turning the camera completely left.