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Nintendo Downloads - May 2013

This week in Europe

Nintendo eShop (Wii U)

Resident Evil Revelations Demo (Capcom, available tomorrow) - Free

Super Mario Bros. 2 (Nintendo, NES VC) - €4.99/£3.49

[This is the US version of the game.]

Super Ghouls'n Ghosts (Capcom, SNES VC) - €7.99/£5.49

[This is the US version of the game.]

Super Metroid (Nintendo, SNES VC) - €0.30/£0.30 (Ends June 14, normally €7.99)

[This is the European version of the game, which was optimised originally by the developer to offer gameplay and music speed similar to the US version. Demos and animations may run at PAL speed. The aspect ratio has been corrected for this release.]

Special offers
Tekken Tag Tournament 2: Wii U Edition (Namco Bandai) - €29.99/£23.99 (Permanent, before €54.99/£37.49)
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (Gaijin Games) - €8.99/£8.00 (Ends May 30, normally €11.99/£10.79

Nintendo eShop (3DS)

The Starship Damrey (Level-5) - €7.99/£7.19

Pokemon Mystery Dungeon: Gates to Infinity (Nintendo) - €39.99/£34.99

Mega Man 5 (Capcom, NES VC) - €4.99/£4.49

Retro Pocket (UFO Interactive) - €4.99/£4.49

Special offers
Planet Crashers 3D (Ignition Entertainment) - €6.99/£6.29 (End May 30, normally €9.99/£8.99)

Was Planet Crashers on sale before in Europe? It and Order Up were in NA and I'm kicking myself for not buying Order Up then, I hope this means they'll be back on sale soon in NA. :(
 

Sendou

Member
Anyone who hasn't purchased Runner2 should definitely take advantage of the upcoming sale. I just picked it up for full price over the weekend and absolutely could not put it down. Such a nice change for me to get into a game where just push start and play, rather than suffer through a bunch of tutorials.

To be fair the whole first world is one big tutorial.
 

Effect

Member
Where is the best place to go before the release? (The SM section isn't open yet)


And yeah, why not offering the 60 Hz US Version as an Alternative?

All of the VC threads. Hell all of the Miiverse threads on the Euro side. Also people should simply not buy it until a proper version is put up for sale. Make sure that's said in the Miiverse. No need to wait until the community for the game is put up. However once that's up it should continue.

However do the listed changes made to the game make a difference? Or is it still worse when the US version?
 

GRW810

Member
You'll notice when Samus doesn't quite jump when you expect, or you see how choppy it is as you scroll the screen. There's simply no way you can not notice.

As for not caring about it, well, whatever makes you happy.
You're talking to someone who doesn't notice the difference between 30FPS and 60FPS, when for others it dictates their attitude towards a game. I'm not being critical of technical analysis, I was just stating that I'll play it with an ignorance that someone more aware would be unable to ignore.

I would not begin to know what was wrong with my 50hz Balloon Fight. If I do notice a problem with Super Metroid then it must be a big deal.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
*Nintendo sees lower than expected sales for Super Metroid*

"Welp, I guess the series really IS dead!"

*Cancels Metroid Dread and Super Metroid 3D*
*And Metroid Prime MMORG*
 
I wonder if Runner2 is ever gonna come out in NZ/Aus, its having a price drop sale before even being available on our store. :|

Kinda sad about Super Metroid, I wanted to play it and see if I noticed a difference but ah well will be getting it regardless.
 

serplux

Member
You'll notice when Samus doesn't quite jump when you expect, or you see how choppy it is as you scroll the screen. There's simply no way you can not notice.

As for not caring about it, well, whatever makes you happy.

I've played through both the PAL and NTSC versions of Super Metroid before, and the difference between the two is pretty miniscule. I don't think you'd notice anything unless you know Super Metroid like the back of your hand.

Edit: This comes from someone who is horrified at non-optimized PAL games, especially Mega Drive games (for some reason).
 

Robin64

Member
I've played through both the PAL and NTSC versions of Super Metroid before, and the difference between the two is pretty miniscule. I don't think you'd notice anything unless you know Super Metroid like the back of your hand.

Yeah, the difference on PAL and NTSC consoles is pretty miniscule. But now the Wii U can only output a 60hz signal, it means 50hz games have to repeat every 5th frame creating the new janky effect that wasn't actually present on consoles.

It's not just "This is going to be as bad as it was when we were kids", it is in fact "This is going to be worse now than when we were kids".
 

serplux

Member
Yeah, the difference on PAL and NTSC consoles is pretty miniscule. But now the Wii U can only output a 60hz signal, it means 50hz games have to repeat every 5th frame creating the new janky effect that wasn't actually present on consoles.

It's not just "This is going to be as bad as it was when we were kids", it is in fact "This is going to be worse now than when we were kids".

Woah, really? Does that mean that Terranigma will look funky to me whenever Square Enix decides to get on board? I need to take a look at a PAL Wii U sometime.
 

Robin64

Member
Woah, really? Does that mean that Terranigma will look funky to me whenever Square Enix decides to get on board? I need to take a look at a PAL Wii U sometime.

It does mean this. So yeah, Terranigma would suffer too. :(

Even worse, if you press a button on the frame that is about to repeat, assuming the action was due to perform next frame, it will actually perform in two frames time. This being a 1 in 5 chance of happening means the controls just feel a little off. Essentially, some button presses will feel okay and then some will feel just a tad unresponsive.

For Kirby, this was.. well, it wasn't the end of the world. People noticed it felt sluggish, even if they didn't understand why, but it's a fairly slow bumbling game. Super Metroid, however, is a precise and fast game. This is why people are miffed.
 

serplux

Member
It does mean this. So yeah, Terranigma would suffer too. :(

Even worse, if you press a button on the frame that is about to repeat, assuming the action was due to perform next frame, it will actually perform in two frames time. This being a 1 in 5 chance of happening means the controls just feel a little off. Essentially, some button presses will feel okay and then some will feel just a tad unresponsive.

For Kirby, this was.. well, it wasn't the end of the world. People noticed it felt sluggish, even if they didn't understand why, but it's a fairly slow bumbling game. Super Metroid, however, is a precise and fast game. This is why people are miffed.

That it is (although I'm a bit spoiled by Fusion's speed, which makes SM feel slower by comparison).

Oh wells. The option for either an optimized PAL version or the NTSC version would probably be the best. I'll still take a localized release of Terranigma any day though.
 

beje

Banned
At least this time I can blame the emulation when I fail to do the wall jumps.

Climbing up from that pit is going to be hell in this version. I'm eager to see the hordes of people complaining they had to restart the whole game because it would be almost impossible and broken now.
 

Larsen B

Member
I don't know what I was doing as a kid when I managed to finish Super Metroid when it came out.

Apparently that version I played was irredeemably broken.

Am I a God?
 

Jucksalbe

Banned
Am I a God?

From what I can tell, the SNES PAL version wasn't all that bad, the problem is more that the last "optimized 50Hz" release on Wii U VC (Kirby's Adventure) runs worse than the original PAL version, so it's expected to be the same for the Super Metroid Wii U VC version.
 

Robin64

Member
I don't know what I was doing as a kid when I managed to finish Super Metroid when it came out.

Apparently that version I played was irredeemably broken.

Am I a God?

From what I can tell, the SNES PAL version wasn't all that bad, the problem is more that the last "optimized 50Hz" release on Wii U VC (Kirby's Adventure) runs worse than the original PAL version, so it's expected to be the same for the Super Metroid Wii U VC version.

This. Your console version was outputting a 50hz game at 50hz, rather than doing what the Wii U does which is output a 50hz game at 60hz. The original PAL SNES did not repeat every 5th frame, which the U has to do.

So while it wasn't quite as nice as the US version, it was still better than the version we will get this week.
 
Woah, really? Does that mean that Terranigma will look funky to me whenever Square Enix decides to get on board? I need to take a look at a PAL Wii U sometime.
I remember reading NOA was considering releasing Terranigma as well (and some other late SFC JRPGs at the time like Tactics Ogre and DQVI) so who knows, maybe there's an NTSC localized version floating around in the vault?
 

AzaK

Member
Yeah, the difference on PAL and NTSC consoles is pretty miniscule. But now the Wii U can only output a 60hz signal, it means 50hz games have to repeat every 5th frame creating the new janky effect that wasn't actually present on consoles.

It's not just "This is going to be as bad as it was when we were kids", it is in fact "This is going to be worse now than when we were kids".

I was wondering why people were worried but I had no idea They still output at 60. That is seriously naff. I did notice Kirby was 'off' but had no idea why.
 

Djamb3

Member
More than this 50-60hz talk, I wish we had games as club nintendo rewards. I have more than 4000 coins just staying there...
 

RobotHaus

Unconfirmed Member
More than this 50-60hz talk, I wish we had games as club nintendo rewards. I have more than 4000 coins just staying there...

There are five games available as Club Nintendo rewards, four digital, one physical.

Edit: Six if you include Game and Watch Ball.
 

zroid

Banned
I decided to finally give Metroid a try (ambassador) in advance of Super Metroid's 30c release.

...holy hell this game is hard. I don't even know what I'd do without restore points. Probably give up after like 10 minutes, lol. I'm also horribly stuck, going to need to refer to a map. ;_;
 
D

Deleted member 125677

Unconfirmed Member
zlCfzQ-8hjogZxNua4
 

tsab

Member
After the digital-only of Phoenix Wright 5, 50Hz isn't so bad for metroid... :/

still annoyed though
 

M3d10n

Member
This makes sense, but why do the GBA games have flaws, like being darker and have that blur and other little graphical hiccups (Yoshi's Island has these greyish pixels when the screen goes black when beginning a stage, just before the title comes up).

The DS/DSi/GBA games don't output directly to the LCD: they render into a buffer than is processed by the 3DS GPU, which can play around with the buffer by scaling it, adjusting color/brightness or faking ghosting (there's native 3DS code running alongside the BC games to do this).

I'm almost certain the GBA games were an internal experiment at Nintendo and the darker colors and added motion blur were done as attempts at making the GBA experience closer to the actual hardware.
 

Shahadan

Member
Is someone doing a Super Metroid OT ? We had one for Mario World so...
I guess people playing it for the first time will need some help.
 

Robin64

Member
Is someone doing a Super Metroid OT ? We had one for Mario World so...
I guess people playing it for the first time will need some help.

I was going to.

But I'm angry.

Edit: Fine. I will. Need to tie it in to the GAF times leaderboards, too. Prooobably going to have to have seperate PAL and America leaderboards. Annoyingly.
 
Where's my sale Nicalis? :hilarious gif depicting my displeasure:

(Oh, also, these "Nintendo Downloads" topics have become some of my favourites so thanks Brazil and other contributors! You're doing awesome work!)
 

Man God

Non-Canon Member
Yes and no. None of the portable games are really any good until FoMT but there are some interesting mechanical evolutions in this one that lead to the N64 version.

The game sacrifices almost all of the NPC interaction though, it's a pure farming sim.
 
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