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Nintendo Downloads - May 2013

"Made by hobbyists" is a fair point but the fact of the matter is that the PSP hardware isn't inferior to the 3DS, CPU-wise. The PSP had dual 333 MHz MIPS CPUs (media engine was identical to the main CPU in the PSP and was often utilized when running emulators), which gives around the same performance as the 266 MHz dual core ARM11 in the 3DS.

Badly worded on my part, I meant inferior for GBA emulation. I'm just going off the above posts so correct me if I'm wrong but I got the impression that it make them work, seeing as the Ambassador games run in native mode.
 

TakeMyGun

Neo Member
This week in Europe

Nintendo eShop (Wii U)

Resident Evil Revelations Demo (Capcom, available tomorrow) - Free

Super Mario Bros. 2 (Nintendo, NES VC) - €4.99/£3.49

[This is the US version of the game.]

Super Ghouls'n Ghosts (Capcom, SNES VC) - €7.99/£5.49

[This is the US version of the game.]

Super Metroid (Nintendo, SNES VC) - €0.30/£0.30 (Ends June 14, normally €7.99)

[This is the European version of the game, which was optimised originally by the developer to offer gameplay and music speed similar to the US version. Demos and animations may run at PAL speed. The aspect ratio has been corrected for this release.]

Special offers
Tekken Tag Tournament 2: Wii U Edition (Namco Bandai) - €29.99/£23.99 (Permanent, before €54.99/£37.49)
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (Gaijin Games) - €8.99/£8.00 (Ends May 30, normally €11.99/£10.79

Nintendo eShop (3DS)

The Starship Damrey (Level-5) - €7.99/£7.19

Pokemon Mystery Dungeon: Gates to Infinity (Nintendo) - €39.99/£34.99

Mega Man 5 (Capcom, NES VC) - €4.99/£4.49

Retro Pocket (UFO Interactive) - €4.99/£4.49

Special offers
Planet Crashers 3D (Ignition Entertainment) - €6.99/£6.29 (End May 30, normally €9.99/£8.99)
 
good to see the permanent reduction in tekken may pick it up sometime, though need to clear some of my backlog and buy a harddrive (i'm right thinking ts pretty huge aren't i?)
 

BriBri

Member
good to see the permanent reduction in tekken may pick it up sometime, though need to clear some of my backlog and buy a harddrive (i'm right thinking ts pretty huge aren't i?)
If I remember it's something like 17GB. I'm still awaiting a hard-drive purchase before I get anymore (non-Virtual Console) games.
 

Robin64

Member
Super Metroid (Nintendo, SNES VC) - €0.30/£0.30 (Ends June 14, normally €7.99)

[This is the European version of the game, which was optimised originally by the developer to offer gameplay and music speed similar to the US version. Demos and animations may run at PAL speed. The aspect ratio has been corrected for this release.

Oh Nintendo, you absolutely fucked up this time. This was THE game that needed to be the US version. Absolute morons.
 

moozoom

Member
I'm moving to my new appartment this week so this will be portable gaming only until we've assembled all the furniture and unpacked the consoles...

So it will be Starship Damrey and the Mario & DK puzzle game for me.
 
Oh Nintendo, you absolutely fucked up this time. This was THE game that needed to be the US version. Absolute morons.

i'm not really bothered, enjoyed playing the pal version as a teenager not really knowing any better and cant really see it needing to be faster, plus i'd imagine there'd be far more complaints from french and german people if they forced it to be in english
 

NeoRausch

Member
i'm not really bothered, enjoyed playing the pal version as a teenager not really knowing any better and cant really see it needing to be faster, plus i'd imagine there'd be far more complaints from french and german people if they forced it to be in english

because the game has so much text to read?
 

Robin64

Member
i'm not really bothered, enjoyed playing the pal version as a teenager not really knowing any better and cant really see it needing to be faster, plus i'd imagine there'd be far more complaints from french and german people if they forced it to be in english

It's not about being faster.

See, this will be "sped up" to match the US speed, but that has two drawbacks.

Firstly, the game will be moving the same physical distance as the US one in the same time, but because we're running at 50hz rather than 60hz, that means that every so often a frame is dropped. It creates a jerkier experience.

Secondly, because the game is only reading inputs 50 times per second rather than 60, the controls themselves will feel a little sluggish. If you hit an unlucky missing frame, you have to wait til the next draw. And for a game like Super Metroid, this is pretty crucial.
 
Time to hit up Miiverse with complaints about Super Metroid, then. I understand the position re: localised games, but there should be no reason why a US version couldn't be offered as an alternative, especially now it's clear NoE will release US versions here.
 

also

Banned
i'm not really bothered, enjoyed playing the pal version as a teenager not really knowing any better and cant really see it needing to be faster, plus i'd imagine there'd be far more complaints from french and german people if they forced it to be in english

So why can't they actually put some effort into VC and give us more options?
 

Robin64

Member
The only French and German text in Super Metroid is a subtitle of "The last Metroid is in captivity. The galaxy is at peace" during the intro.
 
The only French and German text in Super Metroid is a subtitle of "The last Metroid is in captivity. The galaxy is at peace" during the intro.

is that it thought there was more, hmmm then maybe they should've gone with the us version

won't stop me buying it and never had any probs with the pal version

seem to remember it coming with a great big guide, wonder if that'll be included digitally
 
The only French and German text in Super Metroid is a subtitle of "The last Metroid is in captivity. The galaxy is at peace" during the intro.

There's bugger-all text in the game, and to illustrate the issue here - Super Mario World, which just saw a nice 60Hz release on the service, almost certainly has significantly more text than Super Metroid. If that doesn't prevent Nintendo from releasing that game, then it shouldn't block SM.

The one ray of hope is that this is part of their VC promotion, and I wonder if - when it comes to the VC "officially" - there's a chance of it being the 60Hz version. Balloon Fight is conspicuous by its absence, and every other "official" release so far has been the 60Hz version...

Where is the best place to go before the release? (The SM section isn't open yet)

And yeah, why not offering the 60 Hz US Version as an Alternative?

I'd mention it in one of the other active VC communities, but spamming up unrelated communities is a bit shitty for users who want to discuss those games. The official community should be up soon, and it'll likely be more noticeable - and will remain more relevant - there.
 

SpokkX

Member
Oh Nintendo, you absolutely fucked up this time. This was THE game that needed to be the US version. Absolute morons.

Super Metroid 50hz..

Nintendo :(

It is like they are trying to make us hate them

Seriously... WiiU is such a f***ing letdown
 
There's bugger-all text in the game, and to illustrate the issue here - Super Mario World, which just saw a nice 60Hz release on the service, almost certainly has significantly more text than Super Metroid. If that doesn't prevent Nintendo from releasing that game, then it shouldn't block SM.

The one ray of hope is that this is part of their VC promotion, and I wonder if - when it comes to the VC "officially" - there's a chance of it being the 60Hz version. Balloon Fight is conspicuous by its absence, and every other "official" release so far has been the 60Hz version...

the difference is there was no translation of mario world
 

beje

Banned
PSA: don't buy it and try to fight those urges just because it's just 30 cents. If you do, you're sending them two clear messages:

- You don't mind getting fucked over with botched versions that have no reason to exist in the 21st century, thus encouraging them to go the easy route.
- Your Miiverse complaints are something not to be taken seriously (remember they have a tag that states "hey, I actually have this game!") because you're going to give them the money anyway
 

Jucksalbe

Banned
PSA: don't buy it and try to fight those urges just because it's just 30 cents. If you do, you're sending them two clear messages:

- You don't mind getting fucked over with botched versions that have no reason to exist in the 21st century, thus encouraging them to go the easy route.
- Your Miiverse complaints are something not to be taken seriously (remember they have a tag that states "hey, I actually have this game!" because you're going to give them the money anyway

The only message you will send is the one you put on Miiverse. Everything else is open to interpretation.
 

Man God

Non-Canon Member
PSA: don't buy it and try to fight those urges just because it's just 30 cents. If you do, you're sending them two clear messages:

- You don't mind getting fucked over with botched versions that have no reason to exist in the 21st century, thus encouraging them to go the easy route.
- Your Miiverse complaints are something not to be taken seriously (remember they have a tag that states "hey, I actually have this game!" because you're going to give them the money anyway

Of course this backfires horribly if Nintendo does fix it with the NTSC version and you then have to pay full price for it instead of .30 for a perfectly playable version of the game...
 
Your Miiverse complaints are something not to be taken seriously (remember they have a tag that states "hey, I actually have this game!" because you're going to give them the money anyway

Yeah, I'm not sure on this one. Would they weigh the opinions of those who own the game more heavily than they do those who don't?
 

Robin64

Member
Of course this backfires horribly if Nintendo does fix it with the NTSC version and you then have to pay full price for it instead of .30 for a perfectly playable version of the game...

I'd pay full price for the NTSC version over paying 30p for a jerky sluggish mess.
 

beje

Banned
Yeah, I'm not sure on this one. Would they weigh the opinions of those who own the game more heavily than they do those who don't?

The fact that we know they actually read Miiverse gives us some pieces of info:

- They can more-or-less-easily quantify the amount of people complaining. It's as easy to implement internally as asking moderators to "tag" the messages they see with complaints so they can be batch-escalated.
- They can instantly know the percentage of people that complained but bought the game anyway

Even if they're Nintendo, they're a still a publicly owned corporation. Their main goal is earning money, the fastest, easiest and quickest, the better and if they see a good number of people complaining but still spending the money, they know they have a batch of customers that lack self-control and that can be easily exploited for more money with the laziest of the efforts. Therefore the only way of hurting them and make them change route is attacking the only place that will put them in trouble: the wallet. Every 30 cents not spent in the game have more power that a dozen of disgruntled fans that still gave them their money.

I'd pay full price for the NTSC version over paying 30p for a jerky sluggish mess.

Also, this.
 

redcrayon

Member
Megaman 5 for me this week. I'm playing them through in order as a pleasant alternative to my epic Fire Emblem campaign, it's really reminded me what I loved about Megaman in the first place.
 

M3d10n

Member
It's got a processor that can emulate the features of the GBA's one 100%, no clue on how it handled graphics their five month rush job getting ten games to run pretty well (if not without some slight brightness issues) shows that it probably wouldn't take much effort at all to get them fully featured (i.e. getting the game to play nice with the home menu)

You are right though that it's not a 100% no brainer like SNES games are. I am fairly confident that they are moving in this direction with GBA support.

The Ambassador GBA games aren't emulated at all: they run in a modified version of the DS/DSi BC mode. The DS is a superset of the GBA, so any hardware capable of playing DS games can run GBA games, as long as there is a way to access the ROMs.

When running a GBA games, the 3DS will load the entire ROM into RAM and boot into "GBA mode", which redirects ROM address access into the area in RAM where the ROMs are and intercepts save memory reads/writes to save on the SD card. This is why they behave almost exactly like DS games: no home menu, no streetpass/spotpass, no wifi.

GBA games can't suspend when closing the lid because the GBA didn't have such a behavior: suspending was something implement game-by-game and each game did it in different ways. DS games suspend because closing the DS lid is an actual input that triggers the suspend code in (most) games. Pressing "home" actually tells the DS game the lid was closed and puts a black overlay on top of everything: if a game ignores the "lid closed" command, it won't suspend (for example: multiplayer Mario Kart DS).
 

Neifirst

Member
Anyone who hasn't purchased Runner2 should definitely take advantage of the upcoming sale. I just picked it up for full price over the weekend and absolutely could not put it down. Such a nice change for me to get into a game where just push start and play, rather than suffer through a bunch of tutorials.
 

Javier

Member
Just how bad is the Euro version of Super Metroid? I can understand being the inferior version, but is it that bad that it's not even worth 30p?
 

sakipon

Member
Just how bad is the Euro version of Super Metroid? I can understand being the inferior version, but is it that bad that it's not even worth 30p?

Depends on how sensitive you are to such things. While original speed is always better, personally I think the issue is a bit blown out of proportion. I have no major issues playing them and will buy this one.
 

beje

Banned
Just how bad is the Euro version of Super Metroid? I can understand being the inferior version, but is it that bad that it's not even worth 30p?

PAL optimized = "we had to delete animation frames in order to have the game moving at a comparable speed"

Which is bad enough itself but bearable although the gameplay might feel less responsive and animations a bit rougher. The problem comes when the WiiU forces a 50Hz signal on a 60Hz output (something that didn't happen on the Wii VC) wich means that every 5th frame will be doubled, adding EVEN MORE choppiness to the image, gameplay and control response.

Then you have colossal fuck-ups like Kirby's Adventure where their optimization was just a mere "placebo" hack-in because they only got rid of animation frames from Kirby and not the enemies, making the gameplay completely diffferent and WAY EASIER. Yeah, it feels like it moves at the same speed as the NTSC game if we go by the speed the screen scrolls through, but the enemies are still PAL-slow
 

zigg

Member
Anyone who hasn't purchased Runner2 should definitely take advantage of the upcoming sale.
Sale, huh? Bah, I should never buy a game at launch again. If I'd waited I'd have got it more cheaply and the leaderboard would actually have worked properly on my day one.
 
The Ambassador GBA games aren't emulated at all: they run in a modified version of the DS/DSi BC mode. The DS is a superset of the GBA, so any hardware capable of playing DS games can run GBA games, as long as there is a way to access the ROMs.

When running a GBA games, the 3DS will load the entire ROM into RAM and boot into "GBA mode", which redirects ROM address access into the area in RAM where the ROMs are and intercepts save memory reads/writes to save on the SD card. This is why they behave almost exactly like DS games: no home menu, no streetpass/spotpass, no wifi.

GBA games can't suspend when closing the lid because the GBA didn't have such a behavior: suspending was something implement game-by-game and each game did it in different ways. DS games suspend because closing the DS lid is an actual input that triggers the suspend code in (most) games. Pressing "home" actually tells the DS game the lid was closed and puts a black overlay on top of everything: if a game ignores the "lid closed" command, it won't suspend (for example: multiplayer Mario Kart DS).

This makes sense, but why do the GBA games have flaws, like being darker and have that blur and other little graphical hiccups (Yoshi's Island has these greyish pixels when the screen goes black when beginning a stage, just before the title comes up).

I guess tapping into 2 gens ago tech buried in the 3DS to power them is the culprit, and proper emulation would eliminate these flaws.

Explains why GBA games are no where in sight on the VC; because Nintenedo basically gave us literal ROM dumps.

We ask for them, and sadly the results aren't what we would have thought, might explain why Nintendo doesn't just dump all ROMS; they have to redo them to fit the 3DS' tech. The 3DS was built with DS support in mind, but not GBA so the GBA compatibility was likely not properly adjusted even though it exists and works for the most part.
 

GRW810

Member
I can't wait to buy Super Metroid and not notice or care one iota about technical issues.

Also considering going for Runner 2. I know it will get a bigger discount at some point but like Trine 2 an earlier purchase will be justified by all the fun I'll have with the game.
 

Robin64

Member
I can't wait to buy Super Metroid and not notice or care one iota about technical issues.

You'll notice when Samus doesn't quite jump when you expect, or you see how choppy it is as you scroll the screen. There's simply no way you can not notice.

As for not caring about it, well, whatever makes you happy.
 

natkingcoleslaw

Neo Member
I onl;y have a 3DS though. It completely sucks that the 3DS eshop has nothing comparable to what the WiiU has, when it comes to VC. Even the monthly club nintendo rewards suck ass. This month we have Super Mario RPG for WiiU and fucking Art Style Aquia for the 3DS. I just don't get it. I wonder why this step mother treatment for 3DS?
 
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