I tried to read that but your love for the Enter key meant I couldn't. Format properly.
Shinta, how dare you object to the all knowing presence of Uncle Rupee!
(I enjoyed Ni nu Kuni but the sidequests are far from groundbreaking)
How are Ramza, Ashley, Sidney, Delita or Gabranth boring characters, especially compared to the likes of Snow or the generic evil pope?I honestly think Matsuno's stories are dreadfully boring. For as neat and in depth as Ivalice is also, I just prefer the world building and mythology in Vana'diel, Eorzea, and Cocoon/Pulse more. It's up to personal preference, so if you like his stories, that's great. Personally, I thought they were pretty boring, and had boring casts as well. The best thing about FFXII is the art style and the gameplay (Yoshida, Ito).
when they have become the laughing stock of the industry.
That's odd. I distinctly remember them announcing that he left.So liking a game or not is subjective, but if you don't like MMORPGs "you're stuck in the 90s". LOL ok
You have bad taste.
Ni no Kuni looks like a masterpiece next to FF13. It has an overworld and side quests. It's not a tube RPG. You clearly haven't played anything by Love-de-Lic or its spin-offs, AlphaDream, etc.. They are still making great games.
Mastuno was never technically "at" Level-5. He agreed to collaborate on Guild 1. One and done.
Actually, I've been playing and enjoying the games of all the other companies that have spun-off of S-E in that time. You're the one who is desperately clinging to S-E's terrible games and holding them up as "great" when they have become the laughing stock of the industry.
Arguing with Shinta is a "waste of time".
Arguing with Shinta is a "waste of time".
They should keep the Wii U in production if they do.
Sorry to burst your bubble but if you find Matsuno's stories boring, yet somehow enjoy garbage like Cocoon/Pulse then you have objectively bad taste. Someone needs to say it.
At least it has them
Agreed, added to my ignore list
I wouldn't know about Japanese turnover, as I'm no expert. What I can say is that everyone can't get their own way all the time, so perhaps Shinichi Kameoka and Koji Tsuda left because there weren't any game design spots opening up ahead of them? That's neither Square Enix's or their fault, it's just reality.High turnover isn't supposed to be the norm at Japanese companies, and if S-E management was better they wouldn't be losing so many people left and right. And regardless of how many people have left, the point is they have a sustained history of losing their top talent over and over again.
That was at near the end and had to do with companies S-E has collaborated with in the past but no longer does. They added some variety to the company's portfolio, like the talents that left to form their own companies. Get it now?
Did you read the post? Look at how many of those spin-offs are now owned or financed by Nintendo.
Why?
You created a thread in hopes of discussion and you ignoring someone who is engaging you in discussion.
You and Shinta might have different opinions, but it's not like he's throwing blind insults at you and saying you have "objectively bad taste".
Why?
You created a thread in hopes of discussion and you are ignoring someone who is engaging you in discussion.
You and Shinta might have different opinions, but it's not like he's throwing blind insults at you and saying you have "objectively bad taste".
Should I lie and pretend that he's convinced me? I just think he has a bad argument. Sorry.
Do what you will. I'm just trying to help him out.
Toriyama is completely clueless as a director. His ff13 team had no direction or vision until the first demo was finally prepared, and his vision for ff13-2 pretty much revolved around making a list of features fans demanded and throw them into the game without understanding them.XIII is more than enough evidence that Toriyama doesn't any more pull or control of anything. That game was garbage with a capital G.
Final Fantasy games usually have twice the amount of that stuff (more relevant character progression systems, mini-games, etc), and they usually don't force you to play for cross a road for 20+ hours to get access to them.So what would you call the chocobo digging, 64 hunts, weapon 'raising', and Pulse exploration of 13? Those are sidequests and pretty beefy ones too.
Variety, you say? You mean like Deus Ex: HR, Thief, Just Cause 2, Sleeping Dogs, etc.? Square Enix's portfolio is more varied than it's ever been.
But what kind of variety did two Dragon Quest games bring to their portfolio anyway? And do you really think the inevitable Dragon Quest XI will be a huge drop in quality without Level 5's involvement?
Three studios, two of whom are relatively small and the other that spent years making games for Namco before Nintendo bought them out? Wow! I get that you love Nintendo but give it a break, they're no-one's saviour.
He's clearly not interested in discussion, he just wanted to tell everyone his opinion and tell them why they were wrong if they disagreed with him.
Should I try and convince you that Gilgamesh sucks and then write you off if you don't change your mind? I just don't get why you posted what you did.
I even agreed with your post earlier.
I'm interested in intelligent discussion, which Shinta is apparently not capable of.
I guess if you like FFXIII, you're a sub-human on here. It's pretty depressing.
VP Silmeria
This thread went from just bad formatting to old rupee yelling at clouds.
I wouldn't really mind if he never made another FF mainline title, considering he's been at the helm of 5 of them. I just would be interested to see whatever his next game is honestly. New IP would probably be better at this point since FF is always about reinvention, so I don't mind seeing new people work on it.I enjoyed FFXIII for what it was, too. I also found FFXII's story fairly boring and lacking charm. Put me in the bad-taste, subhuman category.
I still have fundamental problems with Toriyama's role these days- and I do think it reflects some questionable management decisions from S-E since Wada took over. I think Toriyama has a creative mind and, if controlled the right way and given better writers (ala FFX), he can do some great work.
I have no doubts that longer concentrated development (meaning the production team worked more as a unit than as separate 'parts', as was mentioned post-FFXIII release) and a more experienced writing team (headed by, say, Nojima) would have made XIII a completely different project... and for the better.
It had a good foundation and some really interesting ideas.
I'd like to see Toriyama get one more shot at a mainline FF, but under the conditions mentioned above. I mean, the guy has been a contributor for the FF series since FFVII, so it's not like he's just some fruity dipshit they pulled out of a FF fanfic chatroom (or is he? )
I expect to see some significant changes- creatively and the way development is handled- with FFXV and/or FFXVI (assuming FFXV isn't VersusXIII). If things continue the way they have been with the whole XIII Saga process, I think that shows upper management at S-E learned nothing... and that's troubling to me. FFXIV shows me this is a company that can still learn from their mistakes and adapt. I guess we'll know for sure with the final product.
VP Silmeria was an abortion compared to VP.
You know they had no idea about what to do for the story the moment they introduced time travel.
KH is shit.
Where was PS2's equivalent of FF Tactics? Einhander? Vagrant Story?
Brave Fencer Musashi's sequel was terrible.
I don't get how anyone could think PS2 era S-E was as good as PS1.
They'd probably get a big boost in sales if they'd reduce the prices of their games on the iOS App Store and Google Play. Their games are easily among the top tier in terms of pricing, and almost all of them are ports of old games. The money they think they'd "lose" by reducing the prices would be made up by the quantity of sales they'd likely get.
Sorry to burst your bubble but if you find Matsuno's stories boring, yet somehow enjoy garbage like Cocoon/Pulse then you have objectively bad taste. Someone needs to say it.
I think its the writing that lets FF13 down, the world itself seems interesting.
off-topic, but holy shit! All of these years as a FF fan I've never seen this image of an early version of Final Fantasy VII before (from the FF 25th Anniversary Ultimania):
You're just here to win the competition? More tact would go a long way, pal.I'm interested in intelligent discussion, which Shinta is apparently incapable of, nor am I on GAF to make friends with people who have bad taste.
It's you who is ignoring facts. Square Enix has been well aware of the problems they are facing and have been working on fixing them, from small, easy to fix issues like announcing games too early (Fabula Nova Crystalis games were pretty much the last ones to be announced so much in advance, they learned from that and nowadays don't necessarily announce stuff until a few months before release) to overhauling their whole way of developing games. The simple fact that silly ignorant haters like you seem to not understand is that you don't turn a company as big as Square Enix around in an instant. With all the problems that FFXIII & XIV faced, they've learned from their mistakes and are ACTIVELY working on solving those problems. It just takes time since they have to figure out HOW to improve and once they've figured the how they can start implementing those changes The new game development tools being a big step forward from how they did things in the past, yet when you develop your own tools, it will take time when you're beginning from scratch. I mean, Nintendo is going through similar problems now with Wii U, noticing that hey, it actually isn't quite as easy to keep developing games of certain quality, depth & scope while also upping the audiovisual ante to the kind of levels people expect from hardware of Wii U's caliber. Square Enix simply had the harder job simply because they are mainly a JRPG developer and JRPGs are huge projects in comparison to some New Super Mario Bros U or that theme park game.Square Enix is a mess, at least on their Japanese side, they are quite happy to ignore how awful they have been moving into this, and what will become last, generation of consoles. I'm not surprised that they are aiming to move more into mobile/internet gaming because their home console work has been about as slow as can be.
You're just here to win the competition? More tact would go a long way, pal.
.KH is shit.
KH is shit.
Where was PS2's equivalent of FF Tactics? Einhander? Vagrant Story?
Brave Fencer Musashi's sequel was terrible.
I don't get how anyone could think PS2 era S-E was as good as PS1.
Holy moley that's amazing.
Is it based from the snes version?
XIII haters need to accept that there are SOME Final Fantasy XIII fans. Yes they exist. No it's not because they have bad taste. They obviously, genuinely love the game. Let them be. Yes I know they make outrageous statements sometimes but that comes with the territory of being a fan.