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"y cant metroid crawl?" first time (Miiverse) players cry for help in Super Metroid

Dark Schala

Eloquent Princess
I...

I can't.

Not Super Metroid but...

nuKSFjz.png
...Um. For once, I'm not sure what to say!
 

Shahadan

Member
Many people here seem to have forgotten that when Super Metroid was originally released, Nintendo operated an actual telephone hint line for kids (and adults) who couldn't figure out how to proceed in a game.

So... there have always been people who have very basic trouble figuring things out. It was around the beginning of the SNES era that Nintendo began experimenting with various in-game tutorials too. In fact, they may have been one of the pioneers of it.

Don't get me wrong - these posts on Miiverse are hilarious. They're also proof of concept that people are using Miiverse for what Nintendo intended, lol.

A lot of posts in this thread are dumber than the ones they're laughing at.
 

StAidan

Member
Immensely sad. Yet another demonstration that the era of challenging games is over.

I remember hours of skill-building with games like Super Metroid and Super Mario World.

Kids today. Tsk, tsk.
 

antitrop

Member
Immensely sad. Yet another demonstration that the era of challenging games is over.

I remember hours of skill-building with games like Super Metroid and Super Mario World.

Kids today. Tsk, tsk.
I remember my friends trading hand-drawn maps and telling each other all the secrets (I wasn't a part of this, as I said I've never played it) in middle school because they weren't able to finish the game in a vacuum.

Is this really that different, just with lots of typos?

I think it's hilarious schadenfreude, but I don't really think it's all that sad. Not any more sad than asking someone for a hand drawn map at school because you can't figure out where to go.

y cant metroid crawl is pretty sad... I guess. I'll give you that.
 
Is this why we haven't had a 2D Metroid game?

...damn kids these days. Do what all of us adults do and spend hours searching until either figuring it or out or giving in and checking online FAQs so we don't show how dumb we are.

Metroid Fusion and Zero Mission were released around the same time as the Prime Series, and Other M Kind of had that pseudo 2D gameplay going on in many areas. Nintendo never really abandoned the 2D formula in Metroid, they just abandoned the Metroid series altogether.
 

Instro

Member
It's weird that so many people in this thread think a game telling you how to play is a bad thing.

It generally is, outside of certain occasions. A game should teach and train you, but never tell you. The Metroid series in general does this very well. Take the Speed Booster upgrade in Super Metroid for example. The moment you pick it up, lava begins to rise from the floor. The player is pushed to leave the room immediately, wherein they will find the next room filling with lava as well. What is the first reaction? To run of course, and that will in turn activate the Speed Booster for the first time. This is how a game mechanic should be taught to the player.
 

CDX

Member
It's not about asking for help. It's about what they're asking for help on.


yeah

It's honestly surprising to me that people couldn't figure out how to use the morph ball without resorting to the internet.

you just press the down button.
 
I worry that modern gamers can't think for themselves and these screenshots are an embarrassment. Super Metroid is brilliantly designed: You get a power-up, a brief description on how to use it, and then you apply that knowledge (usually in the same damn area) to progress. This is the product of a generation full of tutorials, button prompts, and telling people exactly what to do and when to do it.
 

Toparaman

Banned
To be fair, most of them are probably little kids. Maybe if we had Miiverse (or other social networking) back in the day, we would've immediately turned to it for help instead of thinking about it for 30 seconds.
 

Giever

Member
Actually, that's a valid point. A new Metroid player would see every pit and interpret it as a pit in Mario -- not knowing they can actually drop down and continue exploring.

They would not. The game starts out at the top of a room with nowhere to go but down. It teaches you immediately that dropping down to the unknown is typically fine, and usually necessary.
 

sibarraz

Banned
The other thing is that challenging games still exist, the difference is that now mainstream games are not designated like that, but there are still other games designed to make you think. Problem is that none other game has been designed like Super Metroid, not only in design, but in atmosphere as well (Maybe there is one, but I hadn't played it :p)

Still, that's why I'm ok with modern designs of videogames, it gaves options for more people so gaming could be for everyone. Hardcore players could still play challenging games if themselves impose said challenges or finding games which are not designed like that

I hate elitism gaming so much, it really hurts the image that gamers had imo, and I couldn't care less how other gamers are using their spare time
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Im interested in seeing how many of these people actually make it through the game. It'd be cool to see a bunch of them liking the game despite having trouble early on.
 

StAidan

Member
I remember my friends trading hand-drawn maps and telling each other all the secrets (I wasn't a part of this, as I said I've never played it) in middle school because they weren't able to finish the game in a vacuum.

Is this really that different, just with lots of typos?

Yeah, I don't care about the maps. I drew plenty of those when I was a kid and would've had no problem sharing them around.

Sharing tips and secrets is one thing. Not being able to figure out how to activate the morph ball is something completely different. If I don't know how to play a game, then even if I didn't read the instructions (or don't have them) I'll fiddle with the controls until the magic happens. Since most of my video games back then were rented and had no instructions, it was the norm for pretty much everything I played.
 

Jachaos

Member
To be fair, most of them are probably little kids. Maybe if we had Miiverse (or other social networking) back in the day, we would've immediately turned to it for help instead of thinking about it for 30 seconds.

Really, this kid's dad probably got him this and isn't able to play with him all the way through it so the kid gets stuck and has nowhere to turn to help but Miiverse, which most would've done back in the day if it was right there rather than try and go for weeks of frustration to get through that part.
 

Instro

Member
To be fair, most of them are probably little kids. Maybe if we had Miiverse (or other social networking) back in the day, we would've immediately turned to it for help instead of thinking about it for 30 seconds.

I don't think many kids own a WiiU atm, its a Nintendo diehard platform right now. I'd have to assume it is most just people reusing the old jokes that used to get posted on the Super Metroid gamefaqs board from years past.
 
I can understand being stuck at certain points of Metroid (it amazed me as a kid when I discovered I could break that glass tube), but that early on is sad.

That SMW Miiverse is just...wow.
 

speedpop

Has problems recognising girls
Immensely sad. Yet another demonstration that the era of challenging games is over.

I remember hours of skill-building with games like Super Metroid and Super Mario World.

Kids today. Tsk, tsk.
Kids today are growing up in an entirely different setting than the ones prior. It's a culture where entertainment is thrust in to their faces and attention spans for media dwindles because people only have so much time.

I don't blame any of these people wondering what to do or where to go. It only makes sense as to the infiltration of in-game tutorials and justifies the "Navi" approach that has flourished.

And challenging videogames are not dying or dead. Isn't that the whole point behind difficulty settings AND having the ability to handicap yourself if you so desire.
 
I don't think many kids own a WiiU atm, its a Nintendo diehard platform right now. I'd have to assume it is most just people reusing the old jokes that used to get posted on the Super Metroid gamefaqs board from years past.

In my experience, there are a lot of kids on Miiverse.
 

Shahadan

Member
Wait, why are people stereotyping "modern gamers" based on a few Miiverse posts? ._.

They imagine those miiverse posts are the majority based on 9 of them, then proceed to act superior like if they never needed help for basic things back in the day and still today.
They complain modern kids don't think, yet post the first knee jerk reaction crossing their minds without thinking.


Or they probably never had friends as kids, because they should remember friends asking for help constantly and exchanging tips over and over.
 

antitrop

Member
I suppose what surprises me is why are they asking on Miiverse instead of Google searching it?

Screw learning how to be good at Super Metroid, learn how to be good at Google.
 
Okay so today I played Super Metroid for the first time and quickly found the morph ball thing. I spent the next 10 minutes cursing my Wii U because she would not curl up. I finally hit up Miiverse and two friendly Miis explained to me to push down, down. Even after that I could not do it.
I restarted from my last save point and went to get the morph ball again. Wallah! Down, Down worked perfectly.
A glitch perhaps?
 

Ranger X

Member
- Exploring
- Figuring out controls and their use
- Thinking process while playing, deduction capacity


All of those things on the verge of extinction now. Modern gaming consequences are sad. :p
 

speedpop

Has problems recognising girls
I suppose what surprises me is why are they asking on Miiverse instead of Google searching it?
Because they are using the service as it was intended.

Miiverse wasn't created solely so people could +Yeah! fancy drawings.

- Exploring
- Figuring out controls and their use
- Thinking process while playing, deduction capacity


All of those things on the verge of extinction now. Modern gaming consequences are sad. :p
And yet one of the most successful games in recent times bases its entire structure around those three points. Pretty sure if you asked 10 random kids whether they have played Minecraft, at least 5 of them would say yes.
 
lmao, thats awesome. but also smh

if those are kids and teenagers posting, the future is ready B^)


even super mario world is hard for some people 0_o
 

antitrop

Member
Because they are using the service as it was intended.

Miiverse wasn't created solely so people could +Yeah! fancy drawings.
Personally I would just be too impatient to wait for a response when I could easily find it on my own in less than a few minutes. Miiverse would be like a last resort.
 
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