The concept of distributed graphics rendering itself is nothing new, but the actual Microsoft implementation for XBone will still remain to be seen.
I think they already said that games with cloud support would always need an online connection. There are no offline modes for those.
Kvikmyndahús;59710961 said:The concept of distributed graphics rendering itself is nothing new, but the actual Microsoft implementation for XBone will still remain to be seen.
not that I would know , what do it even stranger .I think they already said that games with cloud support would always need an online connection. There are no offline modes for those.
But doing the whole thing remotely is a lot simpler, all it does is take commands and gives back video, unlike what MS is claiming to do which is only processing parts of things on the "cloud", sending the data back and having the local system integrate it someway into what it is doing locally.
Digital Foundry seems to confirm Blows suspicions.
Johnathan blow is right? What the fuck, this is all speculation on what MS is doing, nobody outside of Microsoft knows what they are planning for cloud based functionality in the future. Exactly how the hell could any of these people be right when MS hasn't told or detailed ANYTHING regarding future functionality?
"cloud" making any difference to games is about as likely as vita owners being able to remote play their ps4 games over the Internet. It might be there, but it will be pointless crap.
Lol Gotta love the MS apologists for trying to defend MS in any way they can. Just getting harder and harder to defend them.
Johnathan blow is right? What the fuck, this is all speculation on what MS is doing, nobody outside of Microsoft knows what they are planning for cloud based functionality in the future. Exactly how the hell could any of these people be right when MS hasn't told or detailed ANYTHING regarding future functionality?
because as any games programmer knows, it is fundamentally bullshit.
I think they already said that games with cloud support would always need an online connection. There are no offline modes for those.
That's bullshit. Any games programmer worth their weight in gold, would not jump to conclusions on what MS or any company is doing before it's announced. That's just ass hat worthy.
That right there is the problem. They keep on going on about the "infinite cloud" and when they get asked for more specifics on how the cloud will enhance games, then they give bullshit general answers instead of specifics.
Don't blame the consumers and media for wanting more clarification and specific details, blame MS for trying to bullshit their way into making consumers believe the almighty cloud with catchphrases and such.
Not really, because programmers still have a strong knowledge of these types of things and many have experimented with it themselves.
This just sounds like the rumours fiasco all over again. Some people just refuse to acknowledge the obvious despite the writing being on the wall.
That's bullshit. Any games programmer worth their weight in gold, would not jump to conclusions on what MS or any company is doing before it's announced. That's just ass hat worthy.
Not really, because programmers still have a strong knowledge of these types of things and many have experimented with it themselves.
This just sounds like the rumours fiasco all over again. Some people just refuse to acknowledge the obvious despite the writing being on the wall.
So what, it's marketing speak by companies, ( remember 240 fps from sony? ) Keep going on about it? They have probably mentioned it 4 times since the xb1 announcement!
Wanting clarification is one thing, saying "it's bullshit" and "they can't do it" without knowing what they have planned is simply idiotic. No need for any apologists, jumping to conclusions in the media is fucking dumb, no matter how you look at it.
Right. As of right now, the word "cloud" is basically the new "cell" buzz word. At the end of the day, it'll mean very little for gamers if anything at all.That right there is the problem. They keep on going on about the "infinite cloud" and when they get asked for more specifics on how the cloud will enhance games, then they give bullshit general answers instead of specifics.
Don't blame the consumers and media for wanting more clarification and specific details, blame MS for trying to bullshit their way into making consumers believe the almighty cloud with catchphrases and such.
Are you kidding??? there's hardly any programmers that have any true knowledge of cloud based computing and how it relates to games outside of the totally obvious drawbacks. Again, without knowing what MS is planning on doing, the negative talk is just nonsense. What if MS is planning something similar to gaikai or other streaming functionality, we just don't know.
If I'm a game dev trying to build and finish a game right now, while MS hems and haws about the details of their cloud computing augmentation methods, do I have any choice?That's bullshit. Any games programmer worth their weight in gold, would not jump to conclusions on what MS or any company is doing before it's announced. That's just ass hat worthy.
Lol It's natural for people and the media to ask questions and want answers. Oldergamer though, just wants to believe in the next "blast processing." Some of the defending going on here, is downright foolish.
Are you kidding??? there's hardly any programmers that have any true knowledge of cloud based computing and how it relates to games outside of the totally obvious drawbacks. Again, without knowing what MS is planning on doing, the negative talk is just nonsense. What if MS is planning something similar to gaikai or other streaming functionality, we just don't know.
If I'm a game dev trying to build and finish a game right now, while MS hems and haws about the details of their cloud computing augmentation methods, do I have any choice?
Business doesn't wait on MS or any company to achieve clarity on what their own practices are going to be.
Not really. You are on the wrong side of the argument.
Microsoft announces "anti-gravity and perpetual motion machine". Someone calls bullshit. What's wrong with calling bullshit. Its up to MS to prove they have anti-gravity and perpetual motion.
Cloud processing during rendering? Breaking "laws of physics level" latency is obviously what people think of. Oppositely why the hell are YOU defending this?
Do you honestly believe that developers only get the PR releases that we do? Or that when MS reps turn up they just start talking about the infinite power of the cloud in the developer's offices?
Developers have a much better idea of what it can and can't do than we do.
So what, it's marketing speak by companies, ( remember 240 fps from sony? )
They probably have a much better idea than Microsoft's PR and talking heads as well. You really think Kaz Hirai or Jack Tretton have the development and technical knowledge of an actual developer working on their dev kits etc? I doubt it.
OMG Anti gravity? are you serious? That's a horrible analogy. cloud processing during rendering what exactly? we don't know! Latency isn't one of the laws of physics. Like i said outside of obvious drawbacks of cloud based processing or rendering, we don't yet know what is planned. I'm not "defending it" I'm saying it's idiotic to assume we know what MS is planning before it's announced.
I know many of you on this board seem to think MS is stupid or something, but considering they file more graphics related patents then any other company, perhaps they could have researched something that is applicable. We just don't know.
Latency isn't one of the laws of physics.
OMG Anti gravity? are you serious? That's a horrible analogy. cloud processing during rendering what exactly? we don't know! Latency isn't one of the laws of physics. Like i said outside of obvious drawbacks of cloud based processing or rendering, we don't yet know what is planned. I'm not "defending it" I'm saying it's idiotic to assume we know what MS is planning before it's announced.
I know many of you on this board seem to think MS is stupid or something, but considering they file more graphics related patents then any other company, perhaps they could have researched something that is applicable. We just don't know.
Any decent programmer has a good idea of what kind of tasks cloud computing is suitable for.OMG Anti gravity? are you serious? That's a horrible analogy. cloud processing during rendering what exactly? we don't know! Latency isn't one of the laws of physics. Like i said outside of obvious drawbacks of cloud based processing or rendering, we don't yet know what is planned. I'm not "defending it" I'm saying it's idiotic to assume we know what MS is planning before it's announced.
I know many of you on this board seem to think MS is stupid or something, but considering they file more graphics related patents then any other company, perhaps they could have researched something that is applicable. We just don't know.
The 40x figure was obvious PR bullshit but using the cloud to offload non-latency things isn't bullshit at all. Devs have done it in the past. If devs have access a bunch of those servers then they could probably do more with it than they usually do.
No, of course not. Please pay closer attention to the context of my reply, directed at oldergamer. My point is that there are times when this info doesn't exist, when companies like MS may really not have hashed out all of the details about their programs for 3rd parties and so what is the hypothetical "games programmer worth their weight in gold" of oldergamer's post supposed to do? Just wait because no professional ever dared jump to conclusions? Sometimes, that's all you can do.Do you honestly believe that developers only get the PR releases that we do? Or that when MS reps turn up they just start talking about the infinite power of the cloud in the developer's offices?
That's bullshit. Any games programmer worth their weight in gold, would not jump to conclusions on what MS or any company is doing before it's announced. That's just ass hat worthy.
The average american male weighs about 200 lbs, and gold is worth about $1400 an ounce. I can't think of many programmers worth $4.5M.
Damn, us Americans are fat as fuck...
The other problem with this is will third parties even bother coding for this. You have the MS fanboys saying that devs use the low spec machine as base. If they're that lazy, I don't see them wasting time and money just to use the cloud as well.