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Retro Studios working on fucking Donkey Kong

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Well, it's coming out in November. Clearly they could be working on something else and just push this "easy to sell" game to get Wii U units in homes.
 

Hale-XF11

Member
What they really should have done was announce a simultaneous release on 3DS with some kind of inter-connectivity linking both versions in some fashion that would help them sell more Wii U & 3DS units. Then have online leaderboards for Time Attack on both systems.

Though I guess that might be a little too forward thinking for Nintendo.
 
They spent THREE YEARS making an engine, designing and developing the entire gameplay design, a lot of time and money and creativity went into DKCR. It reviewed really well and it's the second-highest selling game in the entire franchise. You think they're just gonna ditch all that and start over with a whole new engine without building on the base they created?

Nah, b, we doing underwater silhouette levels

WiiU_DKCountry_scrn03_E3.jpg

And it looks like a Wii game running in HD not a truly next-gen DKCR and that's the problem
 
I actually think it's good that they get some HD development experience under their belts before they attempt a HD Metroid.

I would think it would be a better, more time saving idea to simply hire people who have had 5+ years of HD experience under their belt to lead the teams on a bold new project instead of shying away from it in favor of doing something that could be done ... on the Wii or 3DS.

But at the end of the day DK is their biggest money maker from that team so this is a HUGE let down but not a shocker :/
 

Zissou

Member
Why are people calling DKCR one of the best games of a generation? They had a game that essentially required a dpad and two buttons and they replaced one of the buttons with fucking waggle. It's like if you had to shake the controller constantly instead of pressing down a button to run in a 2D mario game.
 

SYNTAX182

Member
Maybe one of the reason people chose to work at a Nintendo owned studio studio rather than any of the other studios in the US is that they want to work on cartoony platformers rather than gritty shooters. Plenty of people get excited by working on big well known franchises. Retro doesn't have any track record for makin their own IPs, so I don't really see why people are so set about them making one compared to other Nintendo studios.

Also, a lot of people seem to basically want them to make Uncharted. Why would we need more games like that when every other studio is doing that?

They could have still made a cartoony platformer. I love those. Just was expecting something in a different universe from donkey kong and I would have been happy with that then they could come back to donkey kong after. If they announce another game in the coming days then that would be cool.

Love your game by the way and will support your new one as well.
 

javac

Member
Oh please. He makes what he's told to make.

I'll take his word over yours Thank you very much.

Unpopular opinion, but good choice on their part. Would I have loved to see Retro make a new IP or continue Metroid? Hell yes, but given they had to choose between Metroid and Donkey Kong, they probably felt tired of Metroid after having worked on that IP for over 5 years.

DKCR was also quite possibly the best 2D platformer of the last generation which is surprising given the stiff competition, so if they feel they have enough new ideas and juice in them to make a sequel I say we give them a chance.

Agreed. DKCR was an amazing game and seeing that expanded upon will be a great experience for sure. I'm sure they can always come back to Metroid but DKC will benefit them now by expanding that user-base and getting used to the Wii U hardware and gamepad implementation before getting into other stuff like Metroid and taking advantage of the bigger userbase and technical expertise on the hardware after they wrap up with developing this.
 

Lynd7

Member
Now that I think about it, they should have fused the DK series theme with a 3D platformer design inspired by Metroid. That would of been exciting.
 

Prometheus Zero

Neo Member
And it looks like a Wii game running in HD not a truly next-gen DKCR and that's the problem

This is what the Wii U is. HD Nintendo games, that use Nintendo's "now" signature art style. This is the level of art direction that Nintendo wants for its core franchises. It is completely non-offensive and wholly approachable for wide general audiences. They are very much trying for that just a hint of plastic sheen that is often seen with their pre-rendered cover art.

Interestingly it reminds me very much of Blizzards approach to WOW.

* I am ok with this. Nintendo is my Disney*
 
You guys need to accept it now. The internet zeitgeist ain't ever gonna like the new Donkey Kong. Doesn't mean it won't be good though. Even most haters know that much.

I'd flip the script in a heartbeat if I could and even I know that much. Returns was great and this will be too. I hate this shit with a passion though. ^.^
Agreed. DKCR was an amazing game and seeing that expanded upon will be a great experience for sure. I'm sure they can always come back to Metroid but DKC will benefit them now by expanding that user-base and getting used to the Wii U hardware and gamepad implementation before getting into other stuff like Metroid and taking advantage of the bigger userbase and technical expertise on the hardware after they wrap up with developing this.
Just like NSMBU and Nintendo Land lol. This reasoning is gonna get trotted out so much between now and release.
 

Fidelis Hodie

Infidelis Cras
Why are people calling DKCR one of the best games of a generation? They had a game that essentially required a dpad and two buttons and they replaced one of the buttons with fucking waggle. It's like if you had to shake the controller constantly instead of pressing down a button to run in a 2D mario game.

Because it . . is? As far as platformers go, it's easily in the top three of the generation. I would even put it in a fight for top 5 of all time. Since when does waggle and a d-pad negate incredible level design and fantastic mechanics?

Both Super Mario Galaxies had waggle. Does that completely rule out the entire rest of what makes those games incredible?
 
like, i understand

this famous chef that made three of the best steaks ever suddenly decided three years ago to make a hamburger and you were all "that's beneath that chef"

but then it turned out to be one of the best hamburgers ever made. like, god damn what a burger.

then you start salivating over their next dish. it's got to be a steak of some kind. you start dreaming about what kind of cut it'll be. the sauces.

and then they present to you another burger

it's okay to feel a little disappointed! just know that it's not demeaning to the chef, because it'll be just as great of a meal as any steak
 

Pyrokai

Member
If he isn't, then he's yet another example of poor management at Nintendo.

This will probably sell more than any original IP they could muster up. Not a guarantee, but a safe bet. This is the financially sound choice whether it's popular or not.

I am AMAZED at the amount of people disappointed in the game. It SERIOUSLY amazes me how many people think it's so easy to just throw a game like DKC: Tropical Freeze together and claim it's an utter waste of talent and skill. There is no other high caliber studio putting this much effort and time into a high-production value 2D side-scroller ESPECIALLY with Western influence save for Ancel's team and the Mario group. These kinds of games just don't get the time of day anymore, and when they do, they're LASHED out against for not being some kind of Uncharted-want-to-be or Halo-killer.

More than anything, it just makes me realize that, among "hardcore gamers", this genre of game is just not wanted anymore, especially when a place like NeoGAF calls it a waste of time and talent. Of all places, GAF should be the one that recognizes how difficult it is to make a game like this.

Unbelievable. I don't want to live on this planet anymore.
 

beril

Member
It will probably be a fun game but a lot of people are just burned out when it comes to look-a-like sequels lately(i.e. All the Super Mario 3D World frustration). Most people seem to prefer a nice mix of new IPs and fresh ideas at the start of a new gen. This also feels like a missed opportunity for Nintendo to reel in some of the demographic that prefer the style of content that is on the xbox and ps4. Retro is one of the few under Nintendo's roof that know how to create games that would appeal to that demo.

Would it really make sense for Nintendo to actively go after that demographic? If they would order Retro to make a Halo-killer or an Uncharted wannabe it's doubtful that they would actually win over many Halo or Uncharted players. It seems better to focus on their strengths make the types of games they're good at and then make sure to get all the big third party cross platform games (which their admittedly failing at).

I'm not saying they should only make platformers and Kart racing and not make any new IPs. But mandating games solely to match the competition, in genres where they have little experience and little desire to work on just doesn't seem like a good idea. Yes Retro made a brilliant first person adventure 10 years ago, but there's still very little to suggest that they would be able to, or want to, make a significant dent in the over saturated shooter market, that would make fps fans pick a WiiU over an xbox or a ps4 that both have a bunch of exclusives games in that genre each
 

Tevious

Member
How are people ok with Retro working on goddamn Donkey Kong?? I am severely disappointed. Almost crushingly so. This is like using a katana to peel a fucking potato.

Why are people okay with Nintendo working on a "goddamn" Mario Game? Or in previous years, Naughty Dog having worked on Uncharted 2 or 3?

DKCR was a great game. I can't understand why people think this is BAD news. Dixie Kong is back! David Wise is back to compose! This game is sure to be a treat.

I could understand if this were DKCR4 and Retro hasn't been making any other games, but they probably are working on something else too. This game was probably in the works immediately after DKCR, so maybe Retro's new game started production more recently and isn't ready for a reveal.
 

TEJ

Member
I mean after DKCR, which I loved, this is really what I wanted from a DKCR sequel.

More kongs! David Wise! Underwater levels! Better villains!

It'll probably have the same creative level designs and challenging gameplay of dkcr1 as well.
 

Prometheus Zero

Neo Member
Have we gotten any kind of confirmation on Pro controller support. With SM3d Worlds and (soon) New Super Mario Bros U addressed, I'm hoping they follow suit. Obviously the Gamepad is supported, shake to roll will not be forced upon us, but I'd rather use a more traditional controller for such a precise platformer. I'm always thinking to myself that I'm gonna wear the dpad out on he Gamepad while playing NSMBU.. and it's not like you can just go off and order another one.
 

J-Rock

Banned
That's all they can do - rehash and reuse. They must really be struggling to meet Iwatas promise of profitability.

This is how it works in entertainment when there are financial concerns. Play it safe and play it cheap until you can get some better footing. I get why Nintendo is doing this but they are inadvertently narrowing their audience with the look-a-like sequels at the beginning of a new gen. Unfortunately, they just don't have much choice right now since their more unique titles aren't coming out until 2014(assuming their won't be delays). They needed to announce that Mario Kart 8, X and Bayonetta would be released THIS year to help convince a wider demographic of consumers to pick up a Wii U right now.
 

javac

Member
Just like NSMBU and Nintendo Land lol. This reasoning is gonna get trotted out so much between now and release.

Err yeah? I didn't say it's going to sell millions. But does it have the potential to expand the user base more then the much loved but hardly bought Metroid? Absolutely.

Your acting like Nintendo Land and NSMBU was a waste of development. It helped Nintendo get to grips with developing on the Wii U and it did help sell units but when you don't drive that momentum sales will cease to move.
 
Playing it safe is exactly why Wii U is selling like it is now. If you don't take risks with new IP old IP won't carry you forever. Old IP created the gamecube and the only way Nintendo got out of that hole was by going completely crazy with Wii _____ stuff. Nintendo seems to have completely forgotten that. They didn't even show one new casual IP so apparently they are only going after big Nintendo fans at this point.
 

SYNTAX182

Member
like, i understand

this famous chef that made three of the best steaks ever suddenly decided three years ago to make a hamburger and you were all "that's beneath that chef"

but then it turned out to be one of the best hamburgers ever made. like, god damn what a burger.

then you start salivating over their next dish. it's got to be a steak of some kind. you start dreaming about what kind of cut it'll be. the sauces.

and then they present to you another burger

it's okay to feel a little disappointed! just know that it's not demeaning to the chef, because it'll be just as great of a meal as any steak

Lol. Yes.
 

BD1

Banned
People want Retro to be Nintendo's western hero. Rareware for the new generation, pumping out a bunch of varied projects that cover the genre gaps that exist in Nintendo's own Japanese studios. I do understand the sentiment. I feel that way from time to time myself.

This game is going to be good. I am excited to play it. I am happy DKC is going to live on as an IP. I was also hoping to see a new property from Retro. Maybe E3 2016.
 
Perfect two post summary(and they were in a row) about how I feel. DKCR was my favorite 2D platformer of the gen. and it had some great competition. I'm super excited to get a sequel but Metroid is my favorite franchise of all time, and I guess I got caught up hoping that Retro would do for 2D Metroid what they did with DK. It's hard not to fantasize once you consider the idea. That said, anyone who says this is a waste of talent is clueless. You don't just shit out a 2D platformer of that calibur(and higher than what modern 2D Mario has given us).

like, i understand

this famous chef that made three of the best steaks ever suddenly decided three years ago to make a hamburger and you were all "that's beneath that chef"

but then it turned out to be one of the best hamburgers ever made. like, god damn what a burger.

then you start salivating over their next dish. it's got to be a steak of some kind. you start dreaming about what kind of cut it'll be. the sauces.

and then they present to you another burger

it's okay to feel a little disappointed! just know that it's not demeaning to the chef, because it'll be just as great of a meal as any steak

This will probably sell more than any original IP they could muster up. Not a guarantee, but a safe bet. This is the financially sound choice whether it's popular or not.

I am AMAZED at the amount of people disappointed in the game. It SERIOUSLY amazes me how many people think it's so easy to just throw a game like DKC: Tropical Freeze together and claim it's an utter waste of talent and skill. There is no other high caliber studio putting this much effort and time into a high-production value 2D side-scroller ESPECIALLY with Western influence save for Ancel's team and the Mario group. These kinds of games just don't get the time of day anymore, and when they do, they're LASHED out against for not being some kind of Uncharted-want-to-be or Halo-killer.

More than anything, it just makes me realize that, among "hardcore gamers", this genre of game is just not wanted anymore, especially when a place like NeoGAF calls it a waste of time and talent. Of all places, GAF should be the one that recognizes how difficult it is to make a game like this.

Unbelievable. I don't want to live on this planet anymore.
 
Playing it safe is exactly why Wii U is selling like it is now. If you don't take risks with new IP old IP won't carry you forever. Old IP created the gamecube and the only way Nintendo got out of that hole was by going completely crazy with Wii _____ stuff. Nintendo seems to have completely forgotten that. They didn't even show one new casual IP so apparently they are only going after big Nintendo fans at this point.

No, Wii U is selling like it is right now because there are no games. New IP? Wonderful 101. Risky "old" IP? Pikmin. Casual games? All the Wii _____ games like Fit and Party. Why make a new casual IP when the Wii one is still recognizable today?

I'm not sure what exactly you want.
 

Effect

Member
Would it really make sense for Nintendo to actively go after that demographic? If they would order Retro to make a Halo-killer or an Uncharted wannabe it's doubtful that they would actually win over many Halo or Uncharted players. It seems better to focus on their strengths make the types of games they're good at and then make sure to get all the big third party cross platform games (which their admittedly failing at).

I'm not saying they should only make platformers and Kart racing and not make any new IPs. But mandating games solely to match the competition, in genres where they have little experience and little desire to work on just doesn't seem like a good idea. Yes Retro made a brilliant first person adventure 10 years ago, but there's still very little to suggest that they would be able to, or want to, make a significant dent in the over saturated shooter market, that would make fps fans pick a WiiU over an xbox or a ps4 that both have a bunch of exclusives games in that genre each

Could they pull in those players? Maybe not. It could stop any bleeding that exist. This was my biggest issue with the Wii. Nintendo had to see what was getting popular and did nothing to address that on the Wii with their own offerings. They release Metroid Prime 3 with no online multiplayer when they knew it was getting popular back at the end of the PS2/Xbox/Cube generation. They saw Call of Duty was getting big, selling over a million on their own system (as not acknowledged version) and offered nothing to Nintendo owners that could address that. They came out with Metroid Other M instead of trying to ride the FPS wave with a Metroid Prime 4 or something. That was actually two for one because they nice shot at ruining Samus's character as well. Offering poor security and not seeming to fix it didn't help either for the few online games that did exist.

I would go as far to say this (being just one example) is why a lot of people ended up getting PS3s or Xbox 360s after a while. They simply weren't be catered to on the Wii. If they were they might have stayed. The sales of Zelda might have been higher as well. At a certain point there was a drop off for the core gamer titles on the Wii I believe and I think that had to do with them drifting away and spending money on PS3 and 360 titles.

I see Nintendo making the same mistakes again. Getting something like Bayonetta 2 to me seemed like they were going to try and address that. I think before the Wii U launched Iwata admitted they weren't serving certain demographics well and were going to change that. That's why people were looking to Retro. A new Donkey Kong does not show they are trying to address the market they failed on the Wii in it's second half.

All this is going to do is cause more to getting competing consoles and divide their attention and money between them and Nintendo.

Edit:

Back on the topic of DK. I'm not buying this game at all if there are waggle controls as the default. I refuse to buy and play this game if I can't make DK jump or roll with a button push. I'm not jerking any controller up and down.
 

Futureman

Member

Yup. Don't buy that this is all Retro has after 3 years since DKCR.

They probably left a small team after DKCR working on a Wii U follow up. Within the past year, they diverted attention from their main project to get Tropical Freeze ready for Holiday 2013 release. New Retro game Holiday 2014.
 

Draconian

Member
Playing it safe is exactly why Wii U is selling like it is now. If you don't take risks with new IP old IP won't carry you forever. Old IP created the gamecube and the only way Nintendo got out of that hole was by going completely crazy with Wii _____ stuff. Nintendo seems to have completely forgotten that. They didn't even show one new casual IP so apparently they are only going after big Nintendo fans at this point.

The Wii U is selling like it is right now because Nintendo hasn't released a first party game since launch and has no third party support.
 
The Wii U is selling like it is right now because Nintendo hasn't released a first party game since launch and has no third party support.

It was selling like shit less than 2 months after launch and Lego City is a first party game It didn't sell particularly well at launch either.
 
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