My point is were gonna get screwed anyway with game prices.
It's about content and our expectations though.
Does Zelda need an online multiplayer mode?
Does Final Fantasy MCX?
Did Super Mario World?
Are 10 hour long games worth $40? $50? $60?
Not every game needed online multiplayer or had to be 50 hours long, and yet, the price has been consistent for every generation. A flat fee. This is how it has been for decades. The norm.
Now for the new generation, our expectations should be lowered?
The new normal is that we shouldn't get a complete game for $60 and that games designed to nickel and dime us are "free?"