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alright GAF lets do it: Quake vs UT

Munin

Member
Quake, mainly for the art style. It's universe is more interesting and brutal.

GetImage

Precursor of the modern Epic Games dudebro style. No thanks. Meanwhile, Unreal and UT were full of interesting, fantastical worlds and imaginative art design...like you were truly entering a different world.
 

Arthea

Member
It would be interesting to do poll and see how situation have changed. I remember it being almost 50/50, Quake was slightly more played, dunno why, because Unreal and UT are awesome.
 

Paganmoon

Member
Quake (I) in LAN environment at school, E1M7 was madness!
Quake III Arena for onlineplay, using the FreezeTag mod for teamgameplay. Man the memories..

Never really got into UT, so long story short:

Quake > UT
 

SkylineRKR

Member
was always a UT man my self. The dodging element added so much more to the gameplay. I played UT99 so much it was insane. Would have great death matches where someone else of similar skill was in the game, Instant recognition of skill so straight to the center of the map for 1 v 1 bouts. would be bouncing around trying to get that killing blow only feet from each other. Any noobs interfere and you would both turn round and frag him before getting back to the fight.

Game was pure bliss and no shooter has come close since. I did like the freeze tag mod for quake 3 but I never found it as fun. No hopping and dodging off walls made it feel to simple.

Saying that it was still fun and I did play it. Still so much better than what shooters have become. UT3 black was interesting but just showed how the CoD style shooter has really taken over and the retro twitch shooter is dead (its online user base was tiny)..... sad times. Saying that its understandable because these kinds of games just don't work on a controller. You actually need the twitch speed of the mouse for these games. People can be coming at you from any angle, including above and below.

This is it, those games simply can't function with a controller. It works ofcourse, and if everyone is using a controller there is parity... but you can't tap into most of the mechanics that way. UT3 with dual shock just wasn't fun, imo.

CoD and the like are tailored for a controller by now. Its more grounded, its about iron sight and fire. No more bunny hopping and switching between 8 weapons. I can appreciate it, no more worries about mouse + kb forced desk play and dozens of hotkeys.
 
Precursor of the modern Epic Games dudebro style. No thanks. Meanwhile, Unreal and UT were full of interesting, fantastical worlds and imaginative art design...like you were truly entering a different world.
Quake was a precursor of modern Epic Games dudebro style? Whaaaat?

Well, I guess you could argue that for Quake 2, but that was the black sheep of the trilogy anyway. You can't tell me that Quake, with its castle interiors and Lovecraftian inspirations was dudebro. You can't tell me that Quake 3, a game where you can play as an eyeball with legs and has a gaping maw as part of its map isn't fantastical.
 

hEist

Member
<3 UT CTF

CTF-Bleak-CE100
<33333 CTF-IncineratorLE-102
CTF-Ranel-JoltEdition
CTF-Revenge-LE102
CTF-Orbital

gosh, i miss this game.
 

Fugu

Member
"I would argue that Quake's more restrictive and specific weapons were a significant factor in Quake's competitive scene far outgrowing and outliving UT's."

UT's community splintering across 2 games and not having a convention with a major annual tournament sponsored by the developers for a decade and a half are the reasons why Quake's competitive scene outgrew and outlived UT's.
Quake's was spanned across three titles and the competitive scene begat sponsorship, not the other way around. If drama were enough to kill a game's competitive scene, Quake would have been dead more than a decade ago; there are still many people who maintain that Q3A is an inferior competitive game to Quake and/or Quake 2, which themselves maintain active tournament scenes.

Unreal Tournament simply had almost no weapon balance in the context of Duel and TDM and was basically on par with Q3A in CTF for the same reason despite its better maps. Altfire further complicated things by allowing, for example, space control mechanisms to the most powerful offensive weapon in the game by giving the flak cannon a grenade launcher.

It would be interesting to do poll and see how situation have changed. I remember it being almost 50/50, Quake was slightly more played, dunno why, because Unreal and UT are awesome.
When they launched I felt that UT99 definitely had the edge in popularity, and it demonstrably did in critical reception. I would imagine that things have swung in Q3A's favor, however.
 

ntropy

Member
Quake's was spanned across three titles and the competitive scene begat sponsorship, not the other way around. If drama were enough to kill a game's competitive scene, Quake would have been dead more than a decade ago; there are still many people who maintain that Q3A is an inferior competitive game to Quake and/or Quake 2, which themselves maintain active tournament scenes.

Unreal Tournament simply had almost no weapon balance in the context of Duel and TDM and was basically on par with Q3A in CTF for the same reason despite its better maps. Altfire further complicated things by allowing, for example, space control mechanisms to the most powerful offensive weapon in the game by giving the flak cannon a grenade launcher.


When they launched I felt that UT99 definitely had the edge in popularity, and it demonstrably did in critical reception. I would imagine that things have swung in Q3A's favor, however.
altfire gave fps more dynamic and interesting combat, as opposed to fucking scope view.

also, the flak cannon is not the most powerful offensive weapon in the game - that would be the sniper.
 

mkenyon

Banned
Quake.

There is no contest. None. None. Just none.
ZERO.
Precursor of the modern Epic Games dudebro style. No thanks. Meanwhile, Unreal and UT were full of interesting, fantastical worlds and imaginative art design...like you were truly entering a different world.
You're confusing Quake with Counter Strike.

CS was like the Black Album of FPS games. Pretty cool, but not nearly as good as the previous albums, and definitely the landmark moment of a change towards utter shit.
 

theytookourjobz

Junior Member
ZERO.

You're confusing Quake with Counter Strike.

CS was like the Black Album of FPS games. Pretty cool, but not nearly as good as the previous albums, and definitely the landmark moment of a change towards utter shit.

No way man. CS was epic before they fixed bunnyhopping.
 

mkenyon

Banned
Still needed to crouch/stay still to shoot.

Bunny hopping just sped up the movement moments between stillness.

Plus only hitscan weapons is a huge part of that crap. Anyone can point a cursor and someone who is barely moving, especially with the low time to kill that CS has. That's why it's so popular. You can be a total scrub and still have success. Going into a Tribes, Q3, or even UT server as a scrub means nothing but complete failure.
 

Fugu

Member
altfire gave fps more dynamic and interesting combat, as opposed to fucking scope view.

also, the flak cannon is not the most powerful offensive weapon in the game - that would be the sniper.
The altfires downplayed weapon selection and map control by allowing every weapon to be used in a large number of scenarios (or, in the case of the biorifle, no scenarios). How is that more dynamic? Because you can do more things, even though many of those things are just retextured versions of other things (I count four different kinds of grenades you can shoot)?
 
psst Quake 3 all day. Not quake 1, not quake 2, quake 3 allll day.




I vehemently disagree with you. What quake 3 lacked in weapon sophistication it made up for in power up and health pack management in spades. Most good players know the maps and where everything spawns and when. Surely you knew this already.

Don't forget, skating around maps in Quake 3 took skill. There was a legitimate learning curve when it came to moving around in Quake 3. UT2k4, you had the double jumps and wall jumps, but a monkey could pull that shit off effectively. It took a lot of practice to figure out the movement physics behind quake 3 (and 4) (and im including movement in conjuction with Rocket Jumping and even the pseudo wall running with Plasma in Quake 3) There were so many little nuances like that and they all took time to figure out. Even after the thousands of hours I have played the game, I still am not that effective at moving around in Quake
 

Chris R

Member
UT for me, but only because UT2k3 was my entry point (aka too late to join in on Quake 3).

Bombing run done well with instagib was so much fun, would love to see twitch shooters make a comeback but doubt it would happen with the console shooters currently dominating :(
 

sniperpon

Member
You mean UT versus Quake 3? Those were the direct competitors in 1999/2000. I bought both on day one, and UT by a mile-- I liked the art direction more, the soundtrack was great, the level design was wonderful, the weapons were more interesting, among other things.

Edit: Should have mentioned, I still play UT to this day for the reasons I mentioned above. Nothing would ever possess me to want to play Quake 3 again, nothing about it was especially compelling.
 

Tain

Member
I have to put Quake 3 over UT. It's just too fun to move around in Quake 3 and the maps suit that well.

I can't talk real shit on UT, though. It's great.
 

itwasTuesday

He wasn't alone.
I think i'm close on the commands

r_mode 2
cg_fov 110
com_maxfps 72
vertex something on
force enemy character model tank jr, really I used the other guy but can't remember his name.

You can jump higher in q3 with with certain frame rates.


So what I'm saying is, Quake all the way.
 

JaseC

gave away the keys to the kingdom.
CS was like the Black Album of FPS games. Pretty cool, but not nearly as good as the previous albums, and definitely the landmark moment of a change towards utter shit.

There's a distinction to be made between an arena shooter with a high skill ceiling and a tactical shooter with a high skill ceiling. Quake and CS occupy two decidedly different portions of the wider FPS spectrum.

But I'm going to give you the benefit of the doubt and assume you know this. ;)
 

LeBoef

Member
Off course quake...
Ut is to slow and unbalanced weapons. Every weapon with secondary spray shot for the unskilled...
 

mkenyon

Banned
There's a distinction to be made between an arena shooter with a high skill ceiling and a tactical shooter with a high skill ceiling. Quake and CS occupy two decidedly different portions of the wider FPS spectrum.

But I'm going to give you the benefit of the doubt and assume you know this. ;)
Yes, I understand that they occupy different portions of the FPS spectrum, but 'high skill ceiling' and 'tactical shooter' is kind of a dubious pairing.

I'd argue the success of tactical shooters is due to the lower skill ceiling that is forgiving for new players.

It's also why baddies like UT. THROWIN' DOWN NOW
Quake spawned Team Fortress. I'll go with that.
[getoffmylawn]Back in my day, we had no GUI for binding keys in mods. We had to do it in the console. [/getoffmylawn]
 

AwRy108

Member
My vote would've been for Quake, but then Quake IV came along... So my vote goes to UT just because of how incredible UT2K4 was.
 

Baleoce

Member
Both. I could never pick between Unreal Tournament and Quake 3 Arena. Had equal amounts of time and enjoyment from them.
 
My funny LAN party story with regard to these games:

I actually got my buddies into deathmatch/multiplayer first-person shooters back in college via UT2000. They all got new rigs for the first time, so I got them all to get the best FPS available, as opposed to having them backtrack to the likes of Doom and Doom 2. So we all went to the store, grabbed a copy of UT, and enjoyed it.

One of my friends sort of resented the fact that I successfully got the gang into the FPS genre and wanted to outdo me. Real competitive asshole that always felt the need to lead and start the bandwagon. So he went to the store weeks later and grabbed Quake Arena and managed to get us copies. Of course, I was excited to play the game, and everyone loved it, but not a single match would go down where he wouldn't shout out to the entire group how the game was so much better than the "shit [my name] recommended" (i.e., UT).

It eventually got to me, and I made it a mission to make his life miserable by deliberately targeting him exclusively during each deathmatch. He was still new to the genre, so he wasn't as good with leading the targets, rocket jumping, and overall aiming. Naturally, he got sick of it and we almost came to blows.

12 years later and he's never played another FPS since those sessions. I know because, to this day, he keeps an online blog of all the games he currently plays and has beaten.
 
Serious Sam: The Second Encounter fragmatch trumps all! It was faster and more intense than either game in this thread....


But if I had to choose, Quake gets my vote. Simpler and less precise means more intense.

Speaking of which, can't wait for Rise Of The Triad 2013!
 

mkenyon

Banned
My funny LAN party story with regard to these games:

I actually got my buddies into deathmatch/multiplayer first-person shooters back in college via UT2000. They all got new rigs for the first time, so I got them all to get the best FPS available, as opposed to having them backtrack to the likes of Doom and Doom 2. So we all went to the store, grabbed a copy of UT, and enjoyed it.

One of my friends sort of resented the fact that I successfully got the gang into the FPS genre and wanted to outdo me. Real competitive asshole that always felt the need to lead and start the bandwagon. So he went to the store weeks later and grabbed Quake Arena and managed to get us copies. Of course, I was excited to play the game, and everyone loved it, but not a single match would go down where he wouldn't shout out to the entire group how the game was so much better than the "shit [my name] recommended" (i.e., UT).

It eventually got to me, and I made it a mission to make his life miserable by deliberately targeting him exclusively during each deathmatch. He was still new to the genre, so he wasn't as good with leading the targets, rocket jumping, and overall aiming. Naturally, he got sick of it and we almost came to blows.

12 years later and he's never played another FPS since those sessions. I know because, to this day, he keeps an online blog of all the games he currently plays and has beaten.
This is amazing.

Kudos.
 
Quake forever. FOREVER! Especially Quake II!

CTF, Rail Arena, Rocket Arena, Gloom, 64-player DM, and Jailbreak. So many damn good times.

Q2DM1 all day.
 
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