From a creative standpoint, Tomb Raider (2013).
It's not a horribly designed game, but you certainly don't have to try with it. It apes mechanics from Uncharted but never really seems to know why it is people enjoy those games. You would at least have to have interesting set-pieces, enjoyable characters (It's at least mildly entertaining watching a more humbled Lara) and a decent narrative, and the game doesn't really feature any of that. Artificial extension in collect-a-thon and leveling nonsense I just got over in Far Cry 3. Ludonarrative dissonance. Multiplayer where there exists much better multiplayer elsewhere. It also features one of the worst QTE segments I've experienced this generation with that wolf...
Strangely, provided there's a better narrative experience, I'd consider playing a sequel. Generic, safe, not fun experience.