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Is there a game that just epitomizes everything that's wrong with gaming for you?

Alphahawk

Member
For me it would be Turok, the 2008 version. That game was awful. It was just a generic first person shooter with bald space marines, and then occasionally dinosaurs. Also sometimes when the dinosaurs attacked you, you got treated with a quick time event. It's just the epitome of generic to me.

What about you guys?
 

injurai

Banned
Diablo 3

Complete disregard for the series traditions and history in attempt to create a cash cow. And this is after teasing us for years. Most of the extra time probably went to reworking the combat system a dozen times and creating the infrastructure for the bull shit RMAH.
 

KrazyDude

Banned
I never dislike games that much , i would define wrong as just not a good experience and that case it was the frustrating stealth gameplay of The Last Of Us , that broke the game for me.
 

Soulflarz

Banned
I never dislike games that much , i would define wrong as just not a good experience and that case it was the frustrating stealth gameplay of The Last Of Us , that broke the game for me.
Interesting viewpoint

Didnt kill it for me at all, but i must admit im curious why they took out all the corner takedowns and over the counter/walls from Uncharted 2
 

Rolf NB

Member
Army Of Two: Something Something Cartel.

It's pure contempt for the customer distilled into binary form.

Play the demo. It's mindblowing.
 
SimCity 2013.

- Forced connectivity in a game that's never needed it before. (i.e. Draconian DRM)
- Full game basically released as a second Beta. Took weeks to get it right.

- BONUS, the Polygon review highlights part of what's wrong with game journalism.

This isn't everything that's wrong with gaming because they at least patched the game and got it working after a little while and the game turned out pretty decent.

Still, I hate the way this launch was handled and it highlights a lot of issues I have with the direction the industry is headed.
 

Awntawn

Member
Final Fantasy XIII. It's like a bunch of people with no experience whatsoever threw all the bad stereotypical genre cliches they could think of into a box with no idea that the games they loved were good in spite of all of that crap, not because of it.
 

.GqueB.

Banned
I don't see much wrong with "gaming". There are games that I buy and games that I don't. There aren't many experiences that I hate wholly.
 
diablo 3 and simcity take the cake here. ridiculously cynical, blatant cash grabs by EA that resulted in busted games, just because
 

borghe

Loves the Greater Toronto Area
Madden. It was the first and still the utmost example of the annual full priced roster update.

I believe CoD has topped Madden in every quantifiable way... but Madden has been pulling this shit for 25 years. 25 years!!!!!!
 

dummydecoy

Member
HUcAj.jpg


Plays like shit and runs like shit. FU NinjaTheory.
 

NEO0MJ

Member
I never dislike games that much , i would define wrong as just not a good experience and that case it was the frustrating stealth gameplay of The Last Of Us , that broke the game for me.

Yeah, I didn't play much but they are pretty annoying. There are times when clickers spot me even though I'm standing still. Team mates also tend to get in the way.
 

EvB

Member
Dead Space 3

A big publisher taking a really cool game series then "optimizing" it for mass market appeal and sustained income.

I can hardly blame them though, the whole industry is a mess.
 

StuBurns

Banned
It's a bad example because I actually think they're very well designed games, but the Gears series is really the banner carrying front man of the 'bro' sensibility. I find it really obnoxious.

I'm sure there are more apt examples, but they're most likely not great games, so I didn't play them in order to hate them. For example, I've heard very bad things about the 'bro-ness' of Army of Two, but I didn't play it.

I was so excited when I saw The Samaritan, just imaging and evolution of that game design with an aesthetic that didn't offend me.
 

Sorian

Banned
Tomb Raider 2013

Trying to copy games that made money in hopes of cashing in but feeling flat instead.

Shitty story and some of the worst written characters ever

Intrusive elements that destroy exploration (Listen Mode highlighting collectables, game tells you when close to a tomb, etc.)

Waves of enemies with obvious spawning mechanic

Lack of fun weapons (the bow was the only thing that made it bearable)

Also, more in the story category, but that ending was ridiculously stupid.
 

Foffy

Banned
Tomb Raider 2013

Trying to copy games that made money in hopes of cashing in but feeling flat instead.

Shitty story and some of the worst written characters ever

Intrusive elements that destroy exploration (Listen Mode highlighting collectables, game tells you when close to a tomb, etc.)

Waves of enemies with obvious spawning mechanic

Lack of fun weapons (the bow was the only thing that made it bearable)

Also, more in the story category, but that ending was ridiculously stupid.

You didn't even mention the awful, awful QTEs?
 

RoboPlato

I'd be in the dick
Grand Theft Auto IV

Meandering, directionless bullshit wrapped up in an unappealing "being a criminal is awesome" shell.
 
I would say Syndicate. It is, at best, a middling shooter that was trading on the name of a classic of an entirely different genre. Visually it was unspectacular, it tried to ride on the (hopefully dead) wave of dubstep with its trailer. The game itself is merely "mediocre" but the idea and intentions behind the game are just sinful.
 

akaoni

Banned
Lootathon;
The Last Of Us
Bioshock Infinite

Homogenised classic stuff;
Resident Evil 6
Tomb Raider

Archaic/lazy;
Ni No Kuni

Broken;
Call of Duty

I'm naming too many now, I can answer the question from too many angles. I'm thinking mostly on the game mechanics side of things. EDIT: Their sales/reception also adds to things no doubt.
 

besada

Banned

I'd go with Fable III. In an attempt to get a bigger audience, they dumbed Fable down, then they dumbed Fable II down. By the time we got to Fable III, we'd lost inventory management, most of our magic, and anything resembling actual decisions.
 
Diablo 3. No question about it. Completely fucked over their core audience before ultimately treating them like beta testers for the eventual console release. Disgusting. Add to that the always online requirements, little replayability and eternally high price and it becomes an even worse joke.
 
From a creative standpoint, Tomb Raider (2013).

It's not a horribly designed game, but you certainly don't have to try with it. It apes mechanics from Uncharted but never really seems to know why it is people enjoy those games. You would at least have to have interesting set-pieces, enjoyable characters (It's at least mildly entertaining watching a more humbled Lara) and a decent narrative, and the game doesn't really feature any of that. Artificial extension in collect-a-thon and leveling nonsense I just got over in Far Cry 3. Ludonarrative dissonance. Multiplayer where there exists much better multiplayer elsewhere. It also features one of the worst QTE segments I've experienced this generation with that wolf...

Strangely, provided there's a better narrative experience, I'd consider playing a sequel. Generic, safe, not fun experience.
 

zatara

Member
Call of Duty: Modern Warfare, it's tremendous success paved the way for companies to waste resources creating unnecessary multiplayer modes in games that didn't need them.
 
Tomb Raider

* Removed the game's signature play-style (optional tombs that are now the size of rooms) and chose to focus on violence as the core gameplay.
* Added gruesome execution animations. Because how are we supposed to sympathize with a character if we're not plunging pick-axes into skulls?
* Platforming has been simplified to the point of being almost fully automated.
* Shoe-horned multiplayer nobody asked for.
* Shoe-horned crafting and skill systems.
* Focus on trial and error QTEs to add cinematic flair and tension.
* Overuse of the running-away-as-everything-falls-apart-around you schtick.
* All DLC is multiplayer versus content nobody asked for.

Its a gorgeous, immaculately crafted set of environments, but in terms of gameplay its less than mediocre. In terms of Tomb Raider gameplay its criminal.

I know plenty of people love it, but I can only imagine what they'd say if one of their favorite single player series got the same treatment.
 

Dinosur

Member
Gears of War: Judgment really soured my dying opinion of console gaming at the end of a generation. I could go on and on about the map count, outsourcing, season pass, and everything else that has been pounded into the ground, but what really ended up setting my conscience on fire was the $5 a piece on disc skin unlocks. No idea why it rubbed me in a such a wrong way because it's easily ignored, but it did nonetheless.

Runner ups: Resident Evil 6, Dead Space 3, SimCity
 
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