Throwaway123456789
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Really? I played through the game recently with FRAPS, and it was at a high of 20fps.
Might be 20 then
Really? I played through the game recently with FRAPS, and it was at a high of 20fps.
Pretty sure this was the case in both Zeldas as well.
Surely it was also used for the fancy colored lighting and large worlds?To be fair, DK64 wasn't supposed to use the expansion pak either. The only reason it does is because there was a gamebreaking memory leak that caused the console to crash if it only had 4mb standard ram.
If it wasn't for that, it wouldnt have needed one.
Yeah. I'm used to the low framerates as they are still present in emulation (unless you use the 1964 mod). It's the visuals themselves that will be a shock.
Also, the two Zelda games are 20fps max. In some areas I noticed Majoras Mask drops to 12fps or so.
wheres my goddamn 3DS remake, Nintendo!?!?
Here in PAL land the Zelda games ran at a max of 16FPS due to the 50hz, I'm not 100% sure its true but it is the common belief.
Surely it was also used for the fancy colored lighting and large worlds?
Conker is probably one of if not the most technologically impressive games on the system. Crazy what Rare was able to get out of the system. It's super low res, but Conker even has a true dynamic shadow of his model, that also reacts to light sources. Stand under the swinging ceiling lamps in the Teddiz bunker and his shadow moves accordingly.
It looks nice, but it's debatable how technically accomplished it is.In before 20 replies saying Rogue Squadron
It was revealed in the Conker's BFD directors commentary that the only reason DK64 required an expansion was because of a random bug in the 4MB version that would crash the game. The expansion 'fixed' it, so they had to lose money and ship it with one.
Actually non of them.Not OOT. Just Majora's.
Actually non of them.
Conker's real time shadow could be cast on vertical walls as well (like in modern games) and it could also change shape and stretch it self depending on the shape of the surfaces.
Both Zeldas only had a generic shadow effect (not even Link's full shadow) that could only rotate on the floor.
DKC 64 came close but the shadow was still stuck on the floor surface and couldn't be cast on walls.
Conker's Bad Fur Day is probably the best looking N64 game overall (dat conker shadow effect) but i never played it on a real N64 so i don't know how inferior it looks compared to an emulator.
That might be why they made it mandatory but that doesn't mean the game isn't actually using the extra RAM while it's running, or that it would have looked the same without it..
Yes but, if i remember correctly, it wasn't the plane's actual shadow, it was a prop acting like a shadow. All planes used the same prop.Diddy Kong Racing also had an undulating shadow underneath the plane that changed depending on the surface.
I don't remember any other games that had actual real time shadows, can someone add some info?
Let's not forget that it had full voice acting for every line of dialogue, and that Conker himself had full lip-syncing.
The amount of pure work gone into that cartridge is nothing short of a work of art.
Let's not forget that it had full voice acting for every line of dialogue, and that Conker himself had full lip-syncing.
The amount of pure work gone into that cartridge is nothing short of a work of art.
Majora's Mask, of course.
I would say that's the holy trinity of N64 graphics. I came into this thread expecting at least one person to mention Conker. That game still looks really good thanks to a great art direction. All characters were some of the best looking on the system, too! You should add Banjo Tooie and Perfect Dark. Lot's of little details an effects in every corner.Majoras Mask, Conker and Perfect Dark.
I would say that's the holy trinity of N64 graphics. I came into this thread expecting at least one person to mention Conker. That game still looks really good thanks to a great art direction. All characters were some of the best looking on the system, too! You should add Banjo Tooie and Perfect Dark. Lot's of little details an effects in every corner.
FUCKING TUROK 2: SEEDS OF EVIL is definitely up there!!
http://www.youtube.com/watch?v=4iDBneTOWC0
http://www.youtube.com/watch?v=4TCslzBeYOA
http://www.youtube.com/watch?v=36F867YFz0k
Goddamn son!!! they dont make FPS OSTs like this anymore
So good
Also
Looked awesome!
It was unreleased, but Eternal Darkness on the N64 looked pretty amazing:
Imagine if we still had game consoles where you could just plug in an additional RAM module for improved visuals.
When I got back into Retro collecting, I pretty much got a n64 again for Conker. Didn't mind one bit paying $70 for it.
MY MAN!Turok 2, Forsaken 64, Perfect Dark 64, Doom 64, Resident Evil 2, Blast Corps, DK64, and Conker.
I think wave race, for me it was the setting and i think by that time the most beautifull water.
I also think it's one of the most attractive.Surprisingly, I think that Super Mario 64 is the best looking game on the N64. It has some simple textures, but it makes the blur more acceptable, plus it runs very well unlike most demanding N64 games (mainly the Rare games). Star Fox 64 looked wonderful too for its time.
I actually played some original Perfect Dark this morning and determined that the "high-res" mode isn't that at all. I always assumed they switched to some sort of interlaced 480i mode ala PS2 but that's not the case at all. The game still runs in 240p mode, actually, and only appears marginally cleaner. It almost seems like some sort of alternate rendering mode that produces a slightly cleaner image than normal. There certainly doesn't seem to be any significant increase in actual resolution, however.
I played a number of other games and was reminded just how poor the video output on the N64 actually was. Saturn and PlayStation may have suffered from limited 3D capabilities but they put out crystal clear RGB imagery (or s-video even). On something like an XRGB the image quality of those consoles rivals a direct feed image from an emulator. They are that sharp. The N64, though, suffers from severe image noise and artifacting. Dark areas are blurred out and detailed is destroyed. It's really quite awful and becomes especially obvious with darker games.
That said, they did a good job at keeping the "jaggies" at bay and it certainly has its own unique look, but the hardware simply doesn't produce a clean image. I don't think it's even all that suitable for 2D games as the resulting image is still much less sharp. Pixel art would be ruined by the hardware. Seems like some sort of technique implemented by Nintendo to smooth out visuals at the expense of clarity? All I know is that it makes the hardware even more fascinating to me and I really wonder just what's going on in there.
I'm not sure about that, really. The problems are the same even when using an N64 capable of RGB output. I don't think it's actually an issue with the video output so much as an internal rendering limitation.Some time im wondering if the texture filtering was just poor video out.
n64 has some of the worst video out ever. It rivals original nes on an antenna cable.
And you can put me down on mario 64 as well.