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Halo on Xbox One Wishlist Thread

What I want:

-Good number of maps, focus on small maps
-No armor abilities/loadouts/perks/sprint/flinch/armor mods
-Bring back equipment
-New, exotic weapons that aren't just a reskinned human weapon
-Solid campaign level design, with better enemies
-A compelling main story
-Spartan Ops overhaul + Firefight
-Competent playlist management

What will actually happen:

-Halo 4 part II
:( I felt let down by Halo 4.

I can't say much more than I have said before.
I want to trust 343 more than I do.

Edit: Oh alright, I'll say a bit more.
I feel the cards are stacked against 343 doing what I want them to do.
They have some good people, but going by decision making to date they have some people who don't want I want.
They are under a lot of pressure to appeal to a wide base and be as successful as ..other popular franchises.
They have to meet tight deadlines. Halo 4 was clearly put out too early. Another 6 months would have done it some good, albeit the more serious issues would have undoubtedly remained.

They're gunning for Halo "5" next year? All while continuing to make extremely questionable decisions in Halo 4's multiplayer. The latest perk decisions remind of a tone deafness that struck Microsoft in the lead up to Windows 8 and the Xbox One reveal.
It's not just about what you think is best, it's about how you present it to those most vocal and active in your community.
 

Hulud

Member
The Halo Cycle is the new Sonic Cycle. I refuse to get hyped again.

Stop poorly aping CoD's systems.

Let Greg Bear write the game and drop all of the influence from Traviss' books. If I hear someone getting called an egghead ever again I'm done!
 
Multiplayer is whatever. As long as they learn from 4, 60fps and dedis will help a lot.

For campaign, I'd like to see a structure more like ODST, with the scale and encounter design at least on par with Halo 3. Seamless hop-in co-op would be nice, too. Theatre mode is essential.

Bring Firefight back and revamp it, don't worry about the story.

Spartan Ops attempt 2: open-world style, but with historical Halo universe locations/missions. Variety.

Forge mode client on PC or heavily integrated with SmartGlass and Kinect. It's time to bring this feature forward.
 
I don't want open world but single player needs branching paths like halo 1 has, some of those classic levels had multiple solutions to get somewhere.
 
Bah, its pointless. I know NeoGaf well enough now to know that this wont end well. Any innovation that will be implemented in the next game will have to change the core of Halo, and by doing that, everyone in here will ultimately be pissed.

If you have it play like the old game it doesn't innovate, but innovate and you'll get the "it doesn't feel like Halo" comments.

Its absolutely pointless, just as this thread is.
 

Tashi

343i Lead Esports Producer
The Halo Cycle is the new Sonic Cycle. I refuse to get hyped again.

Stop poorly aping CoD's systems.

Let Greg Bear write the game and drop all of the influence from Traviss' books. If I hear someone getting called an egghead ever again I'm done!

lol sonic? For real?
 

Ushae

Banned
ADS
No ridiculous shields
No jumping 15 feet in the air
Custom loadouts as opposed to spawning weapons on the map.


So basically, nothing that Halo has been doing so far.

Troll threads are that way dude --->

Anyway OT: I actually liked Spartan Ops quite a bit, at least the cinematic part of it. It was so well done, but I agree with a lot of people here, firefight was more fun.
 

feel

Member
It's depressing to be sure like I am, that Halo multiplayer won't ever be good again.

Making everyone in a match start each round with the same capabilities and the removal of dumb shit like sprint, jetpacks, wallhacks or perks would get me to at least try the next iteration though.
 

EvB

Member
Anyway OT: I actually liked Spartan Ops quite a bit, at least the cinematic part of it. It was so well done, but I agree with a lot of people here, firefight was more fun.

I'd be inclined to agree, I really enjoyed the Story (More than the Campaign actually) but I felt that the actual gameplay missions weren't particularly compelling, I felt a little like I had been dumped into a Multiplayer map with bots at times and the infinite respawns made it not particularly perilous. I mean that is not a bad thing, as me and my friend would have never made it through on Legendary without like 100 lives each, but I certainly preferred the more structured controlled feel of Firefight.
I'd imagine that 343i are very aware and very conscious that Spartan Ops wasn't as well received and I suspect as well played as firefight was, so I would be confident that it will make a triumphant return in the next game. Despite what people say I believe that 343i loves the franchise as much as we all do and really do want to make a great game that we will all love. Pleasing everyone is a heckofa challenge though.

I guess it was a first attempt at at and it looks like MS are going to be doing more Hybrid games/TV episodic type crossovers on the Xbox one, so hopefully for Halo 5 they will figure out a way to make that work better.



We are moving into a new generation and trends in games are changing and it allows developers to be a little more adventurous as the risks are naturally higher with the smaller install bases.

If 343i want to make a winning game for the mass market next time forget perks

It's all about:
Crafting
Foraging
Hunger Bar
Zombies

Fit those things in and they will have a hit on their hands...
Anyway, I jest, but maybe the Zombies mode could actually be improved with a little forge building at the start of the round.
 

Ominym

Banned
Impossible wish list of dreams:

  • Get someone who isn't an idiot to write the story.
  • Have the whole team at 343i sit down and play Halo 3, to realize what Halo is actually supposed to be.
  • 343i stopping farming out work to Certain Affinity.
  • Make Promethans not a chore to fight.
  • Kill Sarah Pallmer.
  • Fire whoever thinks higher difficulty just means spawning 8000 fuel rod elites in Spartan Ops.
  • No more ordinance, what so ever.
  • No one hit kill weapon like the binary rifle.
  • Stop trying to eat COD's lunch. No more custom loadouts. No more perks. No more armor abilities.
  • Flinch needs to be gone. Replaced by de-scoping.
  • Finally? 343i needs to stop playing the victim. Man up, admit they're wrong sometimes and be humble with the community. Not to mention actually listen to feedback.
 

excowboy

Member
I only really played through H4 campaign a couple of times, and really didn't enjoy it. I wasn't aware until reading this thread the number of other things that 343 dropped the ball on - theatre, forge, lack of API support? Anyway...

For campaign:
Enemies that are fun to fight - the prometheans were really poor, and the knights hiding when shot is not good AI but a very boring enemy.
A variety of weapons that the game encourages me to use - don't just let me rely on the long range rifle in three different colours,
A story that at least kindof hangs together - it's not like H2/H3 make perfect sense whilst you're playing, but you can at least join the dots. H4 storytelling was really not good at all.
The return of large open areas that I can approach in a variety of ways - this probably means no 'press the three buttons to progress'. Whilst that got tired itself, it also forced you to approach areas in a particular way, and invariably also meant 'press this button to spawn the next wave of enemies'

For multiplayer:
More maps on the disk
Everyone starts equal
Err.... that's it...
Oh wait - fix the UI. The H4 UI felt very clunky compared to Reach which was both more visual, and more intuitive.
 

N2NOther

Banned
Troll threads are that way dude --->

Anyway OT: I actually liked Spartan Ops quite a bit, at least the cinematic part of it. It was so well done, but I agree with a lot of people here, firefight was more fun.

I will admit that my last line sounded dickish but I really do want all of those things in Halo, which is something Halo will never have, which is why I said what I said, but I assure you I wasn't trolling.

Those have always been my nagging issues with Halo. Though I will admit I have never had more online fun than playing Oddball and Rocket Race in Halo 3. Also, "Blue Balls" in which you could only die by getting stuck with sticky grenades. It's the actual competitive MP that turned me off.
 

Ushae

Banned
I will admit that my last line sounded dickish but I really do want all of those things in Halo, which is something Halo will never have, which is why I said what I said, but I assure you I wasn't trolling.

Those have always been my nagging issues with Halo. Though I will admit I have never had more online fun than playing Oddball and Rocket Race in Halo 3. Also, "Blue Balls" in which you could only die by getting stuck with sticky grenades. It's the actual competitive MP that turned me off.

Oh I see, my bad :)

I'm hoping 343 can turn all these issues around, or at least most of them. I'd really like to see the the entire sandbox feel the origianl 3 had, and bring it back in a really big way (especially now that we have new hardware). Taking out 2 scarbs at the same time was one of the best moments in Halo ever for me.
 
halo_reach_grenadelauncher01.png
 

R3TRODYCE

Member
Bah, its pointless. I know NeoGaf well enough now to know that this wont end well. Any innovation that will be implemented in the next game will have to change the core of Halo, and by doing that, everyone in here will ultimately be pissed.

If you have it play like the old game it doesn't innovate, but innovate and you'll get the "it doesn't feel like Halo" comments.

Its absolutely pointless, just as this thread is.
Nailed it, hope the devs ignore the moans and innovate. I love Halo but every formula needs updating.
 

diffusionx

Gold Member
Nailed it, hope the devs ignore the moans and innovate. I love Halo but every formula needs updating.

I love Halo and think 343 did a great job with Halo 4. I'd rather play it MP than Reach that's for sure (although I also dig the CEA playlist).

You can never make everybody happy. I was and am a big fan of H2/H3 but we are talking about games 6 & 9 years old.
 
Make SWAT the main multiplayer, shields are done.

.

No. It's what makes Halo Halo, IMO. The little skirmishes need to last 3-5 seconds of one-on-one and give people the opportunity to outmaneuver and out-skill opponents. SWAT is almost solely about positioning and first shot accuracy.

Halo is about melee, grenades and arms in a trio. SWAT all but eliminates 2 of the three. Not to mention vehicles.
 

sonny21004

Neo Member
Sorry if these have been posted, but these are my thoughts:

- A proper ranking system from Day 1. Level 1-50, (obviously) taking advantage of the any new ranking/true skill system XB1 has

- Social and Ranked playlists - EXP (maybe invisible rank, to match with equally skilled players?) for social, and EXP + level for ranked. Just like Halo 3

- No fancy playlists on launch, I want the good stuff! Doubles, Ranked (4v4) & Social (5v5) Slayer, Multi Team, Objective (CTF, oddball, king, territories!) playlist, Snipes, Swat, FFA, Big team, and some type of big team objective.
THEN add all the other stuff (regicide, dominion, extraction...undecided about action sack)

- Make ranked playlist types go back to halo roots. Map weapon spawns, map powerups (Overshield, Active Camo, speed boost, damage boost). Keep armour mods, but restrict which ones to use (e.g. thruster pack, promethean vision...) They add a certain dynamic which I like...

- Maybe even make some more 'debated' armour mods not available to the player at game start, but more as pick ups on a map, similar to Reach MLG.

- Make social playlists take advantage of all the other cool stuff (ordinance drops, all armour abilities)

- Return of equipment as map spawns: Regen field, BUBBLE SHIELD(!), mines, add new ones (higher gravity field, slow movement field, stuff like that). Restrict which ones are in Ranked.
I really liked them in Halo 3, was disappointed when bubble shield was made terrible in Reach. I also think there should be a balance between which ones can help you (bubble shield, regen) and which ones can harm/harm the enemy (increased gravity field - reduced jump height, slower movement field - movement is hindered for a brief amount of time)

- BR as 4 shot at launch. DMR better at long range, difficult to use in close quarters. BR as good all-rounder, DMR for longer ranged engagements, AR for close quater engagements.

- Carbine as 6 or 7 shots, balance fire rate accordingly.

- Bring back incineration grenades!

- Some kind of choice of which server/game to join, like BF3?

- BRING BACK THE PERFECTION MEDAL. I CANNOT STRESS THIS ENOUGH.

- Bring back the medal for a sniper headshot

- Add a medal for Sniper headshot no-scope (snap-pop!)

- (Might be over-doing it) Add a medal for a quick scope

- ADD A MEDAL FOR A NINJA ASSASSINATION!!!! (NINJA!)

- Bring back weapon specific sprees (sniper spree, shotgun spree)

- Bring back dual wielding!!

- Reduce the amount of weapons for each faction.

And this is just a personal request - Make Tea-bagging (or victory crouching) an actual thing, medals and all.

Thats my list :)

Sonny
 
The one thing i want to see the most is fixing some of the stupid retcons and things 343 did with Halo 4. Many of the choices they made were pretty bad - How the Marines look, the new Charon Class Frigate, making Mark V look almost identical to how the Chief looks now, completely changing the aesthetic design of UNSC vehicles and weapons etc. i'd really like to see things changed to something similar to how they were before.
 
A lot of what people have already said, but the most important for me are:

-Ranking system
-Nerf power weapons (at least against other infantry)
-Get rid of loadouts
-HaloGaf hates this, but I don't want long range weapon starts like br or dmr, then again I don't really want assault rifle starts either. I think they have to redesign their automatic weapons altogether, they need more feedback, more accuracy, less aim assist to make up for increased accuracy (even post patch). But I do think a close/mid range start makes more sense; it creates a more balanced sandbox with more close range encounters, which is one of Halo's biggest strengths.
-Get rid of upgrade perk things. I was down for it before Halo 4, but 343 handled it about the opposite I was hoping for. I'm forced to choose the explosives upgrade for example, to feel like my grenades are as useful as they were in Halo 3. Grenades are too fucking important to default as gimped.
-More arena style maps. This is what Halo gameplay is all about; places to bounce grenades, jumping off of stuff, leading foes around corners, just more angular structures with different sight lines.
-This is probably the least crowd pleasing, but I think it's time for Halo to add ledge grabbing. It's a really great feature that adds to acrobatics and map verticality (if the maps are designed correctly around it like the Crysis multiplayer).
-Get rid of armor abilities, or make them all acrobatic like horizontal/vertical thruster (not jetpack), wall jump, or something of that nature.
-No global ordnance, personal ordnance could be armor upgrades, resupply ammo/grenades, but no power weapons.
-Make the discrepancy between power weapons and non-power weapons slighter; most Halo 4 power weapons are way overpowered (SAW, needler, shotgun, incineration cannon, binary rifle).
-Increased strafe speed, for fucks sake.
-Another one HaloGAF will hate: better jumping physics. I definitely enjoy the way moon jumping feels, but I think adding a feeling of gravity/acceleration is really needed to push the gameplay forward. I believe it will feel more responsive, less janky and faster paced this way.
-Decrease aim assist in general.
-Oh, and move the focus away from big team battle; it's still fun, but vehicles like the scorpion and mantis need to go away.
 

Mindwipe

Member
Overall:

Cull the weapons sandbox - the concept of making the Promethian weapons a third sandbox set was a huge misstep that gave us a dull and unbalanced game. Cut all the Promethian weapons and 10% of what's left. Make the Plasma rifle useful or get rid of it. Introduce some wacky, fun, new Promethian weapons, and make them their own (the Sentinel beam is interesting and appropriate: do something with it).

Michael Bay style armour designs to go in the bin. Decide what's going on with your armour canon FFS.

Don't have your social video features missing or late. Indeed, make them better - I should be able to render to YouTube straight from the device. I know the XBO should fix this, but we inexplicably went backwards in IV.

Fix grenades.

Single Player:

More big set pieces, especially involving vehicles. Halo 3's three scarab battle set pieces are all great, in different ways, and Halo 4 doesn't even begin to touch them.

More "big battles" for you to work through, either with allied AI or between the enemies. Halo 4 looked like it was going to do this and then had everyone start working against you, in a very, very dull way.

Scrap the Promethians. Entirely. They're ugly designs that have a poor quality conceptual hook, don't fit the established Forerunner aesthetics or plot, and they're really dull to play against. Start from scratch. I'm still amazed they did so many concepts and picked the worst ones. And I think Forerunner constructs should be floaty, alien machines tbh.

Tell the story in the game.

I'm actually okay with QTE, but make them awesome. I want to dive off exploding gantries. Opening broken doors did not make me feel like a superhero tbh.

Multiplayer

Get rid of loadouts. Get rid of killstreak rewards (people who are winning are already winning).

Don't ever do DLC related achievements that cause people to stop playing the actual objective to farm them and ruin the entire playlist. Ever again. Ever.

Spartan Ops

Don't chuck the idea of a narrative framework. But don't have them be crappy missions with bad encounter design and an attitude to difficulty that involves spamming plasma cannon Elites and infinite lives.

Don't do anything as stupid as blowing up requiem to fit the "must lose all this interesting technology" meme. Ever again.
 
-HaloGaf hates this, but I don't want long range weapon starts like br or dmr, then again I don't really want assault rifle starts either. I think they have to redesign their automatic weapons altogether, they need more feedback, more accuracy, less aim assist to make up for increased accuracy (even post patch). But I do think a close/mid range start makes more sense; it creates a more balanced sandbox with more close range encounters, which is one of Halo's biggest strengths.
More like the Halo 3 BR? Or the ODST SMG?
Nailed it, hope the devs ignore the moans and innovate. I love Halo but every formula needs updating.
Sure, but I wouldn't call 4 a significant updating of the gameplay formula.
Just lots of disparate parts bolted on, bloating it and losing the sleekness and purity that was there previously.
 

Snowdrift

Member
-HaloGaf hates this, but I don't want long range weapon starts like br or dmr, then again I don't really want assault rifle starts either. I think they have to redesign their automatic weapons altogether, they need more feedback, more accuracy, less aim assist to make up for increased accuracy (even post patch). But I do think a close/mid range start makes more sense; it creates a more balanced sandbox with more close range encounters, which is one of Halo's biggest strengths.

I sort of agree. The Halo combat loop used to be about emptying your AR magazine to close the gap, bring down the shields and then finish the enemy off with the butt of the rifle. The other option was to engage from mid/long range with the godlike pistol or pick up a powerweapon. You still get a similar loop with the BR and DMR on small/tight maps, but it is not as common.
 

MaGlock

Member
AR/ pistol starts *
* make the pistol viable at mid range give it a chance against BRs that are picked up

More small maps
Less DMRs
No ordnance in main slater if it has to stay make it a secondary playlist
Remove sprint upgrade normal movement speed
Return of invis as a pickup instead of AA
Return of team objective with a bunch if modes ( assault, territories, flag, ball)
 

93xfan

Banned
I want that Halo 3 feeling back (with maybe a slightly faster movement speed. Get rid of dual welding, Armor abilities, descoping, run, random weapons and perks.

And don't be too prideful to bring back the great maps. bring the focus on small maps add well.

And let us customize the time of day and other sky box cosmetic things in Forge maps. Then let us take a picture of our map to replace the generic picture in the voting options.
 

Striker

Member
More like the Halo 3 BR? Or the ODST SMG?
I'd go with something similar to the Reach beta pistol. No bloom or anything, but a headshot weapon that is 2x zoom. Perhaps an automatic that has low aim assist for a secondary role, similar to a SMG.

-Oh, and move the focus away from big team battle; it's still fun, but vehicles like the scorpion and mantis need to go away.
Some stuff in there I'll agree and disagree with, but this one jumped out. Just because 343, and Bungie for a bit, doesn't know how to properly utilize vehicles right shouldn't mean for the style to be decreased. It's a big part in Halo, along with 4v4 slayer and 4v4 flag/assault.

Banshee: remove the fuel rod blast and decrease the speed of the dodging. Those are fine for evading rockets, but it's gone overboard. The Banshee should be a support vehicle and not something that can dominate.
Scorpion: keep in campaign; it was only ever used right once so unless you bring that type of vehicle-infantry combat back along with that type of map, don't use it.
Warthog: chaingun should be the only one available in the MP, keep it with moderate power.

Keep the vehicle focus on the Wraith, Banshee (which only fires with its plasma cannons), chaingun hog, Ghost, and a Mongoose is okay for large maps but keep them at a minimum. Two per side, but keep it at three total on an asymmetric map. Stop putting items in the map that slow down gameplay, so remove things like EMP, vehicle stun, vehicle lock, and so forth. Remove heavy weapons that shoots across the map with ease like a Spartan Laser; Use something that tracks, like lock-on Rockets or Reach's Plasma Launcher.
 

GhaleonEB

Member
Most of my wishes are simply removals or elements restored to what they once were. Some specific, some more high level design philosophies. The biggies are:

Restore the level playing field. That means death to weapon unlocks and sharp limits on custom load outs.

Remove random elements. Global ordnance demolished Halo 4, as did perks. Consistent outcomes to identical encounters, not tilted by elements that are unknown to players.

Restore a closer proximity to combat. Non sniper weapons need to have a max of 2x zoom, otherwise both Campaign and MP turns into long range ping fests.

A greater emphasis on creation and sharing of content. Restore and rebuild theater for co-op modes, bring co-op film viewing back, make a true map editor, have a file share online at launch, etc.

For the campaign, think bigger than a few linear levels. Halo's combat is sandboxy and the best levels had open or non-linear elements. Build a game around those ideas, or at least incorporate them more deeply into the levels.

More than anything I want 343 to recognize what Halo's strengths are and play to them. By dropping in a TON of stuff that is diametrically opposed to what Halo is about - long combat scopes, perks, random power weapon drops, instant respawns, weapon unlocks and more - they made it pretty clear they were going after someone other than fans of Halo with Halo 4.

Odds are slim I'll be owning the platform it appears on, but I hope 343 realizes how badly they goofed with Halo 4 and resets the vision for the future of the series.
 

see5harp

Member
Get rid of ordinance drop and finally get decent dedicated server support. Also dedis for campaign coop and ODST horde mode. I would probably play this until the end of time.
 
-More open levels like duel scarab battles from Halo 3
-No custom loadouts/locked perks/ordanance
-More exotic weapons/less rifles,pistols, and machine guns
-More stable/better looking splitscreen
-Make sure guests can play too!
-Bring back Firefight and build on it, similar to Gears 3
 

MAX PAYMENT

Member
To me, halo campaigns are all about the scale.
Give us huge battle spaces with tons of vehicles and soldiers on screen. There should be battles the size and scale of 64 player battlefield during the campaign.
 
K

kittens

Unconfirmed Member
I will admit that my last line sounded dickish but I really do want all of those things in Halo, which is something Halo will never have, which is why I said what I said, but I assure you I wasn't trolling.
This is like saying you don't like Mario cause you run, jump, and mushrooms make you big. You're talking about some of the fundamentals of Halo.

-Bring back Firefight and build on it, similar to Gears 3
I want that to happen so bad.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
SP:
- epic battles. scarabs and war sphinxes.
- a return to big, open stages, in addition to awesomely designed interior ones (which i think halo 4 did quite well with).
- good vehicle stages, particularly warthog ones.
- flood return but with an emphasis on halo ce style "3 way battles" with a few horror style levels too. like the library. dark. up close. spooky. but not repetitive.
- gravemind!
- risks with overall game design. ODST's hub world. halo 2's narrative. something like these.

MP:
- no plasma pistol or boltshot in loadouts. (i'm ok with loadouts otherwise)
- remove sticky det, return pro pipe.
- set weapon timers and spawning. infinity settings can stay in their own playlist if need be.
- no instant respawn.
- remove CAMO as an armor ability. further nerf jetpack. return sprint as an armor ability. i'm ok with the ideas of armor abilities, but they need to be things that arent super useful and cant be remotely spammed. longer recharge times for all would be fine with me too.
- camo and overshield as map specific pick ups.
- remove all "not-perks".
- more spartan customization. how about a forza style emblem and skin creator?
- properly balanced rifles ala halo 4 weapon update with a bigger penalty on 3x weapons.
- no secondary selection for loadouts. everyone gets a pistol. beef it up from halo 4. make it an awesome weapon for the highly skilled.
- tweaked vehicle physics. they should be easy to keep upright but still have underlying physics that make them fun. i want them to catch air. i want them to get launched again by explosives.
- greatly reduce damage done to vehicles by standard weapons. a team of DMR users shouldnt be able to take out a vehicle (they should be able to skillfully shoot passengers/drivers though).
- remove spartan laser. bring back plasma launcher as the main anti-vehicle weapon.
- revamped forge with terrain editing.
- customs browser. limit all forge maps to this.
- return team killing, but better punish betrayals.
- keep JiP, but improve it. there are a lot of times in 4 that matches start greatly out of balance, sometimes with JiP failing to ever correct the situation.

Co-op:
- ditch spartan-ops. wasnt all that successful IMO.
- bring back ODST style firefight where survival isnt easy and weapons arent unlimited.
 
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