・A Dark Room: I played right after the other ASCI-based game (Candy something?) and the added layer of depth took me by surprise. Originally dark and foreboding, the game shot off into a rather unexpected direction, but was still fun to click back to while at work. I can't help but feel that the game is almost too big as I ultimately just lost interest with its overly stringent inventory restrictions. Was cool to see how people are pushing the boundaries of technology though.
・Card Hunter: Oh, how do I love thee. Card Hunter is still in its BETA but it is SOGOOD.gif. Barring any future, outrageous monetization decisions, this game will probably become a regular part of my daily routine. I haven't touched MP yet, but SP pushes all the right buttons. It's probably not for everyone, but if you like card games, tactical, turn-based games, or tabletop role-playing games - you should give it a try. Probably the best game I've played this month.
・Defender's Quest: DQ is probably the best, straight-up Tower Defense game I've played in a while. Seems like this past year or so, having your game be "tower defense" like is the new, hip thing (that and rogue-likes.) DQ is the developer's love letter to the old-fashioned, restart-until-you-perfect-the-stage, TD goodness. Unfortunately, it has to go up against Card Hunter for top spot and it just misses the mark. Still a very solid entry and I recommend it to TD enthusiasts and even TD noobs alike.
・Evilot: A 2D, lane-style Tower Defense game, Evilot has the same quirky charm and tongue-in-cheek humor as the massively popular Plants vs. Zombies. The ability to combine your units (towers) into stronger, more durable units brings an extra layer of depth to the table. As much as I want to recommend this game, it needs a lot of tuning and I'm not convinced that the Triple Town-like fusion system is really compatible with the TD genre. Questionable enemy types, wonky unit balancing, and a lack of cohesion between game mechanics holds this game back. I think it has potential, but needs a bit more polish before it gets my vote.
・Knights of Pen and Paper (vanilla): I played this on my Nexus a few months ago and enjoyed it. Like Card Hunter, it captures the geeky love affair I have with the tabletop RPG sessions that dominated my free time in my youth. The aesthetics, mechanics, heck pretty much everything in the game, meshes together really well and its focus on P&P RPGs is razor sharp. It's not perfect. There is a lot of grinding and repetitiveness in the game, but I think it's worth the price of admission if only to laugh over your ridiculous party of adventurers and toss a few dice.
・Sang Froid: I'm going to recommend this title, even though I haven't played it yet because of Toma's 4-vote minimum policy. Having said that, I have bought the game and am just looking for some free time to sink into it. What sold me on the premise was Total Biscuit's
WTF is SangFroid video. Yet another DEFENSE style game, SF manages to combine a late 19th/20th century setting, with Canadian lumberjacks and werewolves - a first in my 30-something years of gaming. It looks like there's a ton of jank here, but the premise is just so over the top, you can't help but be interested in it. If you like maple syrup, Fargo, lumberjacks, flannel, or werewolves - you should probably check out TB's video posted above.
・Scrolls: Scrolls, scrolls, scrolls. You're not a BAD game, you just don't have that *something* that really makes games shine yet. A collectible card game mashed with a King's Bounty / HoMM-like tactical combat game, the game just doesn't resonate with me on any level. The art needs more polish, the cards / mechanics are not that interesting, and the balance between units needs work. The game has potential, but I quickly lost interest and wish I'd put the $20 or so dollars I'd spent on this game on something else.
・Will Love Tear Us Apart: I wouldn't have played this game if I hadn't had seen Toma's posts about it. Naturally curious I jumped in and played through the 3 endings in about an hour. WLTUA is only a game in the loosest sense of the word. A tale of doomed relationships, loss, and the choices we face afterwards - the developer's message is lost behind obtuse, and vague play mechanics. You'll soon stop contemplating love and move on to "well, what is it that the creator wants me to do?" When you contemplate the medium more than the message, it's usually a sign that the experience is flawed. I don't regret my time with WLTUA but I wouldn't recommend it to well, anyone.
I still have a few more games I want to play this month, so I may update this post at a later date. If I don't change anything by August, please consider this list final.