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Indie Games [July] Now Voting - Post 874!

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
ahh thx again...

it seems there has been 2 updates recently, was this recently this recommended holding off?

also they said the price will increase as the game develops

1-2 weeks ago, so I dont think they added a significant amount of gameplay in the meantime. I heard that there is a very good chance that this game ends up being very good, but if you decide to buy it now, you should probably consider it an investment in a game that you wont play in a somewhat finished state content wise for another 3-6 months.
 

Wok

Member
  • Chess the Gathering: I have only played this game once with Toma, but I could feel it is a promising multiplayer game: the graphics are okay, the rules are fun and innovative, which makes the game easier and more dynamic than chess (at least for beginners).
  • Scrolls: a mix of Heroes III and Magic the Gathering. I have already spent a long time with this game. It allows micro-transactions, but the game is not free-to-play: you can earn gold very quickly by playing against other human players, and there are very few things which you can purchase, so it is more acceptable than the usual F2P games in my opinion.
  • SpyParty: yet another very interesting take at the duel. Do you think you are smart? Do you think you are lucky? Do you think you have a sixth sense? Try this game and you will learn your true value.
  • Super Splatters: a decent arcade game with a lot more depth than expected. There is a nice replay system called Spatters TV. The game feels a bit repetitive though.

Up for the new page.

You really should try the free Survivor Squad demo if you havent yet. And Trap me if you like tricky puzzle games.

Thanks for the suggestions.
 

Chess the Gathering
Cloud Face
Defenders Quest
Magrunner
On the Rain-Slick Precipice of Darkness 4
Super Splatters
Gods Will Be Watching
Inverto
Futuridium EP

I'll edit this post to add descriptions and further entries throughout this final week.
 
Already vote time, this month passed so fast and I haven't played half of the games... Time for a game's marathon!
I will nominate my votes around the weekend.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Since I am done with the current thread games, I'll take a look at some of the Indies I grabbed during the past Steam sale.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Wow. 1000 Amps is a marvellous little thing. Stealing the description from someone else:
tyezAe9.jpg

1000 Amps is a greyscale indie puzzle/platformer in which you play as Plug, a little dude who lights up whatever he touches. Your goal is to restore power to the Amp-Tree-System, a now darkened labyrinth of over 150 compartments, & defeat the intruder.

Every room contains light nodes & activating them all will light that room up permanently. A battery meter which fills based on % of nodes activated is also present for each room & determines how high you can jump there. You will have to work your way to the special powerup & story rooms. Powerups include click to warp, increased touch radius, node radar, double jump & being able to destroy creatures that eat light.

I wasnt quite in the mood for it on my first try, but this game is pretty cool due to its non linear approach that just lets you explore, unintrusive puzzles, some smart puzzle designs and a metroidvania progression where you find skills to progress in other parts of the dungeon. Found quite a few rooms I would need to backtrack too, so there are plenty of incentives to go exploring. The sound design is a bit of a missed opportunity since I think a subtle ambient soundtrack would have been rather fitting, but there is at least the sound coming from making the rooms light up, which works rather well in itself.

Cant think of any other puzzle metroidvania style game, so thumbs up on this one. Marvellous little game if you dont expect any world changing experience. Highly recommended pickup during a sale. 2012 release, will probably include it in next months thread.
 

Platy

Member
Towerfall was last month ?

Or it includes only pc releases ?

Only played Knights of Pen and Paper, Odallus and Spy Party =/
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Towerfall was last month ?

Or it includes only pc releases ?

Only played Knights of Pen and Paper, Odallus and Spy Party =/

OP and therefore voting is PC, yeah. And if you havent played many games yet, you have 6 days or so to give a few of the recommended games a few minutes time to try them. Here is my recommendations list:
http://www.neogaf.com/forum/showpost.php?p=72518066&postcount=875

Its perfectly fine to try a game for 15-20 minutes for a general impression, but more people should really check out a broader variety of games. Some are even free or have free demos to check out. If I wouldnt do that, I'd have missed some games I thought I wouldnt particularly like, current example being Trap Me, which is a well done cool puzzle game.

Oh my damn, this looks mother fucking the shit. I see this and I just light up. I love it. I now must know more about this.

Just in case you dont know, (PWYW, at least) 1$ for the next 50 hours over here:
https://indiegamestand.com/
 

KuroNeeko

Member

・A Dark Room: I played right after the other ASCI-based game (Candy something?) and the added layer of depth took me by surprise. Originally dark and foreboding, the game shot off into a rather unexpected direction, but was still fun to click back to while at work. I can't help but feel that the game is almost too big as I ultimately just lost interest with its overly stringent inventory restrictions. Was cool to see how people are pushing the boundaries of technology though.

・Card Hunter: Oh, how do I love thee. Card Hunter is still in its BETA but it is SOGOOD.gif. Barring any future, outrageous monetization decisions, this game will probably become a regular part of my daily routine. I haven't touched MP yet, but SP pushes all the right buttons. It's probably not for everyone, but if you like card games, tactical, turn-based games, or tabletop role-playing games - you should give it a try. Probably the best game I've played this month.

・Defender's Quest: DQ is probably the best, straight-up Tower Defense game I've played in a while. Seems like this past year or so, having your game be "tower defense" like is the new, hip thing (that and rogue-likes.) DQ is the developer's love letter to the old-fashioned, restart-until-you-perfect-the-stage, TD goodness. Unfortunately, it has to go up against Card Hunter for top spot and it just misses the mark. Still a very solid entry and I recommend it to TD enthusiasts and even TD noobs alike.

・Evilot: A 2D, lane-style Tower Defense game, Evilot has the same quirky charm and tongue-in-cheek humor as the massively popular Plants vs. Zombies. The ability to combine your units (towers) into stronger, more durable units brings an extra layer of depth to the table. As much as I want to recommend this game, it needs a lot of tuning and I'm not convinced that the Triple Town-like fusion system is really compatible with the TD genre. Questionable enemy types, wonky unit balancing, and a lack of cohesion between game mechanics holds this game back. I think it has potential, but needs a bit more polish before it gets my vote.

・Knights of Pen and Paper (vanilla): I played this on my Nexus a few months ago and enjoyed it. Like Card Hunter, it captures the geeky love affair I have with the tabletop RPG sessions that dominated my free time in my youth. The aesthetics, mechanics, heck pretty much everything in the game, meshes together really well and its focus on P&P RPGs is razor sharp. It's not perfect. There is a lot of grinding and repetitiveness in the game, but I think it's worth the price of admission if only to laugh over your ridiculous party of adventurers and toss a few dice.

・Sang Froid: I'm going to recommend this title, even though I haven't played it yet because of Toma's 4-vote minimum policy. Having said that, I have bought the game and am just looking for some free time to sink into it. What sold me on the premise was Total Biscuit's WTF is SangFroid video. Yet another DEFENSE style game, SF manages to combine a late 19th/20th century setting, with Canadian lumberjacks and werewolves - a first in my 30-something years of gaming. It looks like there's a ton of jank here, but the premise is just so over the top, you can't help but be interested in it. If you like maple syrup, Fargo, lumberjacks, flannel, or werewolves - you should probably check out TB's video posted above.

・Scrolls: Scrolls, scrolls, scrolls. You're not a BAD game, you just don't have that *something* that really makes games shine yet. A collectible card game mashed with a King's Bounty / HoMM-like tactical combat game, the game just doesn't resonate with me on any level. The art needs more polish, the cards / mechanics are not that interesting, and the balance between units needs work. The game has potential, but I quickly lost interest and wish I'd put the $20 or so dollars I'd spent on this game on something else.

・Will Love Tear Us Apart: I wouldn't have played this game if I hadn't had seen Toma's posts about it. Naturally curious I jumped in and played through the 3 endings in about an hour. WLTUA is only a game in the loosest sense of the word. A tale of doomed relationships, loss, and the choices we face afterwards - the developer's message is lost behind obtuse, and vague play mechanics. You'll soon stop contemplating love and move on to "well, what is it that the creator wants me to do?" When you contemplate the medium more than the message, it's usually a sign that the experience is flawed. I don't regret my time with WLTUA but I wouldn't recommend it to well, anyone.

I still have a few more games I want to play this month, so I may update this post at a later date. If I don't change anything by August, please consider this list final.
 

SapientWolf

Trucker Sexologist
Gun Monkeys is on sale. $6 for two instead of $10 for 1.


You bring cubes back to your base to keep your power levels up, and if you run out that's game over. Taking out the other monkey pulls some of their power. There's local and online multiplayer support and a pretty amusing tutorial. Quote this post or drop me a PM if you're interested in a copy.

As an aside, giving monkeys weapons seems pretty irresponsible. I can't think of a single real life scenario where someone might say, "Wow, giving those monkeys guns was a brilliant idea."
 
Games greenlit yesterday

A Hat in Time 
Among the Sleep 
BROFORCE 
Centration 
Chasm 
Darkwood 
Deadly Premonition: The Director's Cut 
Divekick 
Operation Black Mesa 
Project Awakened 
Recruits 
Rekoil 
Shelter 
StarMade
Nice to see some indie games that were featured on previous monthly threads being greenlit.
 
Just found this game Teleglitch: Die More Edition (12.99)
http://store.steampowered.com/app/234390/

ss_bd1a3815944ee547fc6d81e922032fdf05771f41.1920x1080.jpg


ss_4d37ccb0ee0f1cfd8b4b38748701d1394b524148.1920x1080.jpg


ss_23d38b82cbf477941e0827ba09bb0afeda244193.1920x1080.jpg


Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Has anyone played?
 
Holy shit.....Project Awakened got Greenlit!!! I was pissed when the Kickstarter didn't get funded. That was like my most anticipated superpower game ever. I'm so happy the game is still alive and kicking
 
I can't believe I had never really heard of or cared about Spelunky.

I just learned it's procedurally generated game and then I read an awesome review of the XBLA version

Now this is what sold me:
There is a great degree of freedom in how players can approach each level. A trap becomes an opportunity to lure away enemies and a shop becomes a risky treasure trove through attempts to steal from shotgun-happy merchants. Rescuing a damsel in distress restores health at the end of a level, but more sinister players will discover that sacrificial altars can offer their own rewards.

Now that just sounds so cool. I think I read it's coming to Steam, right?
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Just found this game Teleglitch: Die More Edition (12.99)
http://store.steampowered.com/app/234390/



Has anyone played?

It's basically a top down action rogue like. You start off, kill enemies, find loot, kill more enemies and see how far you get. The game is certainly fun, though I am not sure I'd recommend it over some other stuff for that price. I'd probably say to wait for a 33 percent off deal if you aren't completely in love with the art style and concept.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Thanks, I went ahead and bought it



In case anyone is interested this is currently on sale. I ended up buying it as well

For anyone curious: I just read up on this and it seems people overall sem to like it but it's very very short with about 60-90 minutes of content. It's basically an episodic visual novel, which is also why it's cheaper than most other VNs.
 
I can already tell Kentucky Route Zero is really something special, and I've only just scratched the surface. I just finished Act 1. What first came as a surprise to me was that the character models are 3D and move in a seemingly 2D space. I guess I had seen very little game footage prior to playing this even though plenty of screenshots made think I knew what to expect.

Cardboard Computer definitely has an eye for audio/visual presentation. Their use of empty and/or black space is excellent in multiple sections as it create a sense of scale in one location and a greater feeling of isolation in another. There are a lot of cool transitions and visual tricks, which complimented by some moody tracks, make the game ooze with atmosphere and style in a way that I really loved.

Now traditional adventure games aren't really my thing. So hearing about the lack of puzzles and focus on the characters and atmosphere among other things really piqued my interest. The story is quite enigmatic so far, but there is a level of care put to setting up these characters and slowly unraveling their past while progressing forward that is very nice. The approach to dialogue choices was another surprise for me. While there is a main character that you follow, you seem to jump back and forth between him and other characters to choose dialogue choices at specific moments in a conversation. Combine that with another interesting design choice of slightly molding these characters through dialogue choices that the player can choose from. It's a bit hard to describe but intriguing nonetheless. I don't believe I've ever seen dialogue choices done in this way.

The more I played of Act 1, the more I became increasingly engrossed. I'm loving the visuals and minimalistic style with small, subtle bits of world building. The story is very intriguing right now. And it leaves off on such a strange cliffhanger that I'm eager to play more soon.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I can already tell Kentucky Route Zero is really something special, and I've only just scratched the surface. I just finished Act 1. What first came as a surprise to me was that the character models are 3D and move in a seemingly 2D space. I guess I had seen very little game footage prior to playing this even though plenty of screenshots made think I knew what to expect.

Cardboard Computer definitely has an eye for audio/visual presentation. Their use of empty and/or black space is excellent in multiple sections as it create a sense of scale in one location and a greater feeling of isolation in another. There are a lot of cool transitions and visual tricks, which complimented by some moody tracks, make the game ooze with atmosphere and style in a way that I really loved.

Now traditional adventure games aren't really my thing. So hearing about the lack of puzzles and focus on the characters and atmosphere among other things really piqued my interest. The story is quite enigmatic so far, but there is a level of care put to setting up these characters and slowly unraveling their past while progressing forward that is very nice. The approach to dialogue choices was another surprise for me. While there is a main character that you follow, you seem to jump back and forth between him and other characters to choose dialogue choices at specific moments in a conversation. Combine that with another interesting design choice of slightly molding these characters through dialogue choices that the player can choose from. It's a bit hard to describe but intriguing nonetheless. I don't believe I've ever seen dialogue choices done in this way.

The more I played of Act 1, the more I became increasingly engrossed. I'm loving the visuals and minimalistic style with small, subtle bits of world building. The story is very intriguing right now. And it leaves off on such a strange cliffhanger that I'm eager to play more soon.

Yeah, its a fantastic game. I am also a bit surprised this game is actually as well received as it is, considering it dibs more into the art games category than actual adventure games or games in general. They really hit the mark with KRZ.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Making some good progress in 1000 amps:
oGJY3Ur.png


Definitely very rewarding to find more skills that open up some new paths and to learn how the puzzles can be solved.
 
You want to be a little careful with 1000 Amps, I had some real issues with it deleting my save. You might want to back em up although I can't remember where it puts them. Other then that I remember really enjoying it though.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
You want to be a little careful with 1000 Amps, I had some real issues with it deleting my save. You might want to back em up although I can't remember where it puts them. Other then that I remember really enjoying it though.

Happened just randomly? The savegames are in the main folder, made a backup just to be on the safe side. Thanks for the heads up.
 
Happened just randomly? The savegames are in the main folder, made a backup just to be on the safe side.

Totally randomly, although I don't think they used to store the files in the main folder so I wonder if they have patched that in sometime in the last year. Hopefully no one else will get this issue.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Totally randomly, although I don't think they used to store the files in the main folder so I wonder if they have patched that in sometime in the last year. Hopefully no one else will get this issue.

Yeah, maybe the issue is already patched. We'll see how it works for me I guess. But really nice to see that the game makes me actually want to finish it. Fun game.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Heads up, new bundle on Indie Royale
http://www.indieroyale.com

INDIE GAMER CHICK BUNDLE (current minimum - $4.29)

Dead Pixels
Chester
Antipole
LaserCat
Smooth Operators: Call Center Chaos
Little Racers STREET
SpyLeaks
Orbitron: Revolution

Bundle trailer:
http://www.youtube.com/watch?v=1VAI6vX8zOY

I wouldn't be doing my job if I didn't say 'hey, you should get that bundle for Chester.' This is coming from a slight place of bias because I followed its development, but I think it is a real interesting platformer which lets you on the fly change what kind of game it is by swapping between multiple characters that all play fairly differently and world styles. Also there is a metric ton of content in there is you want to get in deep.
 
I can't believe I had never really heard of or cared about Spelunky.

I just learned it's procedurally generated game and then I read an awesome review of the XBLA version

Now this is what sold me:


Now that just sounds so cool. I think I read it's coming to Steam, right?

Yes it's coming to steam, if you want to get the feel of the game you can look for the original PC releas it's freeware.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I wouldn't be doing my job if I didn't say 'hey, you should get that bundle for Chester.' This is coming from a slight place of bias because I followed its development, but I think it is a real interesting platformer which lets you on the fly change what kind of game it is by swapping between multiple characters that all play fairly differently and world styles. Also there is a metric ton of content in there is you want to get in deep.

Played any of the others as well?
I might include these games next month, so go grab the bundle guys :p
 
Played any of the others as well?
I might include these games next month, so go grab the bundle guys :p

A few,

LaserCat: Pretty fun, has a vibe of that kinda open world platformer that was more popular on consoles in the 80s combined with slighty more modern controls. Simple but enjoyable.
Dead Pixels: Kinda interesting, but sorta stuck between trying to be a survival sim and a fast paced arcade shooter. I found it ended up being too slow and plodding for an arcade game but too much ammo and bullet spongy enemies for a more precise survival simulation. Ends up failing as both. I do still like how it looks despite (or perhaps because) being a Mega Man knockoff
Little Street Racers: Controls too loosely for my liking.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
And another bundle, Groupees:
http://groupees.com/arpg

They Breathe
Ben There, Dan That! and Time Gentlemen, Please!
Vox
Aztaka
Reef Shot
Rune Classic
Pickers

Reef Shot got some good user reviews. I like me some Photo games, so I'll grab that I think instead of the usual 10$ price.
 
I can't praise Ben There, Dan That! and Time Gentlemen, Please! enough if anyone is interested in that Groupees bundle. Both are fantastic adventure games that are unbelievably dense with unique dialog. I think virtually every combination of items with everything else has a unique joke attached to it.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Anyone who plans on playing it/giving some impressions want an Aztaka Desura key? Its a 2D sidescrolling Diablo-lite action game.
 

Tak3n

Banned
any you guys been watching 7 Days to Die, it had the potential to be huge, it is almost like they took all the beat aspects of a zombie game and built this one...

http://steamcommunity.com/sharedfiles/filedetails/?id=160808204

You can get access to the Alpha by backing their Kick starter, I did the $25 Beta one as I prefer a more stable game...

it reminds me of a 3D dont starve but with zombies, you have to spend the day resource hunting (as the zombies are weak during day) to survive the night by buiding a house...

Looks very good
 
any you guys been watching 7 Days to Die, it had the potential to be huge, it is almost like they took all the beat aspects of a zombie game and built this one...

http://steamcommunity.com/sharedfiles/filedetails/?id=160808204

You can get access to the Alpha by backing their Kick starter, I did the $25 Beta one as I prefer a more stable game...

it reminds me of a 3D dont starve but with zombies, you have to spend the day resource hunting (as the zombies are weak during day) to survive the night by buiding a house...

Looks very good
Thanks for the link, voted! Definitely my kind of game
 
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