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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

Warablo

Member
Are people reading this wrong or am I? 512 mb RAM was planned for the OS when they only had 4 GB of RAM. Not 512 mb for games.
 

XeNoN89

Banned
Something doesn't seem right about this. There's no way they could have an OS using this much resources when the upgrade to 8GB of ram was done at the very last minute before the PS4 announcement.
 
One thing I see happening here is it seems people are saying the OS, meaning the full suite of software, with live recording/streaming, chat, etc etc takes 3.5 gbs, and then asking why the fuck an OS could take that much, asking like we are just talking about the kernel aspect.
Just because a program is built for ps4 doesnt mean its memory free, and that goes double for the gaikai implementation.
 

Ty4on

Member
so..uhh...good thing they doubled the amount of ram, otherwise we'd be looking at a console with 0.5 GB of ram for games and 3,5 GB for OS !!!! :p

I was thinking the same thing :p

What the hell are they doing in the OS that needs 3+ GB RAM? Is it mostly related to recording gameplay?
 

LiquidMetal14

hide your water-based mammals
This seems pretty backwards... there are a dozen reasons why Sony might do it, and I can't say I like any of them.

I hope it isn't true.

Name some. It's obvious that PS4 is built for multitasking. Like Vita and something like a PC. 5.5gb of memory will be more than enough for what devs need initially.
 

MercuryLS

Banned
This does indeed kinda suck, but if Sony want to go toe to toe with MS on multitasking features, they really have no choice. It would be cool to be able to bounce around games and apps seamlessly. They can always reduce the OS footprint over time, I hope they do.
 

Harp

Member
This would make a lot of sense coming off what Vita is dong in allocating resources for OS. Doesn't it use 512MB for game use and a separate 256mb for OS?

This would tie well into the up to 5.5 initially being available. I think this will shrink over time.

The multitasking on Vita is pretty fast for a dedicated handheld so if anything, this bodes well for the much more powerful PS4.

The Vita has 512 of main memory and 256 of video memory. It multitasks similar to a cell phone using suspended states. When you press the home button while running a game it reduces its memory footprint. This happens very fast as it should when you dont have to worry about accessing data from a disk drive.

Regardless of how much memory is being used at launch it will be reduced overtime. The ps4 and the xbox one are running basicly cell phone apps when it comes to media. Cant see how the memory imprint would be any larger then it is on a cell phone at most 200 megs
 
if i'm reading correctly, old 4GB kits had 512MB allocated for OS.

updates comes, kits up to 8GB but allocated memory for OS goes from 512MB to 3.5GB.

what could possibly justify such jump?
 

calder

Member
I don't really care if the OS has less features or takes a few extra seconds to load. There's nothing they're going to add to it that makes it worth taking up that much space. You don't go around screaming "games, games, games" and then allocate nearly half of your RAM to your OS.

Total agreement.

Just a very odd thing, with the usual "if true" caveat being more important than usual based on the sheer oddness of this report. It just seems strange to use *so much* RAM for the OS after spending so much money on the extra, faster RAM.

I sorta thought the OS would end up taking like 2G myself, based on idle speculation and nothing else. For it to actually be 3.5 gigs out of 8 is just baffling.
 

harSon

Banned
It was never an issue when Microsoft announced it, and it's not an issue now IMO. As long as they use it effectively to craft a cohesive content rich OS experience.
 

spwolf

Member
Wasting DDR3 is not the same as wasting GDDR5, dissapointed that Sony did not focused those resources for games. This seems out of line from what they were placing the PS4 to be.

I'm tempted to switch now..

it also records only 7 minutes of gameplay... better switch right now!
 

Minigo

Member
time to choose, 7GB for games and a slow-ass stuttering interface or 4.5GB for games and a fast, responsive always snappy interface.
 

quickwhips

Member
For People going crazy here is how it probably was we have 4GB of GDDR5 with .5-1GB reserved for os. So that left you with 3.5 or 3 GBs. Sony finds it cheaper to upgrade to 8 so now they are like we can give devs 1-.15 more GB and still have a killer OS.

.5 game people crazy.
 

Hydrargyrus

Member
So

- Xbox One: 8GB DDR3 - 3 for three OS and 5 for games
- PS4: 8GB GDDR5 - 3'5 for one OS and 4'5 for games

What the hell is going on whith Sony??
 

Salaadin

Member
Damn. WHy does the OS need so much?
I hope its at least capable because of it.


So this is Eurogamers thing from last night? Werent they waiting for Sony to comment? Did they not get that comment yet?

Also, when the PS4 was only going to have 4GBs of RAM, doesnt that mean that games would only be able to access 512MB? That seems very low. Practically unbelievable.
 

glenn8

Banned
Who gives a fuck how good the OS is? Jesus christ with 3.5 Gigs of RAM reserved for the OS I should be able to alt tab out of a game, open Chrome wiht approximately 200 tabs, have skype call where I'm hosting 5 people, AND be rocking linux in VM. I'm betting this console OS won't be able to do that, so why the fuck does it need 3.5 gigs of RAM?

3 Games running in the background, Firefox has 500 tabs open, with each streaming 4k movies, skype is communicating with skynet via video chat and im running this all on a windows 7 with a VM running Windows 7 running minecraft.

Still have 11gb from 12gb left.

Maybe they took the Windows 8 route, we all know windows 8 is pure evil
 
It was never an issue when Microsoft announced it, and it's not an issue now IMO. As long as they use it effectively to craft a cohesive content rich OS experience.

Yes because what matters is to have a PC in your living room. This multi tasking bs is seriously going to extremes.
 
I'm going to be honest. I'm already getting a Battlefield 4 game on this console that is going to have 64 player multiplayer and runs at 1080p and targeted at 60 frames/sec, that's all I wanted on my next gen system. I'm sure as time goes on the OS memory footprint will shrink just like it did last generation and it will be fine. If developers end up getting to use 6 gigs of ram for games that seems like plenty.
 

Facundo_Lopez

Neo Member
.


Can someone explain how this makes any sense?

basically, before upgrading the RAM to 8Gb, the devs were only using .5Gb for their games? clearly, this article is a joke.

if Killzone:SF was using 3.5Gb of RAM before the upgrade, clearly the OS is not using much more than 1Gb of RAM.
 

Espada

Member
Wow, that just confirms my PC upgrades for next year instead of a PS4. You have 8 gigs of memory to use and you blow 3.5 of it on a UI? Just how incompetent is Sony at OS design? Does anyone know how much full fledged operating systems like Windows reserve?

If you think about it, it also means Jonathan Blow was lying.
 
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