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I don't really understand the point of SmartMatch. Matchmaking takes like 30 seconds; I barely have time to piss as it is.
Depends on the game though.
I don't really understand the point of SmartMatch. Matchmaking takes like 30 seconds; I barely have time to piss as it is.
This is one of the reasons all my day one purchases will be digital.They've definitely said you can still do this with downloaded games. The only thing I'm not sure of is if you can switch from a disc game to a downloaded game.
This is mostly my experience too, but I've had times when Halo 4 would take a couple of minutes or more. But in each case I'm in a lobby with friends so we're all shooting the shit anyway, topping off our beverages, whatever. In this case I can only see snapping to the browser to look something up being useful, but its hard to say without having the chance to get used to it.I don't really understand the point of SmartMatch. Matchmaking takes like 30 seconds; I barely have time to piss as it is.
Gonna be really interesting to see how the reputation system works in the wild. Because if it does, that would be a pretty amazing feat.
More so if its fully automated. As far as I know, when I report someone on 360 there's a team of people that need to investigate every case.
I don't really understand the point of SmartMatch. Matchmaking takes like 30 seconds; I barely have time to piss as it is.
Can someone source this? I keep seeing people saying it but I haven't seen it in any articles. I was always under the impression that the console can only keep one game in it's "current state" suspension while it does other OS/TV tasks, but didn't think you were able to jump back and forth between multiple games.
I don't really understand the point of SmartMatch. Matchmaking takes like 30 seconds; I barely have time to piss as it is.
I don't really understand the point of SmartMatch. Matchmaking takes like 30 seconds; I barely have time to piss as it is.
Goto major nelsons blog and scroll down to his "matchmaking on Xbox one with smart match" article. 2nd section titled "frees up time". Specifically mentions it in there.
I'm on my phone or I'd find a link.
While Xbox Live is matchmaking, youre untethered and free to do what you want, like watch TV or check out your favorite website or apps while waiting for your next game. If youre playing digital games, you can even play one game while Smart Match prepares a second. This freedom to break out of waiting in lobbies and do whatever you want is what separates Xbox One from systems that dont have a way to instantly switch between tasks.
Done right, you probably still need a small QC staff to handle a representative sample of cases, but there's a lot of reason to think that you can do community-enforced reputation pretty well. League of Legends is a pretty good real example, where a lot of bans are essentially handed out by the community (this would be a binary reputation system). I've heard that TF2 does something similar. A sufficiently terrible median player can screw up a purely community-based system, but a very small number of players and raters who are deemed to be decent can give a Bayesian system the starting point it needs to work even if most players' feedback is unreliable.
Edit: The main problem facing actual implementations is that the people running the system often have an incentive not to do a very good job. You don't want to ban all people who should be banned if those same people are potential customers next time around.
matchmaking can be fast. But it depends on player counts and how "good" you want the match to be. If you now have to wait longer, but can do other things in the interim, and get better matches, it seems like a total win.
I think this is a pretty wrong interpretation. It basically means what it says - you don't have to have the console sit and wait and matchmake. The console can now do other things while a game is matchmaking, so you don't have to wait staring at the matchmaking screen. This is pretty friggin' rad. I can't tell you the amount of times I just gave up and ended up closing out the game altogether and sometimes even the console itself.
Now if I can do other things I want to do on Xbox One while it's happening, then it doesn't matter how long it takes for the game to matchmake because I'll be occupied by something I enjoy doing.
Now Smart Match sounds fucking AWESOME, that is a really great feature. Whenever I get a One it's nice to know that'll be there.
But what are you going to do instead? I mean, matchmaking isn't going to suddenly take enough time that it makes sense for you to watch a sitcom or something, so really they're just hyping the fact that the console is better at multitasking and letting you put the game in the background while you browse the web, set up a skype call, watch TV, etc, right?
I guess I'm not sure how else to interpret it. Based on my understanding, the console isn't going to be powerful enough to run two games simultaneously, so you won't be able to, say, switch into Assassin's Creed's single-player campaign while the console is matchmaking a Halo game for you, right?
But how long are we expecting match making to take if we have time to watch a movie while we wait?
This stuff should be near instantaneous right?
Can someone source this? I keep seeing people saying it but I haven't seen it in any articles. I was always under the impression that the console can only keep one game in it's "current state" suspension while it does other OS/TV tasks, but didn't think you were able to jump back and forth between multiple games.
Who is to say it is going to be a bad match just because it has taken longer? Outside of FPS titles like CoD or BF, the queue system can be quite long and annoying. Especially with lobby systems that you requires everyone to load in and be ready.I just think if it take longer than 30 to 40 seconds to find a game, chances are it will be a terrible game ( ping, player levels, not to your liking settings)
In 30 seconds, what can you really do on the console?
Currently when I do choose quick join in games ( hardly ever, since most games have server browsers on the PC) I just go get a drink of water or something and when I get back, it is already in a game.
Just force all devs to have a server browser with filters, MUCH better idea personally.
The other side of the match making ( finding better games) I do think is cool but again something games like BF and COD already do more or less ( same rank players, good ping) don't see how it can be improved but looking forward to see it happen.
The better rating of players is a brilliant idea and having such idiots online be separated ( so you don't join server with shitty rated people) is great to see and a worthwhile addition, I assume this is what the better match making will be doing too when it is match making.
crazygambit said:But how long are we expecting match making to take if we have time to watch a movie while we wait?
This stuff should be near instantaneous right?
My only issue with the feedback system is that it is currently a failure. Last time I checked I had a 56% feedback rating on XBL with most of the negatives saying I was docked points for "cursing" or "unsportsman-like conduct." I rarely curse while playing and I assume the "unsportsman-like" behavior was because the other team did not like getting dominated in Halo or CoD.
It seems like nobody uses the option that says do not pair me with this person due to the skill level gap. Instead, most players choose the "this guy was a cheating ass" option. I am unsure of how to resolve this without some sort of option for the person receiving the negative feedback to contest what the other players are saying. The last thing I want is to wind up in a pool of players who really are the bottom of the XBL food chain that use hacks, swear like sailors, or are just poor sports. If this system works the way they say it will, that is what will happen to people like me who receive negative feedback for no good reason.
The best scenario I can think of is if the feedback system works than hopefully an equal amount of good players will wind up in the same pool to balance out the rejects.
That is all assuming that it works as advertised/intended.You don't need to watch an entire movie. You can choose to simply watch a slice of a TV show while you wait. Or utilize one of the many other non-gaming Xbox One features while it is going on. And I think this is a "just in case", they're making an argument that shit happens, and in the event shit DOES happen, you now have something to do when it's going on. When Gears of War 2 first came out sometimes I waited thirty minutes or more before I was matched with anyone. Was fucking insane. Now I don't have to get frustrated at moments like that.
I don't think it can run two games, no. But there are plenty of things the XBO can do that are not related to games which you can quite clearly participate in while you're waiting. Hell, I bet you can browse the internet on your Xbox One while you wait for the game to matchmaking, and I think you can agree with the internet there is limitless short entertainment possibilities.
But even without an internet browser that works with Smart Match, I can, say, watch five minutes of a show and then have it pause when the game is ready again. This way, no down time ever. Always constantly doing something you enjoy.
Frankly, I'm shocked anyone can find something negative to say about this. This is an unbelievably cool and utilitarian feature. And if I have trouble finding something negative to say about it...
Will be good for Arcade games that have much smaller communities. He'll I'd wait 15 minutes to play against someone in Robotron back in the day. Now I can do other stuff instead of staring at the searching icon.But how long are we expecting match making to take if we have time to watch a movie while we wait?
This stuff should be near instantaneous right?
You don't need to watch an entire movie. You can choose to simply watch a slice of a TV show while you wait. Or utilize one of the many other non-gaming Xbox One features while it is going on. And I think this is a "just in case", they're making an argument that shit happens, and in the event shit DOES happen, you now have something to do when it's going on. When Gears of War 2 first came out sometimes I waited thirty minutes or more before I was matched with anyone. Was fucking insane. Now I don't have to get frustrated at moments like that.
I don't think it can run two games, no.
That is all assuming that it works as advertised/intended.
That is all assuming that it works as advertised/intended.
I thought one of MS' PR team said you could play another game while waiting for a match to be found? If I die early on in a round based objective match with no respawns I could see popping into another game while I wait for the next round to start.
I don't think the Xbox One or the PS4 has multitasking between games, at least as far as I know but maybe someone can prove me wrong.I thought one of MS' PR team said you could play another game while waiting for a match to be found? If I die early on in a round based objective match with no respawns I could see popping into another game while I wait for the next round to start.
Server browsers don't really fix the problem if the game isn't popular or if the settings you want aren't popular. I play Chivalry but when I look at the server browser organized by ping the vast majority of servers seem to be TD/FFA, while the Objective servers are full. This means that if I want to play Chivalry then I probably have to play a mode I don't want to, which in turn creates a feedback loop where it appears that those modes are more popular, leading to more of those servers, etc.Just force all devs to have a server browser with filters, MUCH better idea personally.
Who is to say it is going to be a bad match just because it has taken longer? Outside of FPS titles like CoD or BF, the queue system can be quite long and annoying. Especially with lobby systems that you requires everyone to load in and be ready.
Honestly, the idea that I can just queue up for one game while playing another is awesome. It may not be a nice feature for you, but for others this could be a breaking point.
Server browsers don't really fix the problem if the game isn't popular or if the settings you want aren't popular. I play Chivalry but when I look at the server browser organized by ping the vast majority of servers seem to be TD/FFA, while the Objective servers are full. This means that if I want to play Chivalry then I probably have to play a mode I don't want to, which in turn creates a feedback loop where it appears that those modes are more popular, leading to more of those servers, etc.
One thing that matchmaking (theoretically) does well is obfuscate trends.
I could almost see a cottage industry of small indie games pop up that are "during matchmaking" compatible. Games that can be played in really small bursts like Super Meat Boy or Pac-Man CE.
If it's possible to play any downloaded game, even better, but if there were just certain games that could be played only using the OS-allocated side of the RAM pool, that could be awesome. It would basically be a way to get around Namco's game-during-loading-screens patent, since you'd be launching a separate game.