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Lightning Returns Gamescom trailer

Have they explained the time limit thing yet? You start with 7 days left to save the world and can extend that to up to 13 days. Right, I get that. But that means you can keep extending it (13 is the maximum number of days you can have left, but as it lowers you can keep extending it to 13)? Or once you hit 13 days you just stop getting Eradia/you lose the ability to give Eradia to Hope?

If it's the first (which makes more sense) there's nothing really to worry about. You'll never run out of time unless you want.

Anyone?
 
Dialog is just as awful as expected and having any non-Snow returning party member wearing the same clothes manages to be even more lazy than how Tales of Symphonia 2 handled things considering this is the second game where they did not get wardrobe changes.

At least we're actually seeing more maps, and the framerate, while inconsistent, is at least a bit better than the shitshow in other trailers. But given the short development cycle, I am really, really wondering about how much content the game will have.



I'll let slide for now the issue of why you/Perfo/etc simply can't just ignore the enigmatic "haters," but is any negative discussion on the game somehow hampering your anticipation for the game to the point where you have to bring it up in every LR topic?

What I mean is that the game keeps getting bigger and more varied and people still use the same statements that they won't be buying this because of -insert some compliant about the latest trailer -
 
You can extend it to run for a total of 13 days and no more, from my understanding.


But Majoras Mask and everything, there might be something in there to stop the game ending. Or maybe not.

My understanding is that you can keep extending it, possibly indefinitely, but you can't have more than 13 days at any one time.

It's a little murky, though.

They did supposedly confirm New Game+.
 
So is Vanille the only one they haven't show so far?

You've already seen her...
she's going to look exactly the same as before anyway. Probably saving someone for TGS I guess.


Rygdea got shafted :\ the only one I want to return. see his cool design, it helps he didn't have much of screen time too, best FF13 character in my mind.

Rydgea_TCG.png

XIII-2 had so many things on how not to make a sequel. With the exception of certain aspects of the game, it was one of the examples on why modern game design/sequels are so freaking broken.

I'm not sure what FF13-2 had to do with modern game design/sequels. Which modern game sequel is so far away and detached from the original game in story and even visual design that 13-2 was? If anything it was the opposite of modern sequels in a bad way. All the content in the game was throughly mediocre in perspective, the little there was and it overall less and worse of the same, yeah there were mediocre side quests what else it had over the original? nothing, FF13 tubes were more interesting in perspective that 13-2 levels..

Modern sequels usually go with the "more of the same mindset" and keep themes and personality of the game consistent overall, maybe too similar even for some people that get too boring in some case, but graphics are better, it's bigger etc. 13-2 wasn't that at all. They didn't improve on the original. Combat system is worse, game looks worse, encounters are worse, less playable characters, no unique looking weapons, less content, less bosses, hardly any new monsters etc etc. Some people are too kind about that game around here. It is just a very bad game in pretty much all aspects. Square Enix mindset of direct FF sequels so far is nothing like how rest of the industry makes franchises and trilogies at all. I'm not arguing that those modern sequels don't have problems but FF13-2 problems aren't related to any of that. It's just a bad game.

With that said, If you set aside how even more detached and far away this one looks like from the original, I think at least from the footage we've seen and what was said they've put more effort here than when making 13-2.
- Like how the combat system is altered could make for more interesting game, because it's somewhat new. we'll see.
- Game looks not good but at least it looks mostly 'new' so far. I mean the environment, we'll see how their open world map really is, it's their first attempt after all, I'm not expecting anything amazing right now but could be fun still.
- Seems like there is at least a number of new monsters and different looking weapons not just palette swaps, though they don't look any good.

I guess it's progress.
 
What I mean is that the game keeps getting bigger and more varied

Somewhat, save for one area in the trailer, a lot of them look about as closed off as like a 'Tales of' area, a lot of objects acting as walls and such. Not really seeing too much different from trailer to trailer to be honest. Like is the desert the only 'open' area in the game?

I have yet to see anything that would make me want to care for it having not liked XIII and having hated XIII-2, but I will still wait for actual hands-on on the final game to make a decision, but I expect it will be a lot smaller and more closed off than people anticipate. At least being able to move around and dodge/block in combat is a huge step up considering how badly the last two games needed it.
 
XIII-2 had so many things on how not to make a sequel. With the exception of certain aspects of the game, it was one of the examples on why modern game design/sequels are so freaking broken.

Can't say I had those problems with it. I've been replaying FFXIII and I simply think XIII-2 blows it away.
 
I'm looking forward to it. I enjoyed XIII despite it's flaws. I didn't think a sequel was necessary, but platinum'd XIII-2 (relatively quickly). Hopefully Lightning Returns wraps up the whole story.

And yes, there were loads of framerate problems in XIII-2 on PS3. It baffled me how reviewers seemed to not even mention that when it came out.
 
I'm looking forward to it. I enjoyed XIII despite it's flaws. I didn't think a sequel was necessary, but platinum'd XIII-2 (relatively quickly). Hopefully Lightning Returns wraps up the whole story.

And yes, there were loads of framerate problems in XIII-2 on PS3. It baffled me how reviewers seemed to not even mention that when it came out.

I didn't notice many framerate issues in XIII-2 on PS3 outside of that dark academia timezone.
 
This is how I foresee it realistically. The one large area in XIII wasn't exactly masterfully created either.

But you can find probably 6-9 entry points to ancient ruins(linear dungeons) after wandering around like a headless chicken.
 
Moogle Village!!! Awesome.

The environments look varied and vibrant.

The game is looking better and better with every trailer. I wasn't too convinced last December but now I am.
 
Rygdea did get shafted. Sucks.

Noel, Sazh, and Rygdea sequel is what I wanted.

What I mean is that the game keeps getting bigger and more varied and people still use the same statements that they won't be buying this because of -insert some compliant about the latest trailer -
The issue is that some of you (on both extremes) just have to let it go and let the argument rest. Concentrate on the game and constructively criticize, or discuss what you do like about it the game in a thoughtful and substantial manner without taking potshots at people who disagree with you (or calling them 'haters' like you did).

I never really wanted to openly say it, but it's honestly tiring to read every LR thread, even when I wasn't posting much on GAF in the first half of the year, and see the same people constantly at each other's throats arguing the same things ad nauseam. And it isn't just the game's detractors at fault, either. People who put things in a negative light really shouldn't diminish your excitement about the game at all. But at the same time, stuff like the fetishization posts really need to be toned down, just like I'd suggested in a previous thread for the sake of having these threads be taken more seriously from a gameplay perspective. And because some of that stuff was toned down in that thread, we actually had decent exchanges about gameplay for once. I truly like to see more of that.

People who say that the environments and framerate aren't to their liking are just as welcome as people who say the environments look good and that the framerate is better than it used to be (and it is, you have to admit that it does). People who say they don't like the story/characters are welcome to express their opinions just as much as people who don't like the story/characters are able to say how they feel. But this atmosphere of belittling others for their opinions and constantly bickering, posturing, and antagonizing should probably be toned down for the sake of creating better discussion. Every FF thread doesn't have to be this way.

People who posture and post falsities about the game (ie: using shipped numbers instead of true sales numbers, or exaggerate about what the game will bring to the genre/how it performs) are just as bad as people who insist that people who are excited about the game are wrong for liking it without making a substantial post about their perspective.

People are also certainly welcome to voice whether or not they're buying it based on the trailer they've just seen, too. I don't see that's wrong with that at all. "I'm not convinced enough yet", or "give me a demo and we'll see how it plays to see whether or not I buy it discounted" is perfectly acceptable reasoning towards the game.

----

ANYWAY. Adaren's right. The weapons have different animations and different animation times. Not to mention that it seems like every costume might serve a combat benefit in terms of timing and animations.

That was Locke's costume, right? I wonder if the costumes have certain weapons that they can equip and weapons that they can't. For Locke's case, it'd be daggers and swords. I guess if Lightning got a mage's costume, she'd probably only be limited to staves and rods (well, mostly rods because that's how this series usually goes in terms of classing stuff).
 
I'm not sure what FF13-2 had to do with modern game design/sequels. Which modern game sequel is so far away and detached from the original game in story and even visual design that 13-2 was? If anything it was the opposite of modern sequels in a bad way. All the content in the game was throughly mediocre in perspective, the little there was and it overall less and worse of the same, yeah there were mediocre side quests what else it had over the original? nothing, FF13 tubes were more interesting in perspective that 13-2 levels..

Modern sequels usually go with the "more of the same mindset" and keep themes and personality of the game consistent overall, maybe too similar even for some people that get too boring in some case, but graphics are better, it's bigger etc. 13-2 wasn't that at all. They didn't improve on the original. Combat system is worse, game looks worse, encounters are worse, less playable characters, no unique looking weapons, less content, less bosses, hardly any new monsters etc etc. Some people are too kind about that game around here. It is just a very bad game in pretty much all aspects. Square Enix mindset of direct FF sequels so far is nothing like how rest of the industry makes franchises and trilogies at all. I'm not arguing that those modern sequels don't have problems but FF13-2 problems aren't related to any of that. It's just a bad game.

With that said, If you set aside how even more detached and far away this one looks like from the original, I think at least from the footage we've seen and what was said they've put more effort here than when making 13-2.
- Like how the combat system is altered could make for more interesting game, because it's somewhat new. we'll see.
- Game looks not good but at least it looks mostly 'new' so far. I mean the environment, we'll see how their open world map really is, it's their first attempt after all, I'm not expecting anything amazing right now but could be fun still.
- Seems like there is at least a number of new monsters and different looking weapons not just palette swaps, though they don't look any good.

I guess it's progress.

I'm not talking about a sequel done properly. I'm talking about developers who see the need to create a sequel and put in half-baked mechanics and systems and dumb down the gameplay. We've seen numerous instances of this in the past two years alone. Look at Dead Space 3 and Dead Space 2. What made those games great is almost lost in the process. They toned down the difficulty for cheaper death sequences.

It's not a matter of being simply detached or inconsistent. XIII-2 in spirit is very alike to its predecessor and there's no doubt about it. Most sequels are also very much similar to its predecessors, hence sequel.

SE took everything that was actually good in the first game and completely trashed it. They made a sequel that checklisted many of the problems that existed in the first game and payed no attention to how the game would play after implementing it. It's tacking on gameplay and I've seen developers just add stuff for the sake of it being cool. What you're describing is a sequel well done in both design, thought, and execution. XIII-2 represents a sequel syndrome except done absolutely horribly. It's only highlighted because of how spectacularly crap it was.

Care to elaborate? XIII-2 was better in every aspect than XIII and it's one of the few examples of how to do a sequel.

XIII-2 had mini-games that didn't really mesh with the gameplay overall. It happened far too frequently and the difficulty ranged from terribly easy to stupidly hard. They were simply there because people complained the original didn't have them. The game was more open but still felt like a larger hallway with segmented places with a hub. The map designs and visuals most of the time lacked inspiration and felt horrible. The combat system was dumbed down to the point that the paradigm system didn't even matter anymore. The story was trashed to utter absurdity and convoluted bullshit. The side quests didn't feel all that meaningful. The dialogue choices are pure nonsennse and don't add anything to how the game plays or has meaningful repercussions.
 
On Rygdea:

According to the Fragments Before:

Some time later, Rygdea meets up with Snow, who is on a journey to find the missing Lightning. He asks Snow to do him the favor of locating the remnants of the disbanded PSICOM division on Pulse to see whether or not they are holding a grudge for being chased out of Cocoon and planning an armed reprisal, to which Snow agrees.
Then in Fragments After

When Snow returns to Palumpolum, Rygdea meets up with him and receives his news, before Snow departs on an airship, smuggling his fal'Cie companion Cactuar on board.

Despite not seeing him in XIII-2, he's still alive. Maybe he'll appear in someway.

He looks pretty bummed but screw him and Serah.
e828294491f3ce8cc67901c56aee2fb8.jpg
 
That was Locke's costume, right? I wonder if the costumes have certain weapons that they can equip and weapons that they can't. For Locke's case, it'd be daggers and swords.

from http://www.finalfantasy.net/

LIGHTNING_RETURNS_FFXIII_Aug_U.jpg


The Heartstealer outfit — a light and agile costume well suited to mobile attacks and evasion. Combine this garb with abilities involving movement for rapid and exciting action! Attacking motions will change depending on the weapon used. Armed with a rapier, Lightning attacks like a fast-moving fencer, with powerful thrusting strikes.
 
I didn't notice many framerate issues in XIII-2 on PS3 outside of that dark academia timezone.
Really? It was a very inconsistent framerate from my observations. Even cutscenes weren't running at a solid framerate. The only things that stayed smooth were battles.
 
fang continues to be the best part of FFXIII universe

soon we will be able to piece together the entire single CG they made for this game with all the snippets they showed
 
I quite liked this trailer, to be honest.

Story will make no sense, this is for sure after XIII-2, but Fang is back, and that is enough reason for me to play this game.

:D
 
I'm sure most of the framerate issues will be fixed. Back when they released XIII-2 trailers, the framerate wasn't so hot either but it was solid for the actual release.

In Shenmue 1+2, both the main character and the bad guy wore the exact same clothes. The trip to China must've smelt.

You remember a very different game then I do. I remember frame rate drops as low as 14 fps and an average of 20 to 24 fps for the entire game.
 
Interesting: The game looks better and better, the haters become more desperate to find any small flaws. /sigh

Why is it that you seem more focused on the fact that other people don't like it just as much as you do than you are on the actual game itself? Is my pointing out that the frame rate is garbage and the graphics show obvious signs of being rushed really my "desperation to hate" or is that an attempt to cover up your own insecurity on liking the game in the first place in the face of such overwhelming dissent to that opinion?
 
Why is it that you seem more focused on the fact that other people don't like it just as much as you do than you are on the actual game itself? Is my pointing out that the frame rate is garbage and the graphics show obvious signs of being rushed really my "desperation to hate" or is that an attempt to cover up your own insecurity on liking the game in the first place in the face of such overwhelming dissent to that opinion?

Don't waste your time with that one.

-_- what do you know? do tell... or PM me..

There won't be any news for some time. Nor a release date. Just screenshots of a game you may have already played.
 
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