TimeEffect
Member
So, even though guns are all unlocked, you can still earn attachments. I wonder if the same goes for abilities.
I am really concerned about stuff like wallhacks, which I saw in the Yoshida playthrough. Hoping it is very limited to classes and not attachments like in COD. And even then, I hope they are very limited. I also really hope weapons are locked to classes. I don't ever want to see Cloak + AR's for Snipers.
Killzone 3 suffered from the same kind of "The more you play, the better and more unbalanced your abilities are" mentality. I hope there aren't crazy abilities like that.
Also, I am worried about Honor Badges, which sound like Uncharted 2's thing where you earn more points if you choose a handicap for yourself like "Have half health, run slower", etc. I don't want that crap in games. Since there's no XP, I doubt this will be the case, but I'm curious as to what Honor Badges are. Speaking of which, I hope they bring back the Honor Badge system from KZ2. That was cool.
I pray that there are no modifiers to health or damage, though it seems there is a "heal quicker after you take damage" option. I assume that's an ability, though it'd be a weird one. I'm expecting lots of class-specific abilities that strengthen teamwork.
There seems to be no evidence of teamwork features, and that concerns me. The big hint being no squad on the HUD. I really do hope they maintain all the awesome class features of KZ2...Engineers fixing everything on the map, ammo boxes, turrets, etc
I am really concerned about stuff like wallhacks, which I saw in the Yoshida playthrough. Hoping it is very limited to classes and not attachments like in COD. And even then, I hope they are very limited. I also really hope weapons are locked to classes. I don't ever want to see Cloak + AR's for Snipers.
Killzone 3 suffered from the same kind of "The more you play, the better and more unbalanced your abilities are" mentality. I hope there aren't crazy abilities like that.
Also, I am worried about Honor Badges, which sound like Uncharted 2's thing where you earn more points if you choose a handicap for yourself like "Have half health, run slower", etc. I don't want that crap in games. Since there's no XP, I doubt this will be the case, but I'm curious as to what Honor Badges are. Speaking of which, I hope they bring back the Honor Badge system from KZ2. That was cool.
I pray that there are no modifiers to health or damage, though it seems there is a "heal quicker after you take damage" option. I assume that's an ability, though it'd be a weird one. I'm expecting lots of class-specific abilities that strengthen teamwork.
There seems to be no evidence of teamwork features, and that concerns me. The big hint being no squad on the HUD. I really do hope they maintain all the awesome class features of KZ2...Engineers fixing everything on the map, ammo boxes, turrets, etc