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Nintendo 2DS' two screens are one single screen covered by plastic

Zodzilla

Member
Fragmentation. Fragmentation, fragmentation, fragmentation.

This. It's not too hard to understand that creating 2DS games for your mockup would only sell to those devices and would further confuse and fragment the fanbase as well as new owners. Plus, when your potential audience only accounts for (at this time) less than a third of the devices sold in an environment where the eShop is still trying to get a foothold with consumers, it's not hard to see why developers would just eschew the option of creating apps for a fragment of a fragment of an audience.

It just doesn't make any sense for any parties that want to make money (nintendo or their devs).
 

Stet

Banned
2ds-redesign.png


3DS games would still fully functional, but developers have an option to create additional features for the 2DS system, like the Art Academy example above. Also, 2DS eShop apps would be a nice way to compete with the tablet market on the side.

What is funny though, is that this is the first thing I thought of when I saw the system, and after learning this news, I am now shocked they didn't go this direction.

I think it's a huge oversight. The screen is already there, why not?

Love this idea. They had black bars on the screen when you played GBA games on the DSLite and GB games on the GBA. Would make sense.
 
You do realize adding features to a specific version of a console limits games that use said features to said console, meaning any games made with a full touchscreen in mind would be unusable on either a OG 3DS or 3DSXL. It's the same reason there isn't a second analogue stick with the 3DSXL.
 

thefro

Member
I was just thinking "Why didn't they just make this one tablet screen and use black bars?"

I understand that they don't really want to create another platform, but if they let games support the whole touch screen in this mode they'd carve out a nice little niche.

Also, it just looks way better with the one touchscreen.
 
Apparently, to reduce cost, Nintendo has opted for a single touch screen to create the two screen display in the new 2DS.



http://www.usgamer.net/articles/oh-so-thats-nintendos-next-move

I find this decision very odd. Not that they want to cut costs, but that they aren't taking advantage of the lack of 3D and a large touch screen.

Here's my mockup of what they could be doing:

2ds-redesign.png


3DS games would still fully functional, but developers have an option to create additional features for the 2DS system, like the Art Academy example above. Also, 2DS eShop apps would be a nice way to compete with the tablet market on the side.

What is funny though, is that this is the first thing I thought of when I saw the system, and after learning this news, I am now shocked they didn't go this direction.

I think it's a huge oversight. The screen is already there, why not?

doesn't make sense for 2ds, but I can see how the next gen handheld will do something like this for BC
 

Fox318

Member
And except for a few retail games like Korg-DS-10 Plus no one took average of the greater processing power and 4x the ram in the DSi over the regular DS.

But the DSi came out at a premium cost when compared to the lite. This would have been cheaper and most likely garner a significant market share.
 
A potential problem I see with the mockup of two screens joined as one is compatibilty related - DS games that have a game area that spans the two screens have to allow a fixed gap for the hinge. On a joined screen like this there would be a jarring cut.
 
You do realize adding features to a specific version of a console limits games that use said features to said console, meaning any games made with a full touchscreen in mind would be unusable on either a OG 3DS or 3DSXL. It's the same reason there isn't a second analogue stick with the 3DSXL.

They've done it before. But again, I would be fine with just a full screen web browser and black boarders around games. In the same way that ipod has apps that have extra functionality on the ipad, I doubt will segment the user base.

If games are made exclusively for the 2DS system, then yes that could be an issue. No one said developers should or could be able to do this.
 
So what you're telling me is Nintendo actually created a tablet with buttons and a dpad and they fucked it up because they thought a full on tablet was more confusing than the 2DS branding?
 

RayStorm

Member
Was not an issue for Nintendo when they made the GameBoy Color and the DSi

Which both were in all aspects better than their predecessors. That (lack of 3d, mono speaker etc.) is not the case here. Thus unwelcome fragmentation. You wouldn't want to "force" people to buy the low end version.
 

Bundy

Banned
So it's a tablet? :)
I think they couldn't sell enough WiiU's, so they're selling the WiiU Gamepad as their new "2DS Handheld".
 
IF both screens are one giant touchscreen (which I really doubt) you'd only be able to touch one or the other without the plastic coating. that'd be pretty limiting. I very much doubt the upper portion of the screen can be touched, given how capacitive works however.
 
K

kittens

Unconfirmed Member
The mock-up in the OP is soooooooooooooooooooo much better than what Nintendo is giving us.
 
I was wondering what homebrew and emulator developers could do with this, but that is one weird sized screen, I don't think emulation would be any better on this than it would be on the 3DS (if that ever happens :/ )
 

magnetic

Member
Makes sense since it has no hinge so why bother cutting two screens.



2D-only means they're even cheaper to make. I sense huge profits.

That's my guess for why they are doing a low-cost model in the first place on the same day as Pokemon, which would have sold a ton of 3DS/XLs anyway: Cheaper price, but with even larger profit margins. Otherwise they could have easily waited after the inital Pokemon rush was over.
 

Tygamr

Member
Which both were in all aspects better than their predecessors. That (lack of 3d, mono speaker etc.) is not the case here. Thus unwelcome fragmentation. You wouldn't want to "force" people to buy the low end version.

I think if they did what he is proposing, it wouldn't be a downgrade. They'd want people that already own a 3DS to buy this. Obviously they aren't, due to this being a budget version (which is why it has a single screen- money saving measure).
 

kevm3

Member
Do they really plan on releasing a big, square handheld like that? I hope that is some sort of clamshell device, because if it isn't, that's attrocious.
 

Chittagong

Gold Member
I think that they took the screens from unsold Wii U Gamepads and used them for 2DS :lol

While you are probably joking this is exactly what companies do. When you anticipate success you ensure supply of key components. If your product flops you end up with huge liabilities in components that you can try to reuse. Has someone looked this thing up and checked if the measures add up?
 

Insaniac

Member
Strange. I wonder if this will eventually lead to a bunch of exclusive 2DS games that have top touchscreen interactivity.

doubt it, why would a developer want to limit their game to only the group of consumers who have a 2DS when they could do both? The only way this could be possible is to somehow implement in their game an option for a 2DS full screen mode, or regular 3DS
 

Rizsparky

Member
The mock-up in the OP is soooooooooooooooooooo much better than what Nintendo is giving us.

It really does, though it deviates from the 'Dual Screen' nature of current handheld line. Nintendo did probably look into accommodating a single screen into the design but it would have probably caused even more confusion.
 
I see what they did here, I'd be cool if they could make both useful for touching, but that won't happen, so whatever.

What a weird decision for Nintendo to make this console, usually they're on top of the handheld market, but I honestly think they've missed the mark here.
 

AzaK

Member
Looking at this makes me wonder why no one has attempted to make tablet games as if they are two screens. Must be some interesting uses.
 
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