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Hey, how come Sony didn't invest in any big 3rd party exclusives?

Minions

Member
Sony chose to invest in their first parties. They have enough studios to do that, wheras Microsoft needs the 3rd party exlcusives to bring parity.
 
Sony has been all about 1st part games for a long time. Sure MS has Titanfall, but all that really tells me is that most of their first party studios are either behind on their titles, or have nothing to show at this time. Plus they are a more expensive console so they are trying to use these 3rd party exclusives as a way to justify the price difference.
 

GeoramA

Member
Investing in Free Radical, Factor 5, and Ninja Theory didn't work out too well.

Investing in their own studios, along with smaller devs like Housemarque, TequilaWorks, and TheChineseRoom seems much smarter.
 
Sony has been all about 1st part games for a long time. Sure MS has Titanfall, but all that really tells me is that most of their first party studios are either behind on their titles, or have nothing to show at this time. Plus they are a more expensive console so they are trying to use these 3rd party exclusives as a way to justify the price difference.

Great point. If it wasn't for Ryse, Dead Rising 3 and Titanfall their launch and launch window lineup would look really weak.

And look what they showed at E3 - A cg trailer for Halo, CG trailer for a new game by a new studio (black tusk?!) and cut scenes from Remedy's new game
 

BigDug13

Member
People keep saying this, but then we have games like Driveclub and Knack at launch. I think it could easily be argued, regardless of whether they own the studios or not, Microsoft has paid for some good looking exclusives on XB1.

I really wish Sony would consider these deals themselves, and frankly I'd rather see the money they spend keeping a studio like Evolution open, to pay for an exclusive like Titanfall any day of the week.

You seem to be already under the assumption that Knack and Driveclub will be poorly reviewed and games like Ryse and Dead Rising will be highly reviewed. (And I am assuming Titanfall WILL be highly reviewed so let's get that out of the way now)

But we really don't know yet. Did people shit on PGR this badly when it was announced?

The only reason people bring Driveclub into the discussion as a bad game is because MS moved Forza from a 360 game to an XBO launch game.
 
Xbox One is getting DR3, RYSE, Titanfall and that Insomniac game exclusively. Sony has a lot of good games too, but nothing exclusive from 3rd parties. Seems like Sony invested a lot of money into smaller indie games but most people don't care about those.

Why couldn't they just get 1 or 2 exclusive 3rd parties? They are good with Ubisoft maybe they should have paid them more to get Watch Dogs to release early on the PS4.

No matter how much MS beats their chest about it, most people aren't going to care about dr3, ryse, or titanfall either. Especially when the latter is available on 360 as well. The difference is that Sony spent pennies on those indie games in comparison, so even if they don't become the next Journey, it's not big loss.

And as far as AAA games go, they do have the new From Software game by Miyazaki, which could be considered third party depending on how you look at it.
 

Brera

Banned
There is no such thing as a true 3rd party exclusive, they were smart enough to realise this and went the Nintendo route.

Sony and Nintendo exclusives will never come to XBone.
 

Soi-Fong

Member
3rd parties become partly irrelevant or less relevant than 1st party studios when the money spent to moneyhat one game can be used instead to fund a first party game that is guaranteed to stay exclusive to your console and if well made, propel that studio's reputation.

Naughty Dog is a good example of this. Name me an MS studio that can stand to Naughty Dog or Sony Santa Monica.

Pretty sure no one here will be able to name any.
 
People keep saying this, but then we have games like Driveclub and Knack at launch. I think it could easily be argued, regardless of whether they own the studios or not, Microsoft has paid for some good looking exclusives on XB1.

I really wish Sony would consider these deals themselves, and frankly I'd rather see the money they spend keeping a studio like Evolution open, used to pay for an exclusive like Titanfall any day of the week.

I don't see what's wrong with Driveclub or Killzone. Those look like they could be two great launch games. We don't know how any of these games are going to end up on launch though.
 

beast786

Member
using OP methodology PS4 3rd party

The Order 1886
Rime
Everyone goes to the Rapture
Shadow of the beast
Hell divers
Resogun
 

Minions

Member
I couldn't give a crap about hardly any of the indie games because I'm not one of you gaming hipsters. The PS4 still has better hardware, better online and games I want (bar Titanfall).

Some how Indy games are different than other games? I guess Heavy Rain is an indy game as well....

There is no difference between AAA and Indy. Indies can create games on par with AAA games with substantially less money to work with. Sure they may not have the best graphics, but that has never made a shitty game worth playing.
 
Witcher 2 was ok, Witcher 1 sucked...

they take too long to release games. I dunno

It didn't you idiot. I recently played through Witcher 1 and it was an excellent RPG. Apart from the rough voice acting and animations it was a very good game. Interesting story, lively characters and game world. One of the best RPGs I ever played.
 
You seem to be already under the assumption that Knack and Driveclub will be poorly reviewed and games like Ryse and Dead Rising will be highly reviewed. (And I am assuming Titanfall WILL be highly reviewed so let's get that out of the way now)

But we really don't know yet. Did people shit on PGR this badly when it was announced?

Yes, I'm making a very safe assumption both Knack and Driveclub is not going to review well, and they're definitely not going to sell well. Titanfall on the other hand is going to do both, so it begs the question, what good is owning a studio like Evolution when they produce games very few people care about?

That is why I don't really give a shit how a publisher like Microsoft acquires the rights to a game like Titanfall. I just know I want to play it, and I can't do that on my PS4.


I don't see what's wrong with Driveclub or Killzone. Those look like they could be two great launch games. We don't know how any of these games are going to end up on launch though.

Please note I didn't mention Killzone in my post. I think that's going to a very solid launch title.

Knack and Driveclub are the two games that just irritate me to no end though, as they just seem like a waste of money IMO. No one gives a shit about these games. Well, almost no one, and they're going to get very mediocre review scores.
 

evolution

Member
People keep saying this, but then we have games like Driveclub and Knack at launch. I think it could easily be argued, regardless of whether they own the studios or not, Microsoft has paid for some good looking exclusives on XB1.

I really wish Sony would consider these deals themselves, and frankly I'd rather see the money they spend keeping a studio like Evolution open, used to pay for an exclusive like Titanfall any day of the week.

Naw id rather the people at evolution keep their jobs.
 

gofreak

GAF's Bob Woodward
I think it's interesting that people on both sides of this debate are saying 'Sony's is investing in first party studios instead'.

Didn't Sony just come out at Gamescom and talk about how they're working with 50 external teams on exclusive games? i.e. non-first party?

I'm sure that amounts to a non-negligible investment. Sure, some of it is small scale - stuff like Housemarque or Honeyslug. But some of it is larger - RaD or Quantic Dream. I doubt Sony's external pub and funding activities are any smaller than Microsoft's.

Deals like Titanfall are another matter - like I said earlier, it's the only actual third party title being talked about here.
 

Feindflug

Member
No matter how much MS beats their chest about it, most people aren't going to care about dr3, ryse, or titanfall either. Especially when the latter is available on 360 as well. The difference is that Sony spent pennies on those indie games in comparison, so even if they don't become the next Journey, it's not big loss.

And as far as AAA games go, they do have the new From Software game by Miyazaki, which could be considered third party depending on how you look at it.

Are we sure about this? because if it is then that's a really big exclusive for the PS4.
 
People keep saying this, but then we have games like Driveclub and Knack at launch. I think it could easily be argued, regardless of whether they own the studios or not, Microsoft has paid for some good looking exclusives on XB1.

I really wish Sony would consider these deals themselves, and frankly I'd rather see the money they spend keeping a studio like Evolution open, used to pay for an exclusive like Titanfall any day of the week.

What is wrong with drive club if any thing i bet it will sell more than RYSE , Insomniac game and DR3 thanks to EU .
Titanfall looks great but it is also on PC and 360 so people having other options to get it .
 

Soi-Fong

Member
Yes, I'm making a very safe assumption both Knack and Driveclub is not going to review well, and they're definitely not going to sell well. Titanfall on the other hand is going to do both, so it begs the question, what good is owning a studio like Evolution when they produce games very few people care about?

That is why I don't really give a shit how a publisher like Microsoft acquires the rights to a game like Titanfall. I just know I want to play it, and I can't do that on my PS4.




Please note I didn't mention Killzone in my post. I think that's going to a very solid launch title.

Knack and Driveclub are the two games that just irritate me to no end though, as they just seem like a waste of money IMO. No one gives a shit about these games. Well, almost no one, and they're going to get very mediocre review scores.

Lol Kind of a big assumption there that Titanfall is gonna do both..
 
They obviously have a better list of 1st party games compared to Microsoft and should be throwing money at those. Also, who needs big(bad) 3rd party exclusives when you have this?
tumblr_mrujyuJc9l1rt6jibo7_500.gif
 

Curufinwe

Member
Yes, I'm making a very safe assumption both Knack and Driveclub is not going to review well, and they're definitely not going to sell well. Titanfall on the other hand is going to do both, so it begs the question, what good is owning a studio like Evolution when they produce games very few people care about?

That is why I don't really give a shit how a publisher like Microsoft acquires the rights to a game like Titanfall. I just know I want to play it, and I can't do that on my PS4.




Please note I didn't mention Killzone in my post. I think that's going to a very solid launch title.

Knack and Driveclub are the two games that just irritate me to no end though, as they just seem like a waste of money IMO. No one gives a shit about these games. Well, almost no one, and they're going to get very mediocre review scores.

Titanfall's not a launch game so you should be comparing it to something like Infamous SS.
 

BigDug13

Member
Yes, I'm making a very safe assumption both Knack and Driveclub is not going to review well, and they're definitely not going to sell well. Titanfall on the other hand is going to do both, so it begs the question, what good is owning a studio like Evolution when they produce games very few people care about?

That is why I don't really give a shit how a publisher like Microsoft acquires the rights to a game like Titanfall. I just know I want to play it, and I can't do that on my PS4.

Ok but you failed to mention Ryse and Dead Rising. Let me ask it this way:

Will Driveclub, Knack, and Killzone receive higher reviews than Ryse, Forza, and Dead Rising?

Will Titanfall be reviewed higher than inFamous Second Son? (Maybe evenly reviewed is a possibility on this one)

And ultimately when the dust settles, those Sony studios will already be plugging away on their next game while Microsoft tries to buy another exclusive.

And then a year later, PS4 owners will be playing Titanfall.
 
People keep saying this, but then we have games like Driveclub and Knack at launch. I think it could easily be argued, regardless of whether they own the studios or not, Microsoft has paid for some good looking exclusives on XB1.

I really wish Sony would consider these deals themselves, and frankly I'd rather see the money they spend keeping a studio like Evolution open, used to pay for an exclusive like Titanfall any day of the week.

Knack, fine, but what's wrong with DriveClub exactly? And evolution is a good studio so I don't know what you're trying to get at there.

And we could easily say that the money used to fund something like Ryse or DR3 could be used to create and fund internal studios. This street goes both ways you know.
 
Third party developers are irrelevant to this discussion when almost every third party game will be on both consoles. The OP is asking why Sony doesn't throw money at third party developers to make games exclusive but the bottom line is these games wouldn't be exclusive at all without the bags of money thrown at them. Better to use the money on your own studios and let "almost" all the other third party games come automatically.

They are irrelevant if they are making games for all platforms because they want to make their own money. Sony doubling on them to make games for their systems when they have the money and capability to hire the same talent to make their own games sound like a smart cheap and effective way of making games.

3rd parties become partly irrelevant or less relevant than 1st party studios when the money spent to moneyhat one game can be used instead to fund a first party game that is guaranteed to stay exclusive to your console and if well made, propel that studio's reputation.

Naughty Dog is a good example of this. Name me an MS studio that can stand to Naughty Dog or Sony Santa Monica.

Pretty sure no one here will be able to name any.

3rd party developers are still not irrelevant, in a console market where most of the 3rd party developers are on every console, competition should be reaching out to try obtain as many exclusives as possible. By increasing a larger demand for your install base with a wider range of exclusives first + third party, you inadvertently will create a larger possibility of selling more first party titles.

Exclusives for first party and third party go hand and hand, so no, third party is not irrelevant.

Also, naughtydog games might have sold well, which is great. I hate ND and their games. But thats not an argument for this thread, but if you want compare as to which first party developer made the most money for one console, ND do not win.
 
Please note I didn't mention Killzone in my post. I think that's going to a very solid launch title.

Knack and Driveclub are the two games that just irritate me to no end though, as they just seem like a waste of money IMO. No one gives a shit about these games. Well, almost no one, and they're going to get very mediocre review scores.
Along with Titanfall, inFamous is a 2014 game that has potential to sell and review very well. And I definitely disagree about Driveclub getting mediocre scores, Evolution is a good developer. Infamous, Killzone and Driveclub all have to potential to be well reviewed games like DR3, Forza 5 and Titanfall do.
 
People keep saying this, but then we have games like Driveclub and Knack at launch. I think it could easily be argued, regardless of whether they own the studios or not, Microsoft has paid for some good looking exclusives on XB1.

I really wish Sony would consider these deals themselves, and frankly I'd rather see the money they spend keeping a studio like Evolution open, used to pay for an exclusive like Titanfall any day of the week.

Did you not read what Yoshida has said or even Andrew House regarding their First Party games? They've been on record saying multiple times that their studio's are all working on PS4 titles and when they have something to show they will. Why rush out a product and spend extra money to secure a timed exclusive for millions of dollars instead of giving that money to your developers who deserve is and can under their supervison, pump out a game that everyone might want.

Sony isn't desperate and that's what your confusing here. As someone else said, Microsoft did that to justify the price but in the long run, if it becomes multi platform what would all that money benefit them in the end? Nothing.. They could of used that millions to invest in a studio just like respawn to do a game just as big that would be a guaranteed Xbox 1 exclusive and made it a must have.
 
It didn't you idiot. I recently played through Witcher 1 and it was an excellent RPG. Apart from the rough voice acting and animations it was a very good game. Interesting story, lively characters and game world. One of the best RPGs I ever played.

hey quit with the personal insults!


Game was a complete waste of time. It was broken as well! I remember Jeff Green on GFWL radio podcast praising the game initially, then he reached that insane wolf boy boss fight and quit playing the game. That boss fight was fucking impossible before they patched the game! And the game had insane amount of back tracking! I just got fed up of going back and fourth between towns & dungeons and uninstalled the game @ chapter 4.

Witcher 2 did away with all the non sense backtracking, as a result it was a lot better but it ended abruptly.
 

BigDug13

Member
3rd party developers are still not irrelevant, in a console market where most of the 3rd party developers are on every console, competition should be reaching out to try obtain as many exclusives as possible. By increasing a larger demand for your install base with a wider range of exclusives first + third party, you inadvertently will create a larger possibility of selling more first party titles.

Exclusives for first party and third party go hand and hand, so no, third party is not irrelevant.

Also, naughtydog games might have sold well, which is great. I hate ND and their games. But thats not an argument for this thread, but if you want compare as to which first party developer made the most money for one console, ND do not win.

Ok maybe irrelevant isn't the right word. Let me put it another way.

Third party buyouts of individual titles is not as good of an investment as spending the same money on having a wealth of internal studios. Paying for third party exclusives is what companies do when they can't compete in first party offerings.
 

LtOrange

Member
I am completely fine waiting for Titanfall to come out on the PS4 and Sony funding more 1st party titles. I feel like Sony's strategy has been producing the best console exclusives for years now and am really happy they are continuing it into this gen.
 

Racer1977

Member
I think high quality indie games are important to the core but I don't think they'll move alot of systems. Minecraft is the one, huge exception. That game is the definition of lighting in a bottle, at least in the current gen, not sure if it will have a repeat next, I suspect that it's legs will be miles long though.

Edit: although I get your point about the nature of indies changing I think it's more likely that they'll morph into AAA games, thereby losing the "indie" touch
That's my major point, I think some still think of indies as mobile devs and such, not 'real' devs, whatever that means.

But as the power of systems increase, dev tools become more comprehensive, and getting your games on systems becomes routine, I see indies titles being equivalent in scope to £20-£30 titles on previous gens.

Today, very few arcade racers, platformers, shoot-'em-ups etc., could justify a £40-£50 price tag, yet for the previous 25 years, these were the staples of consoles gaming. It' such genres that indies will make their own, and put a new spin on these old ideas.
 
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