GalacticMouse
Member
You have a very nice singing voice
Thanks, you're an excellent dancer.
You have a very nice singing voice
Didn't Rushy say ps3 wheel aren't supported at the moment since the don't have the SDK from Logitech?
Why is the title still so?
60FPS gameplay, of a game that runs at 30, and footage captured at 30, and on a player that runs at 30.
My brain...
Just fyi, youtube channel promotion gets you banned, and you seem to be doing it alot.
Haha, what?
Oh man, Driveclub looks beautiful in 60fps.
Anyone know the music used in the GamesCom trailer?
Awesomem1080p direct feed footage of DriveClub ... Said nobody after Gamescom.
Hybrid - Be Here Now
That's what she's saying? That makes so much sense now!"How fast do you wanna goooooooo"
I'm not sure about the 60/30 deal, but he's generally pretty good with some of the videos he posts in the pCARS (and maybe rF2) threads.60FPS gameplay, of a game that runs at 30, and footage captured at 30, and on a player that runs at 30.
My brain...
Just fyi, youtube channel promotion gets you banned, and you seem to be doing it alot.
Awesomem1080p direct feed footage of DriveClub ... Said nobody after Gamescom.
Yep, I downloaded the video. YT playback was a little weird. You did a good job with the video. That's how I would expect Driveclub to look running at 60 frames.I spent many hours to make this video at 60FPS, the video don't have ads, I only want share my work.
Watch this video with over 20,000 views (not is mine) and the same method: http://www.youtube.com/watch?v=EgilXRpkkx8
Have you seen o download the video? this is stupid, and I won't put more videos here, calm.
Thanks!
If you download the video and use a program for see the mediainfo...
Codec ID : H264
Duration : 3mn 16s
Bit rate : 10 000 Kbps
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate : 59.940 fps
There it says, 60fps, I do not deceive anyone.
this is stupid, and I won't put more videos here, calm.
Please do not do that Adrian, your contribute to the driving games and amazing videos is much appreciated!
You are doing a great job for the driving community here on NeoGAF, please reconsider your decision.
So it was revealed that internally Sony has been testing their VR tech on Driveclub to look around the cockpit. VR needs 60fps minimum and Driveclub renders at 1080p. Could this mean that internally they are approaching their 1080p 60fps target?
A games developer familiar with Sony's plans, who wished to remain anonymous, told CVG that Evolution Studios is currently working with the device to simulate a cockpit view on its PS4 title Drive Club.
Just read that.
Source
Maybe the resolution will lower like when you turn on 3D or something. And is 60FPS required for VR? I haven't used the Rift nor the Sony HMZs. That might put a huge limit on what games would be able to be used with their VR in general if so.
It also says "simulate a cockpit view" so it maybe a specific view enabled only for the VR headset.
DRIVECLUB ‏@DRIVECLUB 4m
1080p direct feed videos from Gamescom are up (but youtube compression is OTT)
gamersyde pls
Tomorrow, confirmed
Thank you based Blimblim!
Yay!Tomorrow, confirmed
Thank Rushy, he's the one who convinced the people in charge
Tomorrow, confirmed
Tomorrow, confirmed
Tomorrow, confirmed
Yeah it does suck bad - can't even see the Merc badge when in chase cam half the time!Yowza at the compression in the YT clips, game looks horrible due to that. Can't wait for Blim's/Rushy's videos.
FINALLY!
Ok, so where's all that terrible aliasing all around I was told about?
Yowza at the compression in the YT clips, game looks horrible due to that. Can't wait for Blim's/Rushy's videos.
It looks fairly evident to me :[FINALLY!
Ok, so where's all that terrible aliasing all around I was told about?
Looks amazing as expected.
FINALLY!
Ok, so where's all that terrible aliasing all around I was told about?
Looks amazing as expected.
Tomorrow, confirmed
It really is happening, isn't it?Am I getting crazy or it's possible to see difference in lighting in these videos due to the clouds?? In one section it looks a bit dark, suddenly it gets lit up and colours look more vivid, etc... O____O
Quoting myself:
It really is happening, isn't it?
Tomorrow, confirmed
um, I can see it. Look at the road white lines when turning a corner. or all the poles in the ground at the end of the S curve at the end of the track. or the edge of the dash where it meets the window in the first person cam.
I mean, I can see the aliasing much more clearly with this 1080p footage than with the more aggressively compressed Facebook videos (and especially compared to off screen footage).
Dont get me wrong, I think these videos are a big improvement over the old ones but the clarity also shows more aliasing as its not "smudged out due to compression.
I expect proper anti aliasing be added before release. Im not gonna freak out about it. I still think the game looks really nice and I love the realistic take on lighting and shadows. But the aliasing specifically is more clear to my eyes now than it ever was off older videos.
It looks fairly evident to me :[
It looks fantastic besides the obvious shimmering and aliasing.
I want IQ and framerate to be a focus for this game. That's all that matters.
They need to fix the aliasing on road lines. Other than that, I didn't see any aliasing worth complaining about. Must have been horribly calibrated TVs at tradeshows that exaggerated this problem with so many people complaining about it. "Sharpness +100 hellzyeah, let's make these games look SHARP!"