That initial trailer looks like a different game almost. I want that version of the game. The color correction looks perfect.
How? Looks the same minus the cinematic angles.
http://www.youtube.com/watch?v=75-Iw3CQBC0&t=1m28s
That initial trailer looks like a different game almost. I want that version of the game. The color correction looks perfect.
My thoughts after watching the 1080p download, the whole game looks...OK. I'm not really blown away. In this particular video, the engine audio sounds like complete ass. Maybe it's this particular car but it sounds like he's driving in a tunnel the entire time, both chase cam and dash cam. I'm also not seeing a great graphical jump in visual fidelity that I would expect, I'm not getting that "wow" factor that some of you are. Dynamic lighting is obviously great and welcome, but the car model does not seem any better than GT5 on the previous generation.
Boring track overall, actually, that's probably most of my problem.
Launch titles sometimes bend those timelines (by a fair bit). And of course there's the whole day-0 patch stuff nowadays on top of it.Game Analyst said:That seems kind of strange considering they need to be finished by the 15th (or so) of October to begin certification and have the disc pressed.
blurredvisionMy thoughts after watching the 1080p download, the whole game looks...OK. I'm not really blown away. In this particular video, the engine audio sounds like complete ass. Maybe it's this particular car but it sounds like he's driving in a tunnel the entire time, both chase cam and dash cam. I'm also not seeing a great graphical jump in visual fidelity that I would expect, I'm not getting that "wow" factor that some of you are. Dynamic lighting is obviously great and welcome, but the car model does not seem any better than GT5 on the previous generation.
Boring track overall, actually, that's probably most of my problem.
The shots that he posted look like they are using a completely different shader set.
Rushy, what are the ghost cars? Is it possible to turn them off or make them into fully rendered car models? They're so opaque and glow that it reminds you this is a video game, kind of distracting in my opinion.
It was recorded from in-engine. There is a difference.They really do not, aside from the obvious differences you'd expect from it being an entirely new track and different time of day.
I do wonder if sometimes Rushy and Co come in to this thread and shake their heads or laugh reading some of the posts.
"reveal looks like a totally different game!"
Which must be hilarious for the team to read given it was all recorded from in game.
It was recorded from in-engine. There is a difference.
So then why does the actual gameplay look like a clear cut downgrade from those screens in every department?Don't know about that.
Another quick edit to show how without the two tiny areas of aliasing on the rear of the car, the IQ post new AA filter is near perfect. If they just sort out the jaggies on the rear of the car, the game doesn't need to look any cleaner.
So then why does the actual gameplay look like a clear cut downgrade from those screens in every department?
It doesn't. At all. You just think it does because it fits that same narrative you've been pushing for weeks now. It's like the downgrade thread all over again. You guys see what you want to see.
My thoughts after watching the 1080p download, the whole game looks...OK. I'm not really blown away. In this particular video, the engine audio sounds like complete ass. Maybe it's this particular car but it sounds like he's driving in a tunnel the entire time, both chase cam and dash cam. I'm also not seeing a great graphical jump in visual fidelity that I would expect, I'm not getting that "wow" factor that some of you are. Dynamic lighting is obviously great and welcome, but the car model does not seem any better than GT5 on the previous generation.
Boring track overall, actually, that's probably most of my problem.
Good point, besides the incredibly underwhelming graphics, all the tracks they shown so far looked boring as shit.
Oval & Oval variations, with a lot of straightaways & one or two sports needed to brake.
I'm also not impressed with the car physics, they shown nothing on that front at all so far.
Quick comparison reveal to now. Couldn't find better quality pics, but take away the AA differences (which have now been improved considerably over this old Gamescom build) and I don't see how anyone could say it looks like a downgrade from the reveal...at least in actual gameplay angles anyway.
If anything, several things have been improved. Lighting, cockpit shaders and materials, reflections in windows, dirt from window wiper edges, road side markings, foliage quality, rock surfaces etc.
Good point, besides the incredibly underwhelming graphics, all the tracks they shown so far looked boring as shit.
Oval & Oval variations, with a lot of straightaways & one or two sports needed to brake.
I'm also not impressed with the car physics, they shown nothing on that front at all so far.
Agreed. AA, motion blur, and DoF aren't quite as good but the other improvements make up for it. Plus, they still have some time left and Evo does some serious visual grunt work in the last month.
What console racing game looks better than this? I don't know of one.
I guess if you expected more from next-gen you could be disappointed, but I don't know of a better looking racing game on consoles.
There's a lot of things DriveClub does considerably better than the competition, or that other racers (including PC) don't do at all, things that I never even noticed till similar posts to yours started popping up. Overall better lighting, dynamic shadowing even on distant objects that are all self shadowing, texture detail, volumetric smoke (that is even dynamically lit and casts it's own shadows), reflections, refraction's, dynamic global illumination, far more geometric complexity, mass foliage that is fully 3D, physics on foliage and so on.
DriveClub is a big step up technically compared to driving games of the past. It's just the IQ that needs to be sharpened up, and by the looks of it, in that respect the new AA is already looking improved.
This probably isn't even crunch time for evolution lol.
Cars look higher poly in the reveal trailer.
They have probably been in crunch since E3... and it shows.
Game has to be done by October 15th from my understanding, so only one month left.
I swear, this game has to be the punching bag of this coming generation regardless of what they release.
GG and Evo are probably working their asses off. I also expect both games to have gigantic day one patches so October 15th isn't the final cutoff date.
I believe Ryse holds that title.
Sure to fix bugs and stuff like that, but all art assets and things like that need to be done by then.
How about this? They each hold that title for their respective consoles.
Night and day difference as far as trackside detail goes. Looks far better now.Quick comparison reveal to now. Couldn't find better quality pics, but take away the AA differences (which have now been improved considerably over this old Gamescom build) and I don't see how anyone could say it looks like a downgrade from the reveal...at least in actual gameplay angles anyway.
If anything, several things have been improved. Lighting, cockpit shaders and materials, reflections in windows, dirt from window wiper edges, road side markings, foliage quality, rock surfaces etc.
It is kind of amusing how this game's visuals are nitpicked to death. Kind of an odd choice for the kinds of post you see.I swear, this game has to be the punching bag of this coming generation regardless of what they release.
Effects and performance can be tweaked a bit as well.
I'll agree with you there. No matter how good this game looks or plays people are going to treat it like shit since it's 30fps.
Effects and performance can be tweaked a bit as well.
I'll agree with you there. No matter how good this game looks or plays people are going to treat it like shit since it's 30fps.
I can't remember the last time a console game has been patch to add any graphical effects. So I doubt it. Also, I don't think it's because it's 30 FPS. I think it's because it's Evolution, they are a redheaded step child in the racing world.
Driveclub is going to be the darkhorse of nextgen. Kameo on 360 got shit on all day too, LOOK WHOSE LAUGHING NOW.
Well shit, that was a terrible example, but I like Kameo god dammit.
I can't remember the last time a console game has been patch to add any graphical effects. So I doubt it. Also, I don't think it's because it's 30 FPS. I think it's because it's Evolution, they are a redheaded step child in the racing world.
Driveclub is going to be the darkhorse of nextgen. Kameo on 360 got shit on all day too, LOOK WHOSE LAUGHING NOW.
Well shit, that was a terrible example, but I like Kameo god dammit.
Uncharted 3 got the motion blur patch, Ghostbusters PS3 got a resolution upgrade, and the HD version of ZoE2 got a massive resoution/framerate/AA bump.
Quick comparison reveal to now. Couldn't find better quality pics, but take away the AA differences (which have now been improved considerably over this old Gamescom build) and I don't see how anyone could say it looks like a downgrade from the reveal...at least in actual gameplay angles anyway.
If anything, several things have been improved. Lighting, cockpit shaders and materials, reflections in windows, dirt from window wiper edges, road side markings, foliage quality, rock surfaces etc.
I dunno for some reason it doesn't look as good as Forza Horizon to me. Maybe its just the color palette and all the stuff going on in the background in FH.
Totally forgot about Uncharted 3's snafu. Yeah maybe they will, but I hope not. Would suck for offline players.
If anything were to be patched in at a later date, I expect it to be Weather effects. Shame it isn't being included to begin with.
the sense of speed doesn't seem convincing enough
I dunno for some reason it doesn't look as good as Forza Horizon to me. Maybe its just the color palette and all the stuff going on in the background in FH.
I think it looks leaps and bounds better. Did horizon ever get super dark at night or was it perpetually dusk?