Zatoichi's Cane
Member
Janice Lesko was my sister in law.
I took a break from the petty arguments of videogames while trying to figure out why life is fucking awful.
sorry to hear about your loss. Wish your family the best.
Janice Lesko was my sister in law.
I took a break from the petty arguments of videogames while trying to figure out why life is fucking awful.
There are a lot of things to do even after launch. Software libraries and framework support will certainly be one of them. The OS and services will continuously evolve, too. On the hardware site, I am sure that they will do extensive postmortems and continue to work on a more efficient manufacturing process and the next hardware revision of the console.
I won't say anything about the specifics of the tech demos I can't. However, they focused on things like the way weather and the environment affects a player. There was also one where they focused on the elements of light and dark and fear on a characte. That's it for me.
I'll put it this way a 100mhz GPU upclock (and I am dreaming I know) and a 200 mhz CPU upclock would make it very hard for BF4 to not hit 1080p.
This all sounds like the devs are trying to test how larger memory pool will affect the animations of the characters. Naughty Dog devs were forced to cram all animations of Joel [walking, climbing, fighting with all weapons and mellee] Ellie, and all enemies [and their weapons] into 4 to 5 MB of RAM. Now that was an achievement.
I wonder what will they do with 50 MB of ram dedicated to animations.
Can AMD preform uplock on just one [or two] CPU modules? I think that many devs would be ultra happy if only those CPU cores got upclock of 200mhz [main "scheduler" threads will benefit a lot from more power].
Not sure I agree with you there. With the performance disadvantage and more than adequate cooling, I'd say the clock speed increases were to be expected.To be perfectly honest, this late gen upclocking bullshit is just that, bullshit. It's a fantasy that has deleterious consequences since it was never planned from the get go. What Microsoft did with their upclock is both shocking and unprecedented... and hat's off to them. I honestly don't think Sony will risk the long term reliability of the PS4 in favor of developer performance.
But... if in my wildest fantasies Cerny decides to walk on stage, the lights shut off, and the projector shines an image of 900 mhz, than consider me excited.
To be perfectly honest, this late gen upclocking bullshit is just that, bullshit. It's a fantasy that has deleterious consequences since it was never planned from the get go. What Microsoft did with their upclock is both shocking and unprecedented... and hat's off to them. I honestly don't think Sony will risk the long term reliability of the PS4 in favor of developer performance.
But... if in my wildest fantasies Cerny decides to walk on stage, the lights shut off, and the projector shines an image of 900 mhz, than consider me excited.
Sorry to hear it, famousmortimer.
Back on Ps4,
What do we think Mark Cerny is focusing on next, now that the console is nigh-launch? My first idea is that he would be trying to work out some new libraries or frameworks for making use of some of the APU/HuMA type tricks that were unavailable before. Like, I'm not super hardware savvy, but I do recall several mentions of the use of newly bi-directional data transfer to "enable things previously not possible" or some such phrasing. That got me interested, because much of his x86 talk revolved around a sort of implicit Sony philosophy (previous to this new machine) that it was ok to have somewhat exotic hardware as long as the development scaled throughout the generation, seeing as even very hard software problems like job splitting and SPE usage and refactoring, do eventually get solved, allowing for the sorts of improvements seen in the likes of The Last Of Us, near the end of the gen. The way Cerny put it, was that he seemed to think he had found a way to have his easy-dev cake and eat it too- fast time to triangle as he puts it, but also the headroom to explore some new methods made possible by having stupid fast/large bandwidth to a preposterous block of RAM.
Someone tell me if I'm high or what.
Also if there is an upclock announcement today, expect developer response to be the same as the GDDR5 announcement.
This all sounds like the devs are trying to test how larger memory pool will affect the animations of the characters. Naughty Dog devs were forced to cram all animations of Joel [walking, climbing, fighting with all weapons and mellee] Ellie, and all enemies [and their weapons] into 4 to 5 MB of RAM. Now that was an achievement.
I wonder what will they do with 50 MB of ram dedicated to animations.
Can AMD preform uplock on just one [or two] CPU modules? I think that many devs would be ultra happy if only those CPU cores got upclock of 200mhz [main "scheduler" threads will benefit a lot from more power].
Janice Lesko was my sister in law.
I took a break from the petty arguments of videogames while trying to figure out why life is fucking awful.
You mean no pants.There will be pants!
Janice Lesko was my sister in law.
I took a break from the petty arguments of videogames while trying to figure out why life is fucking awful.
No chance of an up-clock from Sony this late in the game, they already have the most powerful hardware, why take a reliability risk to get a few more % out of the system? Doesn't make sense, and I can't see it happening.
To be perfectly honest, this late gen upclocking bullshit is just that, bullshit. It's a fantasy that has deleterious consequences since it was never planned from the get go. What Microsoft did with their upclock is both shocking and unprecedented... and hat's off to them. I honestly don't think Sony will risk the long term reliability of the PS4 in favor of developer performance.
But... if in my wildest fantasies Cerny decides to walk on stage, the lights shut off, and the projector shines an image of 900 mhz, than consider me excited.
Edit:
Also if there is an upclock announcement today, expect developer response to be the same as the GDDR5 announcement.
It's likely that Knack is being used to test the waters with GPGPU physics, If you look at the trailers and consider every single object in Knacks body is a seperate object and they all interact with each other, the Physics system is likely more complex than any other game we have seen so far. It is likely that this will result in an improvement of the GPGPU Dev tools.
Upklock is possible later on, especially if Sony start testing launch models with harsher stress-test programs.
Upklock is possible later on, especially if Sony start testing launch models with harsher stress-test programs.
Crash Bandicoot: Revenge of the apples inbound
I would totally buy it
To be perfectly honest, this late gen upclocking bullshit is just that, bullshit. It's a fantasy that has deleterious consequences since it was never planned from the get go. What Microsoft did with their upclock is both shocking and unprecedented... and hat's off to them. I honestly don't think Sony will risk the long term reliability of the PS4 in favor of developer performance.
But... if in my wildest fantasies Cerny decides to walk on stage, the lights shut off, and the projector shines an image of 900 mhz, than consider me excited.
Edit:
Also if there is an upclock announcement today, expect developer response to be the same as the GDDR5 announcement.
Wumpa Fruit, not apples.
In the end, I think bandwidth might become more of a limit over anything else. And that's something that's stuck if I'm not mistaken. Without enough bandwidth any extra TF might not see efficient usage anyways.
Exactly and this is what some people would debate about, yes developers are more than happy with the ps4, yes the ps4 time to triangle and toolkits are much better than any cpu/gpu clock increase. But what about 3-4 years from now? History will probably repeat itself and i hope sony decides to both upclock the cpu/gpu and reduce the os footprint (although this is mostly a given). I still remember the ps4 ram allocation thread and how you/bruce/kagari confirmed how there are some games in development using 6gb of ram. It gets me excited because i know there will only be improvements from here on, maybe devs will get 6.5gb by the end of year one or two? Who knows. Some developers might thing 5/5.5gb would be enough but I bet you others wanting to go an extra mile would appreciate 6gb.
Moral of the story: More is always better, no excuses.
Edit: Just read the story, condolences to famousmortimer.
The bigger issue is 1080p. I invest way too much time attempting to understand technology and it just irks me when the performance is not under the hood for something that should be a standard this gen. If you can get launch games a boost to run at 1080p (Battlefield 4) or at 60 FPS (Drive Club), than consider both gamers and developer's very happy. In any case, hardware talk today, so this is my version of E3 .
In other news clock speeds and stuff! Woo!
I agree there. Do we know for sure if we're getting real hardware talk? The original quote was very vague and seemed like a loose Japanese translation.
I hope we get some interesting news since I just found out that most of the money I have saved up for PS4 is going to unexpected car repairs
This is TGS, expect NOTHING. I'm expecting more stories for the tub, and that's about it.
A 7870 is 2.56 Tflops on very similar bandwidth to the PS4 when you take out the CPU usage. A bit of a bump would be fine. I don't think it'll happen, but the bandwidth wouldn't limit it.
I agree there. Do we know for sure if we're getting real hardware talk? The original quote was very vague and seemed like a loose Japanese translation.
Yes the double-edged sword aspect worries me a little
If a team has to port to both XB1 and PS4, and an okay PS4 port takes a fourth of their time budget they'll just leave it and spend the rest of the time trying to get the XB1 up to PS4's port level
So gimped by association almost
I guess we'll see though. I suppose if it took longer to port to PS4 that would not guarantee a better port
Firmware updates can up the clock speeds just as they can reduce OS footprint. They won't be leaving anyone in the dust. No internet? No problem. Games usually come with the latest OS update for just this reason.I keep reading comments about possible upclocks later in the PS4's lifetime. My question is why would it be more likely later instead of now? If the hardware can't support an upclock now, why would it be able to later? I can understand that later hardware revisions may be able to support higher clocks, but what would be the point if you can't do the same for the millions of customers that have older systems?
Yes. I understand that. But I'm saying the hardware that people buy at launch is still going to be the same hardware 2 years from now. So either it can support higher clocks now or not. I don't see why that would change with the passage of time. The laws of thermodynamics aren't somehow going to change in the next few years. So, why wait until later to upclock if you're Sony?Firmware updates can up the clock speeds just as they can reduce OS footprint. They won't be leaving anyone in the dust. No internet? No problem. Games usually come with the latest OS update for just this reason.
That being said I can't see any minor bump doing anything meaningful we can see, tbh.
That's all I remember.
What we learned from TGS so far: Playstation 4 may only be 50% more powerful in hardware, but it has 100% more huhs than anyone!
Was the remote play impressive?
Was the remote play impressive?
Just you huh wait huh, MS will huh make up for huh all of the huh's because they are teh huh Direct Xhuh Gods!What we learned from TGS so far: Playstation 4 may only be 50% more powerful in hardware, but it has 100% more huhs than anyone!
Just you huh wait huh, MS will huh make up for huh all of the huh's because they are teh huh Direct Xhuh Gods!
So are we getting any PS4 hardware details and when?
That wasn't much of a meg-huh-ton. Any more chances we'll see more tech info out of TGS?