• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

MGSV: 2 demos coming sept.19th & sept.21st! (LIVE STREAM)

He's not doing so well this time. Missed the guy on the tower and then got pinned down behind those crates.

EDIT - Dat sideways roll...
 
Hah, he's getting nervous. Mistimed the leap off the cliff as the tank flew over him :p

Nice to see the enemies aren't scripted, though. He's just playing the game with a plan, not running through a linear corridor made specifically for the show.
 
That was fantastic!!! I loved seeing how the mission played out differently. The guy playing clearly has a checklist of things to do and this time it didnt work out as well. He had no guards when he wanted to throw the grenade, and he missed the timing of the tank explosion hang off the cliff moment. We saw much better shooting from him though, he took a lot less damage. I cannot wait to get my hands on this, I could play that mission for 15 hours easy.
 
My guess it's the same build as we saw before, but with different image files for button prompts. The pop-in is the same and everything. But we got to see different guard layouts.
 

Neuro

Member
I think the visuals look really nice and the gameplay too, but I have a major issue with the animations, they look really stiff, the transitions for the animations do not look great either. The running at the end just looked robotic to me.

Knida bums me out considering how detailed all these were in the previous games...
 
Knida bums me out considering how detailed all these were in the previous games...

You're an actual crazy person if you don't think these are the best animations we've ever had in Metal Gear. Snake's always been extremely stiff and robotic, and the transitions from one state to another (even up to MGS4) were just snaps with almost no animation between. When you lay on your belly and aimed a gun around Snake would spin around like a top. Now you can actually see his weight transferring when he walks around corners, and the way he realistically strains to pick up a body and carry it. Those belly slides and rolling-around-on-the-floor moves are gorgeous. And watch this old GZ footage from its debut. At about the three minute mark you see BB crawl forwards, then back up and get to his feet while turning around to crouch-walk away, and it looks so incredibly smooth.

The only one that sticks out to me is when he jumps off that tower in the daytime demo. He just falls in one fixed position and doesn't really convey any momentum on the landing. Same when he leaps off the bridge being chased by the tank. Other than that, though, I think this game's looking beautiful.
 
mgs1_by_raziel1992-d6n5cwd.gif

mgs2_by_raziel1992-d6n5cfj.gif

be still my heart...
 

Gui_PT

Member
I think these animations are clearly better than the ones in previous games but I think the transitions in some of them could be better and the speed of some of the animations makes them look cartoonish(the slam from behind is too quick, for example).
 
These are the things i want Kojima to improve for the next gen version:

1) Better/higher detailed character models. Add tessellation or opensubdiv kojima, character models looks almost exactly the same as current gen versions which is saying a lot.

2) Improve some animations. The running animation looks amazing, but the falling/jumping animation is somewhat lacking.

3) Make the hair better.

4) Better implementation of motion blur.


That's about it, 1080p60fps is more than i could've ever hoped for an mgs game.
 

Batzi

Banned
The only major problem with the animations is the lack of weight and inertion when Snake is landing after jump.

True that. And the other one that bothered me was from the night demo when he pulled the guard off that tower. The guard was no where close for that move to be executed. Other than that the game looks stunning and I can't wait to play it!
 

Neuro

Member
I think these animations are clearly better than the ones in previous games but I think the transitions in some of them could be better and the speed of some of the animations makes them look cartoonish(the slam from behind is too quick, for example).

You got it right on...I think the visuals are great not complaining at all, but yes the animations do look sluggish and cartoonish, the previous games had a much better sense of weight and transitions I feel...
 

Zen

Banned
It was. I'm actually luke warm on the fact they they're also importing the Peace Walker CQC system (multiple takedown with button prompts) and that just hitting the button is a KO. It was lazy in peace Walker (like much of its design) and it's lazy here as well.
 

BadWolf

Member
Åesop;83026785 said:
I dont like this part..

iKcuRv7jjmN2Z.gif

Hmm... looking at it in gif form it seems BB actually climbs up quite a bit (above his waste) before grabbing the guy's leg and pulling him down. Looks like his left leg climbs almost all the way to the top and then he stretches his torso forward over the platform to grab the guy's leg.
 
It was. I'm actually luke warm on the fact they they're also importing the Peace Walker CQC system (multiple takedown with button prompts) and that just hitting the button is a KO. It was lazy in peace Walker (like much of its design) and it's lazy here as well.

Ah it was? My bad,
 
I could be wrong but I think we'll get those demos in Japanese since a lot of the dialogue is probably just for these TGS missions. The old GZ trailer will be in English.
 
Wacky Kojima prediction: the delay for the English GZ trailer is due to last minute casting decisions, most of the trailer will play out with Kiefer-Snake, then when BB ascends the cliff, he'll take off the night-vision goggles, and then a mask! Underneath is David Hayter himself, perfectly recreated through the FOX engine! "Kept you waiting huh?" Then a previously unseen mission plays out where BB/Hayter must track down Kojima in Camp Omega and coerce him into keeping Hayter as Snake's actor.
 
Top Bottom