matrix-cat
Member
He's not doing so well this time. Missed the guy on the tower and then got pinned down behind those crates.
EDIT - Dat sideways roll...
EDIT - Dat sideways roll...
He's not doing so well this time. Missed the guy on the tower and then got pinned down behind those crates.
Knida bums me out considering how detailed all these were in the previous games...
The only major problem with the animations is the lack of weight and inertion when Snake is landing after jump.
I think these animations are clearly better than the ones in previous games but I think the transitions in some of them could be better and the speed of some of the animations makes them look cartoonish(the slam from behind is too quick, for example).
Åesop;83026785 said:I dont like this part..
It was. I'm actually luke warm on the fact they they're also importing the Peace Walker CQC system (multiple takedown with button prompts) and that just hitting the button is a KO. It was lazy in peace Walker (like much of its design) and it's lazy here as well.