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Final Fantasy XIV PS4: 60 FPS, 1080p, Equivalent to Highest PC settings

WolvenOne

Member
No it isn't a grindathon, some people just didn't balance out their activity properly. If you run story quests and only story quests, yes, you'll hit road blocks. That's why there are fates, hunting logs, optional dungeons, guildheists, and all sorts of other means of gathering quick XP. You'll need to partipate in these sorts of things anyway, for in game cash, loot, and all sorts of other things that'll aid in the gameplay.

Basically, you have to play the game like an MMO, you can't just skip all the side stuff like in most JRPGs.
 
No it isn't a grindathon, some people just didn't balance out their activity properly. If you run story quests and only story quests, yes, you'll hit road blocks. That's why there are fates, hunting logs, optional dungeons, guildheists, and all sorts of other means of gathering quick XP. You'll need to partipate in these sorts of things anyway, for in game cash, loot, and all sorts of other things that'll aid in the gameplay.

Basically, you have to play the game like an MMO, you can't just skip all the side stuff like in most JRPGs.

The thing is options isn't the issue, its how its all balanced out. If everything give the same experience as FATEs (i think some exploits for leve do), ill be fine.


I enjoy sideevents because they also you to explore new areas, fight new mobs. leves don't offer much of that and the objectives are nearly all super boring. FATEs are fun at the beginning, but when its all just huge mobs of people running around and you just hope that you tag enough mobs to get the Gold... its kinda dumb too.


It's just dumb that hey, you can level fine on sideevents up until about 42, then welp we out, fuck you.
 

Arsenic

Member
I had to come here to find the people that didn't like FFXIV. But then I'm not an MMO guy, so that might be why this game works for me. I don't care much for endgame content so I'll probably play until I max level and finish all available quests and quit until they add some more side stories/quests and main story content. They're supposed to add content on a semi-regular basis, so there you go.

The problem is that the game is far too easy and unrewarding all the way up to the endgame stuff. They've admitted this as well. It also strips away the need to be an MMO, as its strictly a single player game, minus the required dungeons you need to do in order to advance. The action-house....im sorry, the market boards are mostly useless, as are the need for gil.

I'll elaborate on that a little bit. Before you reach endgame content, the game doesn't require you to have even decent gear, since you can just join any FATE and spam attack after attack with little worry about being killed or not doing enough damage and gained considerable exp for it. This is unlike the party system in FFXI, where lack of decent gear slows down the battle and hence the exp earned per hour. It required you to put a little effort into what gear you have and how to play your job. This game semi-requires that only in the difficult dungeons (Qarn and so-on). Strategy prevails over skill and gear, IMO. And thats fine, but it should be a bit more balanced.

All of this makes the crafting of gear pointless down the line, especially after more players reach level 50. Crafted gear are only appreciated by the crafters themselves it seems. Without the means to make money off of gear, whats the point of having gil in the first place? Materia maybe? Sure, but then thats only useless in the endgame once again....

Sorry for getting off-topic, but thats my concern for this game. Hopefully things change by the time the PS4 version is released. Patch 2.1 seems to only add dungeons as content. What happens after players complete them again in 3 weeks.
 

Ricker

Member
People dont play MMO's for 4 years anymore,75% of the people quit for the next thing once they reach cap,wait for a patch or expansion that will raise cap,resub for a month,reach cap and stop again...

Anyway, can we buy the game Digitally now or is it still unavailable...I will probably wait for the PS4 version now anyway,just wondering.
 

WolvenOne

Member
[QUOTEregularlyigger802;83028213]The thing is options isn't the issue, its how its all balanced out. If everything give the same experience as FATEs (i think some exploits for leve do), ill be fine.


I enjoy sideevents because they also you to explore new areas, fight new mobs. leves don't offer much of that and the objectives are nearly all super boring. FATEs are fun at the beginning, but when its all just huge mobs of people running around and you just hope that you tag enough mobs to get the Gold... its kinda dumb too.


It's just dumb that hey, you can level fine on sideevents up until about 42, then welp we out, fuck you.[/QUOTE]

While leves could use a slight buff in terms of the reward you get, it isn't bad xp at all. It comes out to about 8000-9000 xp per leave, verses 1100-1200 for a similarly leveled fate. There are also dungeons of course,
which regularly give you 1k+ xp per enemy killed starting in the mid 30's

Seriously, leveling in this game is a breeze.
 
No it isn't a grindathon, some people just didn't balance out their activity properly. If you run story quests and only story quests, yes, you'll hit road blocks. That's why there are fates, hunting logs, optional dungeons, guildheists, and all sorts of other means of gathering quick XP. You'll need to partipate in these sorts of things anyway, for in game cash, loot, and all sorts of other things that'll aid in the gameplay.

Basically, you have to play the game like an MMO, you can't just skip all the side stuff like in most JRPGs.

This is a flat out lie. I beat every guildheist and dungeon available to me, I cleared out hunting logs and participated in any fate on my way. I still ended up having to grind out fates at level 42. I honestly don't comprehend how people are arguing otherwise.

Also it's got nothing to do with being an MMO. In GW2 I never once found myself stuck grinding the same group events for 5 hours and I was able to level up my fighting class by doing activities outside of killing mobs, dungeons and fetch quests with things like crafting or platforming sections. As it stand FFXIV is balanced to have you grind the same fates constantly in 2 late game areas.
 

Alex

Member
Then MMOs must not be your genre. Unless, of course you come from those that you can only reasonably level up by questing. Quest xp and hubs are downplayed in this game compared to most, but Hunting Logs and Fate parties are 100 times more interesting to than random fetch quests. Eastern MMOs typically rely more on group killing for xp gain and this is the best example of mixed ways to level that I have ever seen in a game.

Chains
HuntingLogs
Fate parties
Dungeon grinding
Quests
Levequests
Guildhests


Not many games offer half as many options.

-Chains are not a type of content

-Hunting Logs sputter out quickly

-Fate grinding is the bulk of things, yes. It's a pretty terrible system right now, but with some simple tweaks it could be a lot more entertaining. ...I have to say I'm developing a morbid curiosity about how these run on the PS3 with a billion people on screen in Highlands or Mor Dhona

-Dungeon grinding is also decent, but due to an iffy class system solo DPS are indeed fucked like the man keeps saying.

-Levequests are OK on your first job but less so on any others as they do not benefit from subjob bonus EXP also they're pretty much copy/paste for the bulk of the zones.

-Guildhests are basically tutorials and stop at a low level.

I personally really like the game, I think it's a damn fine effort, actually feels like Final Fantasy (cept Summoner) and has held my attention far, far more than I ever expected a WoW-type MMO to do again but some of the fans seem to have trouble accepting that it has a pretty solid amount of issues right now.

I just hope that their patch schedule isn't too bad. I also wish that for all the stupid shit they ask Yoshi they'd start asking him about class design quirks. I have a lot of complaints with the class design above anything else with it's narrow role focus and intense WoW cribbing but I'd be at peace at least if some of the stupidity and useless abilities were ironed out. Lots to do, drastically improve ARC pet micro and allow macroing, fix a lot on Warrior, tweak WHM mana costs, etc.
 

Arsenic

Member
While leves could use a slight buff in terms of the reward you get, it isn't bad xp at all. It comes out to about 8000-9000 xp per leave, verses 1100-1200 for a similarly leveled fate. There are also dungeons of course,
which regularly give you 1k+ xp per enemy killed starting in the mid 30's

Seriously, leveling in this game is a breeze.

Which FATEs only give you 1100-1200xp? None of the battlefield leves give better exp than FATEs. Tradecraft, however, can be exploited where you can receive 300k exp from a single leve.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Wut? I get a free PS4 copy because I have PS3? That's good of them.
 

Blackthorn

"hello?" "this is vagina"
One person playing on PS4 while another plays on PC in the same room is going to be heaven. That's my whole 2014 planned out.
 

Cidd

Member
This is a flat out lie. I beat every guildheist and dungeon available to me, I cleared out hunting logs and participated in any fate on my way. I still ended up having to grind out fates at level 42. I honestly don't comprehend how people are arguing otherwise.

Also it's got nothing to do with being an MMO. In GW2 I never once found myself stuck grinding the same group events for 5 hours and I was able to level up my fighting class by doing activities outside of killing mobs, dungeons and fetch quests with things like crafting or platforming sections. As it stand FFXIV is balanced to have you grind the same fates constantly in 2 late game areas.

^ This, I experienced this first hand, Guildhest ends at 40, at around 47 you're left without any quest to do. Hunting log exp are a joke at higher levels and same for Guildleves which are also limited.

I've been quede for over an hour now trying run Castrium Meridianum and I know once I get in someone is going to disconnect and the party will disband it has already happened twice today...
 

Arsenic

Member
On-topic --- the game will be less grindy when the PS4 version is released. Anyone disagree?

I don't see how. I would love to hear a scenario where it would be.

I personally really like the game, I think it's a damn fine effort, actually feels like Final Fantasy (cept Summoner) and has held my attention far, far more than I ever expected a WoW-type MMO to do again but some of the fans seem to have trouble accepting that it has a pretty solid amount of issues right now.

I just hope that their patch schedule isn't too bad. I also wish that for all the stupid shit they ask Yoshi they'd start asking him about class design quirks. I have a lot of complaints with the class design above anything else (Summoner and Bard broke my heart!) but I'd be at peace at least if some of the stupidity and useless abilities were ironed out. Lots to do, drastically improve ARC pet micro and allow macroing, fix a lot on Warrior, tweak WHM mana costs, etc.

You make a lot of great points. One of my issues with the design is the attribute point system. Monks/pugs and Lancer/DRG only benefit from 1 attribute, STR. It would be nice if dexterity would benefit fit them as well, maybe as a modifier to critical hit rates or accuracy. As it is, whats the point of the option to apply points to any other attribute. It also makes the classes far too simple. Some complexity would make things more interesting/fun to explore and experiment. The same applies for archer/bard, the only useful attribute is DEX.

Sure Arcanists have to choose between MND and INT, but that's because its the only class with 2 different jobs. Warrior to me in the only "customizable" job/class. Correct me if im wrong, or missing something.

The materia system seems fucked too. Turning hundreds of gear into 96 different materia, with more than 75% being completely fucking useless. I would have preferred a gear resell system, hence make drops more useful, crafting more beneficial, and maybe some grinding to be more rewarding if you get nice drops along the way.
 

Arsenic

Member
Would you care to elaborate on that?

Some leves require you to turn in 3 items to receive the reward. At level 45, there's a leve that rewards you with 32,000xp.


When you trade in an HQ item they are requesting, you will receive 200% of that reward. 32,000xp becomes 96,000xp. Then they will ask you if you would like to "complete your order" or turn in more items. In this case, you can submit 3 more items for ANOTHER 96,000xp. You can do this a third time before the leve is over, and by then you would have received a total of 288,000xp.

This doesn't include the xp earned per item crafted, which should be somewhere between 7,000 yo 9,000xp. All of this at the cost of 1 leve. Crazy thing is, some items are incredibly easy to HQ with 80 durability points. I'm sure they will change this, I mean they kind of have to.
 
I'm glad to hear. I want to play this game really badly, but I'm going to cultivate my desire until the PS4 version gets for sell.

Also, what's this about the "binding coil" I keep hearing about ? Apparently that's what's making the platinum trophy a bitch.

It's the Binding Coil of Bahamut. It's a higher tier Dungeon that's actually supposed to follow Crystal Tower progression wise. While CT is meant for 24 players, Binding Coil is meant for only a group of 8. CT won't be in-game till 2.1, so you might see the problem people are having.
 

Arsenic

Member
The scenario where you're comparing a zero-month old MMO with a six-month old MMO?

It's one month old. I still don't see a scenario. This upcoming patch only adds dungeons it seems (as actual playable content). I would maybe understand your point if you mentioned a year from now, maybe after the first expansion.
 
It's funny I keep hearing about rushing to level cap but is there anything else to do in this game?

They are no mini games
Crafting = you need gil and to get gil you need to grind
PVP = Coming soon
Dungeons = wait 2 hours in queue to get in then get an error or a party member bail on your team leaving you stranded only to repeat the same process again.
Grand Company Quest = Need to do a dungeon1 to continue, can't do dungeon1 because gears are too weak and need to grind another dungeon before I can even think of starting the dungeon1.
Relic Weapons= Don't get me started.

And about leveling another class most quest aren't repeatable, so if you want to level another class but already used all the quest in the area guess what you're going to have to do? Yes that's right grind FATES.

OT: I run the game fine on maxed setting 60fps on my rig but my brother plays on the PS3 and it's almost unplayable if there's a lot happening on screen. so I'm very impressed if the PS4 turn out to run like my rig.

I usually MAKE money doing crafting classes, but I SPEND leve allowances. #1 WRONG

Dungeons: only DPS get long wait times. Tank and Heals are nigh-instant.

Grand company quest... wut? This game is not really THAT gear dependent, just get decent gear and dont be bad.

Relic weapon is suppose to be the best of the best weapons in the game. Everyone suppose to have one or what? It's an MMO.

Nothing to do? There are 8 classes to battle, 8 classes to craft, and 3 to gather. You're telling me you have NOTHING else to do?
 

Skilletor

Member
I can't wait for ps4. PS3 version is nigh unplayable in crowded areas. Still get lots of sound glitches on any type of special effect.
 

Arsenic

Member
Nothing to do? There are 8 classes to battle, 8 classes to craft, and 3 to gather. You're telling me you have NOTHING else to do?

This argument is pretty weak. Just because there are 8 different classes doesnt make the content any more fresh. Most of them play the same as others. It really boils down to 4 classes, maybe 5.
 

Noaloha

Member
It's one month old. I still don't see a scenario. This upcoming patch only adds dungeons it seems (as actual playable content). I would maybe understand your point if you mentioned a year from now, maybe after the first expansion.

Nothing of note has been added since its zeroth month, hence referring to game as released. However, Yoshi-P and cohorts seem (at least) to be engaged with player feedback. The 'grind' is as pervasive a complaint as any I can think of. I genuinely have no doubt that the game will be less grindy than its original version in six months' time. You can be absolutely certain that a major version update (2.2?) will accompany the PS4 release.
 

Arsenic

Member
Nothing of note has been added since its zeroth month, hence referring to game as released. However, Yoshi-P and cohorts seem (at least) to be engaged with player feedback. The 'grind' is as pervasive a complaint as any I can think of. I genuinely have no doubt that the game will be less grindy than its original version in six months' time. You can be absolutely certain that a major version update (2.2?) will accompany the PS4 release.

Well for the record, I'm not complaining about the grind. It's necessary in every MMO i think. I'm more concerned about the actual content given and how easy it is to conquer it. All signs point for this to be a strictly end-game content type of game, but even at that it just seems tedious rather than fun. Adding mroe dungeons to me just seems like adding more time-wasters.

I do hope they spice things up a bit and make give stricter penalties for dying, or make it more risky to explore some of the higher level areas. Even throwing in some level 60 mobs would be fun to try to solo just for the fuck of it. They should also not make it so easy to evade a higher-level mob.

The sense of danger is really missing in this game.
 

Ryker

Member
That's impressive, too bad the game is a broken grindfest mess.

Even though there are a lot of naysayers, I pretty much agree with this sentiment for leveling secondary classes. Leveling the first class is a great experience until you hit a minor hiccup at 46 when quests become more sparse, but it's pretty much smooth sailing once again after you hit 49. For secondary classes you are left with leves, which don't reward as much EXP as they should, and dungeons that take forever to queue for unless youre a healer or tank, and on top of that don't give enough exp. The only reasonable option for leveling is Fate Grinding, which can become borderline frustrating during times of moderate congestion due to the fact that you may not get to fates in time to get credit some of the time. It is a very grindy and empty experience, and I'm not sure why some people are saying that this is "ok" because Final Fantasy XI was worse. I think that if the dev team increased exp in dungeons and leve exp, so that there was actually a viable alternative to fate grinding.. then things wouldn't be so bad, however.. it still feels to me that anything after completing the first class was an afterthought and for retention reasons this needs to be addressed.

Now to comment on the topic at hand, I have a copy of the ps3 version and I'm pretty fine with it.. but I'm going to upgrade asap. They're really selling me on it.
 

Noaloha

Member
Well for the record, I'm not complaining about the grind. It's necessary in every MMO i think. I'm more concerned about the actual content given and how easy it is to conquer it. All signs point for this to be a strictly end-game content type of game, but even at that it just seems tedious rather than fun. Adding mroe dungeons to me just seems like adding more time-wasters.

I do hope they spice things up a bit and make give stricter penalties for dying, or make it more risky to explore some of the higher level areas. Even throwing in some level 60 mobs would be fun to try to solo just for the fuck of it. They should also not make it so easy to evade a higher-level mob.

The sense of danger is really missing in this game.

Oooh, thanks for adding to your argument. I wasn't considering it from that angle. You may have a point; I can see that as an issue.
 

Oemenia

Banned
Its great to see the game doing well, the original release was released far too early and even became good on its own right.

BTW just how much was kept from the original version that was released, it would be sad if it all went to waste.
 

Ravidrath

Member
Its great to see the game doing well, the original release was released far too early and even became good on its own right.

BTW just how much was kept from the original version that was released, it would be sad if it all went to waste.

Virtually nothing was kept.

Like... character and monster models?

Two of the cities didn't change much, but they still changed.

That's about it.
 

raven777

Member
Kinda disappointed that PS4 version is not a full dx11.

And also disappointed that PC DX11 version will have have higher texture resolution...

but still excited to see how it looks different.
 

gatti-man

Member
This is a flat out lie. I beat every guildheist and dungeon available to me, I cleared out hunting logs and participated in any fate on my way. I still ended up having to grind out fates at level 42. I honestly don't comprehend how people are arguing otherwise.

Also it's got nothing to do with being an MMO. In GW2 I never once found myself stuck grinding the same group events for 5 hours and I was able to level up my fighting class by doing activities outside of killing mobs, dungeons and fetch quests with things like crafting or platforming sections. As it stand FFXIV is balanced to have you grind the same fates constantly in 2 late game areas.

I'm lvl 47 and haven't had to grind fates. I mean sure it's there but I just do quests and hunting log and dungeons. There is very very little grind in this game if you just do everything.
 

WolvenOne

Member
Which FATEs only give you 1100-1200xp? None of the battlefield leves give better exp than FATEs. Tradecraft, however, can be exploited where you can receive 300k exp from a single leve.

Omitted a zero, easy to do when you're typing things out on a phone.

Also, in response to someone else, I'm at 46 and I'm still not repetitively doing the same thing over and over, and I'm still finding story quests on a fairly regular basis.

I merely switch things up. Ill do a few fates, a few leves, unlock a bit of the story, and call it a night. The idea that you have to grind fates for hours to level, is just silly.
 

gatti-man

Member
The highest PC settings is nice, but there really isn't anything graphically spectacular in this game that would warrant having it.

Nice game regardless.

The game is undeniably the best looking mmo of all time. Period. It's breathtaking and varied. The monsters are exactly how I imagined FF monsters to be in true next gen HD. The ps3 version is a shadow of what my pc can put out on ff14
 
So you rushed to 50 on two classes, and now you're left with only the endgame, and you're blaming the game?

Yeah. Nothing to see here.

Yea, people had this same complaint in WoW right after launch. They blitzed to the cap then realized there wasn't much to do.

Takes time to develop this content for a game that will last years. The game has not even been out ONE month and people expect the game to have the same amount of content that MMO's take a few months at LEAST to build up to.
 

Kalnos

Banned
Buying GTA V on PS3 should rightfully give me access to the 360 version.

If I'm paying a $13/mo sub and the servers are in no way segregated by version then I don't see why not. I'm pretty sure if I bought the PS2 version of FFXI I could play it on a PC no problem.
 

Brazil

Living in the shadow of Amaz
Nice. My brother's playing it on his PS3 and it's kinda sad to watch him go through FATE events.
 

Aeana

Member
Buying GTA V on PS3 should rightfully give me access to the 360 version.
That's not quite the same thing, and there's already precedent for what he's asking for. With FF11, if you sa y, bought the game on PS2 or 360, you could play on PC as long as you got the client somehow, without paying anything extra. And that's actually how FF14 was during the beta, as well. If you got in on PS3, then you could play on PC with no extra work.
 

coughlanio

Member
If I buy the PS3 version, is there a code which ties it to my account? Will I need the disk after an initial install etc.?
 
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