Not sure what it's like now but at launch leveling other jobs was definitely issue. When the leveling game design requires players to go through FATEs for basically everything, there's something wrong. I mean, even when leveling your first job, going through FATEs is faster than doing quests. There was something fundamentally wrong when balancing the leveling aspect let alone them not designing for the job-switch leveling part.
Still, great to hear that SE is on the ball about the PS4 versions.
Still, great to hear that SE is on the ball about the PS4 versions.