It would be much worse if I were putting my own spin on the info. I told it exactly as I know it, with no changes.
And what you know could be (IS) wrong
That's how it was presented
1.
According to Mark Cerny
That comes from a leak and is not any form of formal evangelisation
2.
backed by Sony Press release
The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.
3,
backed by Neil Brown Team Lead SCEE R&D
but maybe it's similar in a sense to the Xbox One early dev documentation where they pointed out how the Xbox 360 GPU was 53% efficient, whereas the Xbox One GPU is 100% efficient.
False equivalency and it is a common knowledge that no GPU is 100% effecient but it is known that modern GPU scales with CU assuming it is not limited by bandwidth and ROP or other parts of the GPU.
However, the context for that was that this was the difference between a much less efficient by nature 5-lane SIMD running a piece of code, and a much more efficient 1-lane SIMD, something the PS4 also possesses, running that exact same code, so rather than some revolutionary new thing that made the GPU more efficient, it was instead something rather common that will be shared on both systems. Maybe this 14 and 4 thing for the PS4 GPU is just one such similar case as this Xbox One example where the entire picture or context isn't clear, but I presented it exactly without any alterations and the initial interpretation isn't of the sort where the individual somehow wouldn't