Just to clarify, nobody is suggesting that there's a 14 CU GPU, and then some 4CU GPU off by itself somewhere.
We know that for a fact but you are suggesting that not all 18CUs are the same.
The PS4 has one GPU with 18 unified Compute Units. The 14 and 4 thing is simply a recommendation by Sony to developers on what they see as an optimal balance between graphics and compute.
No its just a suggestion as to how those 18CUs can be applied, it could also be 15/3 or 10/8. It has nothing to do with what is optimal. There is no such optimal number of CU, it all comes down to Bandwidth, ROP, ALU etc etc. and developer vision.
It was never suggested, at least not by me, that devs are forced to use it this way. They're free to use all 18 on graphics, 16 on graphics with 2 on compute, 5 on graphics with 13 on compute. It's all up to devs.
TRUTH
Sony just gave a recommendation based on what they observed taking place after 14 CUs for graphics specific tasks.
False, its just a suggestion, has nothing to do with scaling or performance falling off at a certain point.
The extra resources are there,
there's a point of diminishing returns for graphics specific operations, so they suggest using all the extra ALU resources for compute, rather than using them for graphics and
possibly not getting the full bang for your buck. That's how I see it, and probably the last I'll say on the subject.
Yes not all operations in GPU utilize the CU 100%, in fact Sony added 8 ACEs which allow developers to schedule compute tasks efficiently and even went further to allow utilization of unused wavefronts asynchronously during graphics rending on all 18CU
Seems to fly in the face of me always saying the PS4 is easily the stronger console, doesn't it? I've just had disagreements on how noticeable that difference will appear to be in real games, since both systems will crank out incredible looking games.
Both consoles will crank out good games but on paper PS4 is more powerful than Xbox One.
There is no sinister motivation behind me saying it. It was in direct response to a post that seemed to be suggesting the claim of some kind of 14 CU balance of sorts on the PS4 was completely unfounded, and I pointed out that this wasn't exactly the case, and that there is something more to that remark than just Jedi PR mind tricks.
Microsoft employee quoting a vgleaks error to support his claim of 12CU being the perfect number, nooo not PR jedi mind trick. So which is it, 12 or 14 or just confirmation bias
I thought in light of what MS said recently about the CPU limiting games, and how their clock speed increase gave them more than the extra 2 CUs, that this information I've known for awhile, might now make more sense in retrospect, as a possible explanation as to how or why that performance curve I heard about exists.
Confirmation bias
It wasn't an attempt to say the gap has closed, or anything silly like that. I've said on here time and time again, that the compute advantage of the PS4 would likely end up leading to things that simply couldn't be recreated on the Xbox One, and it may be in
that area where the gap in power is showcased most between the two systems, rather than in raw graphics quality.
Actually, in compute PS4 would beat Xbox One and in graphics it will beat Xbox One. By how much is yet to be seen but on Paper it does.
Sounds reasonable, I thought, but people seem to just treat most things I say as an attempt to snipe at the PS4. Always gloss over me complimenting and praising the system for its power.
Doesnt sound reasonable, you are downplaying PS4 performance advantage by stating some Microsoft concocted BS about 12CU being the optimal amount while also saying 14+4 bullshit as evidence that Sony supports that theory. If we didn't have GPUs like the 7990 who are unbalanced with more than 12CUs and can obliterate PS4 and Xbox One in graphics depertment. AMD must be doing something wrong by adding all those CUs.