If done right and in a subtle way I don't mind effects that attempt to try and make a period piece look like it was shot with old-timey technology. Just like I don't expect a game to use a perfect white balance for accuracy's sake, I don't need the image to be as sharp as possible if the art direction calls for an effect. Now, it has to be done right. I actually thought a lot of games this current gen have been atrocious with their overuse of grungy, desaturated looks.
A lot more interesting is the aspect ratio in these shots: 2.4:1, like in the movies. I think it looks nice, but would anyone play a game like this, or must all games be 16:9? What about if this was the default, meaning it was all framed for this ratio, but you could go in the options and remove the bars? And finally, what if it ran at a steady 30fps without the bars, but you got a little frame-boost with them on? Would people take to a viewframe like this for the sake of artistic vision?