http://steamcommunity.com/app/234670/discussions/
Seems the PC version is capped at 30fps, expected, but still disappointing.
if there is no real reason for the 30fps lock (like if the game engine is based around a fixed timestep or not) then someone will probably find a way to unlock it
But even then, what kind of way would that be to build an engine in this era?
because the game was made for consoles, at a specific frame rate - and the developers have maybe never needed to develop under any other circumstances?
When does Amazon send out the credit from Naruto?
Ah right, cool, thanks.They usually email the credit after a couple days.
just wanted to confirm but there is online battle with this game on pc right?
Locked at 30fps means I'm not buying it. Damn shame.
if there is no real reason for the 30fps lock (like if the game engine is based around a fixed timestep or not) then someone will probably find a way to unlock it fairly shortly
Locked 30 fps is really bad. I'll save my money until that's fixed.
That doesn't really make sense, unless the game never, ever drops below 30 FPS on consoles.because the game was made for consoles, at a specific frame rate - and the developers have maybe never needed to develop under any other circumstances?
Is 30 fps really that bad?
For a fighting game? Yes.
That doesn't really make sense, unless the game never, ever drops below 30 FPS on consoles.
I don't think 60FPS is crucial for this fighting game. IIRC from the console demos you can simply mash one button and a combo would come out.
For a fighting game? Yes.
That doesn't really make sense, unless the game never, ever drops below 30 FPS on consoles.
Hasn't this game always been 30fps? It's now suddenly not ok cause it's on PC?
Having a locked 30 FPS on PC is a big no-no. PC gamers at least expect PC games to have an unlocked frame rate.
Well, then again my question is, does UNS never drop below 30 on consoles? If it does, does it handle that by slowing down? If not, then it already supports variable frame times.This is pretty much what happens on most fighting games. 30 or 60. Otherwise it would fuck up all the frame counting for the move sets.
is this game no longer being sold on gmg?
http://www.greenmangaming.com/s/us/en/pc/games/action/naruto-shippuden-ultimate-ninja-storm-3-fb-na/
I keep getting "Error 404: Page Not Found"
Well, then again my question is, does UNS never drop below 30 on consoles? If it does, does it handle that by slowing down? If not, then it already supports variable frame times.
(Also, the last fighting game I spent any time playing was SF4 on PC, and that supported arbitrary frame rates)
If you mean 2xSGSSAA, that's twice as many samples, so roughly equivalent to 2560x1600 in terms of performance impact. Of course, SGSSAA will give you better edge quality.Oh, also, what is the resolution equivalent of 1080p with 2xSSAA?
I ( sadly ) found a way to have have lower fps ( enabling 3d vision without oversampling give me ~20fps; while no 3d vision + oversampling give me 30 fps :/ ) and I'm sadly pretty sure the game get slower.Well, then again my question is, does UNS never drop below 30 on consoles? If it does, does it handle that by slowing down? If not, then it already supports variable frame times.
Hasn't this game always been 30fps? It's now suddenly not ok cause it's on PC?
If you mean 2xSGSSAA, that's twice as many samples, so roughly equivalent to 2560x1600 in terms of performance impact. Of course, SGSSAA will give you better edge quality.
Well, then again my question is, does UNS never drop below 30 on consoles? If it does, does it handle that by slowing down? If not, then it already supports variable frame times.
(Also, the last fighting game I spent any time playing was SF4 on PC, and that supported arbitrary frame rates)
Well, then again my question is, does UNS never drop below 30 on consoles? If it does, does it handle that by slowing down? If not, then it already supports variable frame times.
(Also, the last fighting game I spent any time playing was SF4 on PC, and that supported arbitrary frame rates)
Aw man 30 fps really? I want to get it, but at that speed....
It doesn't support variable framerate, I tested and posted the result in the other topic that is discussing this game's framerate cap.If you dig long enough you will still find games that still slowdown instead of supporting variable frame rates. The Yakuza games still operate like that as far as I know (atleast up to Dead Souls). The idea that this game would still do it isn't that crazy. I have not played the Naruto games though so I have no idea how they handle it.
http://www.neogaf.com/forum/showpost.php?p=87427180&postcount=128Just tested it, used Dxtory to limit the framerate at 10fps, the game plays in slow motion at that framerate.
That is factually wrong.Well...Yeah. Locked FPS is not a standard PC gamers want and should want. PC gaming is about freedom, if you purposely prohibit it, you're going to get angry responses.
I know people are saying that it would mess up with the game and the frame counting, but that has yet to mess up with any game on the PC. Look to Dark Souls as an example (Thanks Durante!) At the very worst, you got stuff like Bioshock's death animations.
Well, if it does slow down then an unlock mod is much harder (or potentially impossible).