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Eurogamer interviews Crytek on PS4, XBONE and Ryse

Skeff

Member
You criticised the interviewer for not asking why they are releasing videos in 1080p. The interview questions were sent a long time before we knew the game wasn't 1080p, so why would he ask it?

Follow up Question? sending an addendum to the interview Perhaps?
 
Follow up Question? sending an addendum to the interview Perhaps?

It also means that our key follow-up question - specifically on how Crytek has quantified the performance differential between the two next-gen consoles bearing in mind the relative GPU specs - still remains unanswered, despite a lot of chasing.

Seems they didn't get their follow up questions answered either.
 

gofreak

GAF's Bob Woodward
So, how are they going to handle the power difference in multiplat games like (theoretically) Crysis 4?

Or perhaps it will be XB1/PC only?

Even if a notable difference manifested in their own games on those platforms - say, 900p vs 1080p - to Yerlai they would be 'more or less the same', given his previous comments about Ryse.

Of course a comment like that puts a question mark over his tech integrity. But let's not be too harsh - he has a game to sell, in fact a platform to sell, since his game's performance depends on that platform.
 
This was one of the most painful things to read that I've ever seen on the gaming side of gaf. (because it's done by a supposed journalist and a supposed game developer, if you have to ask)

Both the wording of the questions and the answers, jesus christ.
Yerli the door to door vacuum cleaner salesman doing his usual thing...

Integrity, I wish they had some.
 

Pop

Member
He doesn't want to hurt Microsoft's feelings regarding their weaker console. Wait till he gets on Ps4, he'll be praising it.
 
Can't tell if Crytek are annoyed they got stuck with an Xbox One exclusive ...

Ryse has been in the making for 7 years i think (several different iterations) I doubt they would be otherwise they'd have just canned it when they decided the Kinect version on 360 wasn't good enough.

Also there was that rumour about a potential follow up...
 

Skeff

Member
Seems they didn't get their follow up questions answered either.

I did not notice that, Thank you, However I did read the article. It's still interesting that no games journalist has pointed out this "XB1 footage" released via direct feed is native 1080p.
 

DieH@rd

Banned
Shame the interview was so old, there was no questions about 900p and Mantle. However, Yerli definetley wants to move away from PC DX11:

Digital Foundry: In his QuakeCon keynote, John Carmack talked about the potential of giving the GPU access to the complete address space of the consoles' memory and suggested that something needed to be done on PC. What's your view on this?

Cevat Yerli: In an ideal world, the GPU and CPU would be accessing and sharing the complete memory address space to really close the gap between PC and console gaming. Besides closing the gap, it would simplify many developments in graphics, in compute and also generally speeding up many operations which are data heavy. However, on PC we are restricted to DX or OpenGL standards for many of the aforementioned operations. As long as MS or the OpenGL ARB don't update these standards, developers will be limited to what they have. We see that OpenGL is gaining traction, but DX11 has received very little update and traction on PC. I think DX11's use has been boosted only by the appearance of next-gen consoles. So we all want, essentially, is a unified architecture for PC and console gaming, coupled with unified development tools, or, even better, access below abstraction layers in a unified way.
 

Liamario

Banned
These articles are pointless unless the interviewee is going to be honest. He/she is just going to make the consoles as comparable as possible.
 

Perkel

Banned
Sory Richard i defended you but now i can't some of those questions were god damn awful.

We know PS4 is stronger period.
We know resolutions of PS4 games and with each new game Xbones

There is not wish wash. it is pure difference like PS2 and Xbox1. One console plays games in 1080p other one struggles to reach even 900p


Richard will be eating crow when he will do comparisons in DF articles on new games.
 

KKRT00

Member
I see a distinct lack of the question I wanted answering:



But leadbetter is leadbetter.

We dont know if any released footage was 1080p. The guy on GAF who counted it, its not experienced enough to make such a judgement in such heavy processed game.
And if You read article You would know that it was made before Cevat tweets about 900p.

=======

Good interview, what a pity that is a little outdated. I would love to DF visit Crytek few weeks after Ryse launch to get full inside in development of both engine and a game.
 

tradeoff

Banned
If you're a developer giving a positive interview about XB1, you better be ready to have your honor, integrity, and sanity questioned...
 

Skeff

Member
We dont know if any released footage was 1080p. The guy on GAF who counted it, its not experienced enough to make such a judgement in such heavy processed game.
And if You read article You would know that it was made before Cevat tweets about 900p.

I counted it too, perhaps you should as well. The pictures used are in the thread, feel free to look at them and express you opinion in the thread as well.

And again I read the article.
 
Why ask the developers of Ryse these types of questions?

The fact Crytek, the developers of an exclusive title on xbox one, was so politically correct during the spec talk given what we know about the two systems just makes the differences between PS4 and Xbox One that more significant.
 

Guymelef

Member
If you're a developer giving a positive interview about XB1, you better be ready to have your honor, integrity, and sanity questioned...

You can be very happy with the console, nothing wrong with that, but don't try to insult our intelligence with that PR words for "both consoles are practically the same".
 

Perkel

Banned
Well hey, to Yerlai, 900p and native 1080p are apparently interchangeable.

So I guess even a difference like 720p vs 1080p in multiplats at launch wouldn't convince him that games on the systems aren't 'more or less the same quality'.


Well yeah. There is no difference between 900p and 1080p.
You could write 1080p as (1+8)00p which is 900p.
They are using it because 900p with scaling is better than native 1080p. Difference is in math used to calculate.
I think if Crytek want they could actually create game in 480p that would be scaled to 4k and look thanks to that like 8k on 720p tv set.
 

Amir0x

Banned
Early demos with higher frame-rate experiences have shown that gamers and viewers have a mixed opinion about its perceived quality - for example, how 48fps cinema experiences were received. So it's both a production design choice as well as user research.

Man fuck that, there is hardly any split on this score as there is for cinematic framerates. Any gamer of any merit knows 60fps is just inherently better, both visually and for gameplay.

Stop demoing shit to dumb people Crytek imo.
 

KKRT00

Member
I counted it too, perhaps you should as well. The pictures used are in the thread, feel free to look at them and express you opinion in the thread as well.

And again I read the article.

You counted it, how nice. How do You know that those lines are representative for counting? Thats the point. With so much processing on those shots and compression on video You cant be sure.
http://forum.beyond3d.com/showpost.php?p=1797925&postcount=614

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Man fuck that, there is hardly any split on this score as there is for cinematic framerates. Any gamer of any merit knows 60fps is just inherently better, both visually and for gameplay.

Stop demoing shit to dumb people Crytek imo.

Go and read Last of Us thread. Most people think game is smooth or that they dont see the difference. Unfortunately most 'gamers' do not care about stable framerate, game journalists included. And this past generation is the best of example of that.
 

Perkel

Banned
We dont know if any released footage was 1080p. The guy on GAF who counted it, its not experienced enough to make such a judgement in such heavy processed game.
And if You read article You would know that it was made before Cevat tweets about 900p.

=======

Good interview, what a pity that is a little outdated. I would love to DF visit Crytek few weeks after Ryse launch to get full inside in development of both engine and a game.

To be fair interview did have some good things in it but you can see clearly that Yerli in that interview was essentially salesman, most of the things he talk about are generalizations and non answers. When it comes to talking about specifics of Cryengine then he changes and talk frelly but whenever comes to PS4 or Xbone he puts his salesman mask
 
Man fuck that, there is hardly any split on this score as there is for cinematic framerates. Any gamer of any merit knows 60fps is just inherently better, both visually and for gameplay.

Stop demoing shit to dumb people Crytek imo.

He knows he's full of shit he just doesn't care as long as he can get people to buy his product
 

artist

Banned
Would fit with Alberts statements, that

a) they can't wait til release when the truth finally comes out
b) they have a balanced system and won't give Sony a 30 % edge over X1
c) people might be shocked when they see which console is more powerful

And EA devs stating that
a) One console turned out much more powerful than they were lead to believe for quite some time, meaning one version of Rivals would turn out superior to the other (notice the potential play on words with "Xbox One")

And Respawn stating that
a) they are on Xbox One because they share Microsofts vision and design

Crazy times. I want to believe but I can't. 1.8 TF vs. 1.3 TF. But maybe PS4 is severely held back by the CPU and can't match the X1 upclock?
 
It really is pathetic to see a developer after developer being so scared of that 'Monday morning phone call' from Redmond, if they dare to say anything resembling the facts as regards the power difference.
 

Skeff

Member
You counted it, how nice. How do You know that those lines are representative for counting? Thats the point. With so much processing on those shots and compression on video You cant be sure.
http://forum.beyond3d.com/showpost.php?p=1797925&postcount=614

Look I'm not going to argue with you about Crytek, your obviously far too invested, I've shown you the thread, the pictures are there for you to look at and I don't really care what someone on Beyond3d says.
 

Amir0x

Banned
Go and read Last of Us thread. Most people think that is smooth or that they dont see the difference. Unfortunately most 'gamers' do not care about stable framerate, game journalists included. And this generation is the best of example of that.

That does not really reflect anything I said. It would only reflect if there was a 60fps version of Last of Us and the version we got now which has a fairly mediocre framerate to compare it to, and then gamers saying they 'preferred' the look of the mediocre framerate version.

If there was a 60fps version of Last of Us, 99.9999% of all GAFers would prefer that version.
 

velociraptor

Junior Member
There is going to be little point in Digital foundry existing if all games are superior on PS4. He needs to make it close. They risk irrelevance this generation.
99% of games were superior on the 360 this gen, yet DF still 'thrived'. Why would it matter if the PS4 is superior?
 

Bunta

Fujiwara Tofu Shop
Would fit with Alberts statements, that

a) they can't wait til release when the truth finally comes out
b) they have a balanced system and won't give Sony a 30 % edge over X1
c) people might be shocked when they see which console is more powerful

And EA devs stating that
a) One console turned out much more powerful than they were lead to believe for quite some time, meaning one version of Rivals would turn out superior to the other (notice the potential play on words with "Xbox One")

And Respawn stating that
a) they are on Xbox One because they share Microsofts vision and design

Crazy times. I want to believe but I can't. 1.8 TF vs. 1.3 TF. But maybe PS4 is severely held back by the CPU and can't match the X1 upclock?

I see what you did thar.
 
So another developer thinks that there isn't a big difference in power between the two machines. Interesting.

We are 3 weeks away from two of the biggest tech companies releasing their new games consoles, at this point there's enough contradicting information on the internet that you can believe what ever you want to believe.
 

Jburton

Banned
Would fit with Alberts statements, that

a) they can't wait til release when the truth finally comes out
b) they have a balanced system and won't give Sony a 30 % edge over X1
c) people might be shocked when they see which console is more powerful

And EA devs stating that
a) One console turned out much more powerful than they were lead to believe for quite some time, meaning one version of Rivals would turn out superior to the other (notice the potential play on words with "Xbox One")

And Respawn stating that
a) they are on Xbox One because they share Microsofts vision and design

Crazy times. I want to believe but I can't. 1.8 TF vs. 1.3 TF. But maybe PS4 is severely held back by the CPU and can't match the X1 upclock?


Yeah this shit was posted in another thread and got laughed out of it.

People wake up and stop living in a dream world, a 150mhz upclock does not diminish one GPU closer to 2TF vs one closer to 1TF.

It's embarrassing to see people get on like that.
 

RoboPlato

I'd be in the dick
Did Crytek, of all studios, just try to use the diminishing returns argument to dismiss the more powerful GPU in the PS4?
 

Perkel

Banned
We are 3 weeks away from two of the biggest tech companies releasing their new games consoles, at this point there's enough contradicting information on the internet that you can believe what ever you want to believe.

That is why you should believe people who say PS4 is waaaay stronger based on pure hardware alone and not some cloud limbo of Esram bullshit "ifs".

Almost all games currently work in 1080p on PS4
Almost all games on Xbone do not hit 1080p. They struggle with even 900p


That is difference. Much more difference imo than just 50% in power.
 

Pistolero

Member
Would fit with Alberts statements, that

a) they can't wait til release when the truth finally comes out
b) they have a balanced system and won't give Sony a 30 % edge over X1
c) people might be shocked when they see which console is more powerful

And EA devs stating that
a) One console turned out much more powerful than they were lead to believe for quite some time, meaning one version of Rivals would turn out superior to the other (notice the potential play on words with "Xbox One")

And Respawn stating that
a) they are on Xbox One because they share Microsofts vision and design

Crazy times. I want to believe but I can't. 1.8 TF vs. 1.3 TF. But maybe PS4 is severely held back by the CPU and can't match the X1 upclock?

smh_posse.gif
 

KKRT00

Member
Look I'm not going to argue with you about Crytek, your obviously far too invested, I've shown you the thread, the pictures are there for you to look at and I don't really care what someone on Beyond3d says.

Ok, we'll see how You will count Ryse resolution when game will launch and we will get real shots.
=========
That does not really reflect anything I said. It would only reflect if there was a 60fps version of Last of Us and the version we got now which has a fairly mediocre framerate to compare it to, and then gamers saying they 'preferred' the look of the mediocre framerate version.

If there was a 60fps version of Last of Us, 99.9999% of all GAFers would prefer that version.

Thats why Cevat said that it depends of the game and game design what framerate You want to achieve. Whats wrong with that answer?


===================

Seriously i hope that launch period will end soon and we'll get back to norm, where DF articles were read by people who were interested in technology, not fanboys of the systems...
 

Jburton

Banned
Ok, we'll see how You will count Ryse resolution when game will launch and we will get official shots.
=========


Thats why Cevat said that it depends of the game and game design what framerate You want to achieve. Whats wrong with that answer?


===================

Seriously i hope that launch period will end soon and we'll get back to norm, where DF articles were read by people who were interested in technology, not fanboys of the systems...


Would help if the articles were not written by a person who has displayed outstanding bias.

Any article he writes can not be taken at face value, hence rendering almost of no use.
 
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