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Aksys Games posts survey about Zero Escape / Visual Novels

Trouble

Banned
✓ More Gameplay
✓ More Gameplay
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Burnburn

Member
Filled in.

My negative remarks toward VLR are: decrease in tension and the AB games aren't tense at all since you can just replay them very easily.

Edit: Aksys' relation with Uchikoshi is very good, so maybe this information isn't "just" for Aksys.
 

jay

Member
Filled in.

My negative remarks toward VLR are: decrease in tension and the AB games aren't tense at all since you can just replay them very easily.

There's some irony in how "improving" the game my allowing immediate time jumps ended up making it feel absolutely inconsequential.
 

Tiops

Member
I didn't like those damn map transitions in VLR, with that blinking sound. It's stupid, it gets annoying as you progress in the game.
 

jay

Member
I didn't like those damn map transitions in VLR, with that blinking sound. It's stupid, it gets annoying as you progress in the game.

At least the transitions only took up a tenth of the overall play time.
 
It's a lot easier for me to put things I didn't like about vlr than 999...

Yeah... yeah.
I had to think for a bit to determine what the thing I disliked most was since there was only one other box.

Overall love the games though. Until Pokemon, VLR was my longest play session on the Activity Log
 
Forcing you to sit through the credits in VLR every time was rough.

Though I liked the black mirrored screen forcing you to stare at your shocked face after some of the routes.
 

also

Banned
Put me in the camp that wants the return of horror elements. The sad thing is that, atmosphere wise, we would have probably gotten a more ''999-like'' experience if it weren't for the meddling of sales people.
...What inspired the shift in tone between the two games, and which of those two moods do you enjoy writing more?
After the release of 999 we did marketing research in Japan for those who didn’t buy the game. Of the surveys that were taken there were people who stated that they refrained from purchasing because they felt like it would be too scary or gory.
As a result, the higher ups had given me orders to make the next installment more light. So with that I made the penalty of the Nonary Game “death with poison injection” as opposed to being blown up. And overall I tried to make the vibe less gloomy.
The Japanese version’s title is also made to be a bit of a pun. I also tried to make the conversation during the escape parts more light and witty.
And just between you and me…for the Japanese title, I’m honestly not happy with the higher up’s instruction on making it “light”. But if I don’t comply, they won’t allow me to make the game, so what can I do, right? This is the downside for a creator.
I heard in the movie industry there are cases where the production company will give orders and would even change an ending of a movie. (For example, “I Am Legend”). Please go ahead and think something of that sort happened with VLR.
So with that said, I’m sure you guys can conclude which mood I’d enjoy writing for more.
VLR's Japanese sales were lower than 999's so hopefully the 3rd instalment will be another nerve wrecking experience.
EDIT: I used outdated numbers. Thanks to BlackLagoon for bringing this to my attention.

999: 39,653 39,653 + 4,714 (budget rerelease)
--------------------------------
44,367

3DS VLR: 7,890 17,913
Vita VLR: 6,133 15,454
---------------------------
14,023 33,367 + unknown digital sales (NOTE: Japanese are not crazy about buying games digitally)
 

jay

Member
Put me in the camp that wants the return of horror elements. The sad thing is that, atmosphere wise, we would have probably gotten a more ''999-like'' experience if it weren't for the meddling of sales people.

The Japanese sales for VLR were lower so hopefully the 3rd instalment will be another nerve wrecking experience.

999: 39,653

3DS VLR: 7,890
Vita VLR: 6,133
---------------------------
14,023

They should ask more people who don't care about the series how they should change things. Maybe if there were dating sim options the games would be better.
 

yami4ct

Member
Other: What did you like about VLR?

Me: "Dual-audio so I could listen to Chiaki Omigawa the whole game."

Not going to lie, I'm not a massive fan of her's, but she was amazing in VLR. My original plan was to switch back between Japanese and English as I replayed routes, but I just left it on Japanese all the time because I couldn't imagine the game without her voice.
 
Survey complete. I made sure to mention how much I love the music of the series. Hopefully we get a ZE3, especially if it does bring back the 999 feel.
 

Aeana

Member
I actually want less puzzles, lol

JUMPY WHAT IS THIS I HAVE NEVER SEEN IT BEFORE HOW DO I DO IT
<me> it's sudoku. let me do it
JUMPY OMG HELP I DON'T KNOW WHAT TO DO
<me> it's sudoku. let me fucking do it
PLS
*rage intensifies*
 

Elija2

Member
I didn't like those damn map transitions in VLR, with that blinking sound. It's stupid, it gets annoying as you progress in the game.

Ooops forgot to put in the horrible looking CG movies and stills.

Yeah, now that you guys mention it there were so many more things I could have complained about. The confusing puzzles, the secret documents that spoil things you shouldn't know yet, the useless characters like Quark, Sigma taking forever to understand simple concepts...

I guess those are all just nitpicking though.
 

SoulUnison

Banned
I posted that I found Virtue's setting to be far less dark than 999's, and it made the game feel far less urgent and, ultimately, less interesting.

Also, Clovers character is nonsensical and annoying, yet the plot seems to constantly revolve around her.
 

redhood56

Banned
For the improvements I put, you need to speed up that dot on the map screen and something else that I totally forgot about :D
 
although at the point i might just say fuck it and read a real book
Runs through the back of my head for every story-based game I contemplate playing.


The ability to make choices in visual novels is pretty powerful though. Ever 17, Uchikoshi's magnum opus, didn't need no puzzlin' and making choices was enough to feel immersed in the story.
 

also

Banned
SMH at those saying they want less or even no puzzles. Playing Corpse Party and Corpse Party: Book of Shadows made me realize how much better it is to have some sort of meaningful gameplay; pure visual novels are too boring and I would rather just read a book.

I posted that I found Virtue's setting to be far less dark than 999's, and it made the game feel far less urgent and, ultimately, less interesting.

Also, Clovers character is nonsensical and annoying, yet the plot seems to constantly revolve around her.
You made me realize that I forgot to complain about Clover, aka, stupid fanservice character. Hopefully she gets brutally murdered within five minutes if she appears in the sequel.
 

Aexact

Member
Also, Clovers character is nonsensical and annoying, yet the plot seems to constantly revolve around her.
Even when the plot revolved around her, I can't think of anything interesting she did. She was just kinda there.

I think the VLR Q&A said she returned because she was on top of the popularity polls or highly requested. Or it seemed implied at least.

VLR Q&A said:
Q7: Will Clover be appearing again in the third game?
[VLR SPOILERS]&#8230;but if there are enough requests for her she might show up.
 

redhood56

Banned
Damn I hated those awful cg stills. It was especially weird when it would be a still then go to an animation then go back to a still. I hope they just use all animation for those parts.
 

jay

Member
You made me realize that I forgot to complain about Clover, aka, stupid fanservice character. Hopefully she gets brutally murdered within five minutes if she appears in the sequel.

I'd buy DLC for VLR that was just this. Which arbitrary personality Clover has each time is randomly determined each time you start over.
 

Elija2

Member
Even when the plot revolved around her, I can't think of anything interesting she did. She was just kinda there.

I think the VLR Q&A said she returned because she was on top of the popularity polls or highly requested. Or it seemed implied at least.

I feel like many of the shortcomings that VLR had were due to Chunsoft wanting more sales (refer to Atmej's post above). After ZE3 Uchikoshi should round up his own small team and do a Kickstarter for another PC VN written by him without any publisher interference.
 

TheExodu5

Banned
Gameplay was a big improvement over 999. Puzzles were more challenging, and not having to repeat the same paths was great. Though, I still feels the puzzles felt overly artificial (though that kind of fits within the context of the story). The story was an absolute unbelievable mess, though. And sorry, can't really vote on appealing character designs when Alice is wearing a friggin' toilet seat.

Oh yeah, and you guys just reminded me about the shift in tone frmo 999 to VLR. 999 was phenomenal in setting such a sombre tone right from the start. VLR felt far too relaxed by comparison. The soundtrack also felt much stronger in 999.
 
VLR's Japanese sales were lower than 999's so hopefully the 3rd instalment will be another nerve wrecking experience.

999: 39,653

3DS VLR: 7,890
Vita VLR: 6,133
---------------------------
14,023
You're compairing first week sales for VLR with life time sales for 999. Here are the most recent Famitu numbers:

3DS: Zero Escape: Virtue's Last Reward - 7,890 / 17,913
PSV: Zero Escape: Virtue's Last Reward - 6,133 / 15,454
NDS: Zero Escape: Nine Hours, Nine Persons, Nine Doors [Chun Selection] - ?? / 4,714
NDS: Zero Escape: Nine Hours, Nine Persons, Nine Doors - 16,967 / 39,653

VLR still sold less at retail, but the gulf is much smaller and it was available digitally. And keep in mind a lot of visual novels don't break 10k, so even while the Zero Escape games presumably have higher production costs due to the puzzles, these are probably still fine sales figures for both games.
 

SoulUnison

Banned
SMH at those saying they want less or even no puzzles. Playing Corpse Party and Corpse Party: Book of Shadows made me realize how much better it is to have some sort of meaningful gameplay; pure visual novels are too boring and I would rather just read a book.


You made me realize that I forgot to complain about Clover, aka, stupid fanservice character. Hopefully she gets brutally murdered within five minutes if she appears in the sequel.

Please, yes. Her death could serve several purposes. For Japanese players, they'd realize how high the stakes are now that their most popular character has been killed off. For American players we'd see a character we dislike finally get what's coming to her, and similarly know things are serious by the fact they offed a main, legacy character.

Also, it's spur some action from Snake, who was really by the far better half of that sibling pair, anyway.
 
M

Macapala

Unconfirmed Member
I gave them very positive feedback, but I did complain about one thing in 999's story.

MASSIVE SPOILER ->
the fact they're in the desert the whole time was way to predictable
<-MASSIVE SPOILER

Everything else is brilliant.
 

also

Banned
You're compairing first week sales for VLR with life time sales for 999. Here are the most recent Famitu numbers:

3DS: Zero Escape: Virtue's Last Reward - 7,890 / 17,913
PSV: Zero Escape: Virtue's Last Reward - 6,133 / 15,454
NDS: Zero Escape: Nine Hours, Nine Persons, Nine Doors [Chun Selection] - ?? / 4,714
NDS: Zero Escape: Nine Hours, Nine Persons, Nine Doors - 16,967 / 39,653

VLR still sold less at retail, but the gulf is much smaller and it was available digitally. And keep in mind a lot of visual novels don't break 10k, so even while the Zero Escape games presumably have higher production costs due to the puzzles, these are probably still fine sales figures for both games.
Sorry, I was using Garaph's figures. I guess it hasn't been updated yet.

VLR is a much bigger game, has tons of VA, and was developed for 2 platforms, so even if it manages to crawl up to 999 it is still, relatively speaking of course, a failure. They certainly didn't increase the budget and expand the platform selection just to sell what 999 did, they must have had bigger plans and they got burnt.

Please, yes. Her death could serve several purposes. For Japanese players, they'd realize how high the stakes are now that their most popular character has been killed off. For American players we'd see a character we dislike finally get what's coming to her, and similarly know things are serious by the fact they offed a main, legacy character.

Also, it's spur some action from Snake, who was really by the far better half of that sibling pair, anyway.
Man, I sure hope the guy from Aksys is reading this thread and forwards your comment to Uchikoshi.

I too preferred Snake, though the game kind of exaggerated his abilities; like him being able to effortlessly run around the ship and saying that he would win in a fight with Jumpey. I'm not saying that he should be totally useless just because he's blind but a heightened sense of hearing can only help you so much.

I gave them very positive feedback, but I did complain about one thing in 999's story.

MASSIVE SPOILER ->
the fact they're in the desert the whole time was way to predictable
<-MASSIVE SPOILER

Everything else is brilliant.
What tipped you off? I was really surprised by the revelation.
 

Lindsay

Dot Hacked
For a poll about both Zero Escape and Visual Novels, it really only asks about the former.
Ya for reals! I remember doing their VN survey a couple years ago but gave up on this one cause I never played these games. On the maybe bright side I learned these ZE games are VNs? I thought their first one was Hakuoki. Is the ZE series really as gory/gross/icky as some people in this thread is making them (or at least the 1st one) out to be? Cause I generally shy away from stuff like that.
 
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