I'm interested on an update from PS3/360 players. How many online?
I noticed no one mentioned shotguns in this thread. I assume that means IW listened to the dumb haters and made shotties useless.
I think since MW3 the rate of fire has been limited (thanks to rapid fire modded controller cheats)
So yeah you can tap it as fast as you want but the gun won't fire faster than the max rate of fire.
Nailed it.
Apparently they are already up - https://twitter.com/ATVIAssist/status/398370502173261825
Why do people complain about maps being too big? I like the bigger maps.
I noticed no one mentioned shotguns in this thread. I assume that means IW listened to the dumb haters and made shotties useless.
Why do people complain about maps being too big? I like the bigger maps.
Is it because people with less skill is getting less kills?I think for Domination they work extremely well but in TDM I can see how some people can be put off by it.
Why do people complain about maps being too big? I like the bigger maps.
I noticed no one mentioned shotguns in this thread. I assume that means IW listened to the dumb haters and made shotties useless.
It's not that they are big (which is a plus) but rather that they are not linear, hip-fire fests like the BLOPS2. There are decent sight lines now, which make ARs usable again.
Not really sure what gun I like the best yet. The MTAR is nice. I use it with the target sight or whatever (most expensive one) and it's pretty good. Range is a bit low, though. The Honey Badger is also nice with its built in silencer.
I'm digging the FAD at the moment, have a grip, dot site and the barrel attachment thing that helps with the damage drop off at long range.
I saw 300,000+ at one point last night.I'm interested on an update from PS3/360 players. How many online?
is there a gaf clan? i need those xp boosts
Dead Silence, Amplify, Tac 12, Silencer, Agility, Steady Aim, IED, No Skulls, no secondary, no tacticals, specialist, etc is really good. With a headset anyway.I noticed no one mentioned shotguns in this thread. I assume that means IW listened to the dumb haters and made shotties useless.
I noticed no one mentioned shotguns in this thread. I assume that means IW listened to the dumb haters and made shotties useless.
But, the bolded is what was wrong with COD (At least MW3 and BLOPS2)....Hundred percent worse cod multiplayer ever.
Not one single map is good. So many different directions to get shot from which slows everyones game down.
Literally everyone creeps along adsing preaiming doorways and choke points. And because you die in a split second you have no chance to react.
If you're shot first you die.
Why they took out ctf and hardpoint from the competitive side I'll never know.
Such a shame because the smoothness of the game and hit detection feel amazing.
Apparently they are already up - https://twitter.com/ATVIAssist/status/398370502173261825
Is there still Hardcore TDM?
But, the bolded is what was wrong with COD (At least MW3 and BLOPS2)....
It's DAMN good that they slowed things down. COD can be a twitch shooter, without it being on acid. Also, symmetric, linear maps are the easy way out, and contribute to the game not being fun. If you like runnin n' gunnin with hipfire lasers and smg, this isn't your game. And to that, I say GOOD. Sorry, I'm not jumping you at all, but rather, those that want that kind of game.
Keep the maps with a consitent level of complexity, less corridors, etc. It's the ORIGINAL Infinity Ward way of doing things, and I stand behind it.
I like that things are slowed down. SnD is (was) my favorite game mode.
But I wouldn't say that these maps represent some old school philosophy. Call of Duty 4's maps were very symmetrical.
pc has 18,711
360 has 485,727
I don't have either Black Ops 2 nor Ghosts, and I was planning to get Ghosts until I read a lot of the complaints about its MP. However, these complaints always happen when a new COD game comes out. I want to get one or the other during Black Friday, which would you guys recommend? I had thought Ghosts was getting dedicated servers on 360 which would have put it way above Black Ops 2, but that's not the case so I'm somewhat indifferent between the two right now.
I dont know if I can continue playing this game until they fix the stuttering/hitching. It's damn near unplayable
That were a few that were somewhat symmetrical as far as a side a/side b type of thing. But BLOPS2 maps are pretty much mirrored with a few insignificant details thrown in here and there.
Maps like Crash, Overgrown, Vacant, Chinatown, Broadcast, Downpour, District, Strike and Backlot are all classics.
Where as maps like Crossfire, Pipeline, Bog, Wetwork, Ambush, and Countdown were the ones that were somewhat symmetrical. Well, Wetwork and Bog were pretty damn symmetrical LOL.
I'd get Black Ops 1. Blops 2 was run by "target finder" LMGs.
Man - back in the day I could play Vacant all day and not get bored. They need to do classic maps DLC pack and I would buy in a heart beat.
I have a question about shooting targets. If I don't use ADS and simply point at a player and shoot, I hardly ever hit them, even though my cursor is on them. However, if I use ADS and shoot at them, then I can generally take someone out. I'd like to know if this is normal behavior? Does the game favor ADS over simply pointing and shooting? It's really frustrating using a rifle, firing a shot even though I have the guy dead to rights and getting killed because they're using automatic weapons.
Feels like the game is not made for manual precision shooting and is made for ADS mainly.
I'd get Black Ops 1. Blops 2 was run by "target finder" LMGs.
Is anyone else getting addicted to those field operations?
I'm finding myself raging when I die before I can complete one more so then if I die while trying to get my scorestreaks lol
This is normal. Bullets spread without steady aim (and still with steady aim, just to a lesser degree) from the hip. I would hate it otherwise.