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New Gran Turismo 6 trailers [Complete blowout: All cars/tracks/features/etc]

bud

Member
Have we seen the Ferrari Enzo in GT6?

granturismo5_14ynd7r.jpg


Fix this shit!

please understand.
 
150+ full-time staff, rest are outsourced modelers.

As for how they're profiting, who knows? They still average 2 million+ sales per game, so it's not that bad.

Not to mention that all things being said, MS is bankrolling them, so they've got little monetary concerns.

I know they get pretty good sales but still, most games need to sell that many to be profitable and that's with far smaller teams than what Turn 10 apparently has.

And I know they're not going to be strapped for cash thanks to Microsoft but I was just under the impression that Forza was one of the few things Microsoft didn't just throw money at to solve its problems. Guess I was wrong. What an insane company.
 

Jedi2016

Member
I always considered the Premium cars as being built for next-gen and beyond. They're pretty much capable of anything, up to motion-picture VFX level... you can't really expect more. Now they just need to work on the tracks and the sound.

By the by, here's a video from a user on GTP that describes how he believes GT5's sounds are created that causes them to be so poor quality:

http://www.youtube.com/watch?v=4HkyrjBbW8I

Basically, it boils down to not using enough samples for each car, and "stretching" the existing samples across too wide a range, which results in the "vacuum cleaner" sound. I'm not sure how much memory these samples take, so it could very well be a memory issue, but it could also be that they simply didn't capture enough loops on the day they recorded the cars.

While I appreciate that the GT series looks amazing, there's got to be more to it than that. It's like Yamauchi simply isn't aware that they sound soooo bad, and that GT's sounds are a laughing stock compared to every other game on the market,
 

bud

Member
By the by, here's a video from a user on GTP that describes how he believes GT5's sounds are created that causes them to be so poor quality:

http://www.youtube.com/watch?v=4HkyrjBbW8I

Basically, it boils down to not using enough samples for each car, and "stretching" the existing samples across too wide a range, which results in the "vacuum cleaner" sound. I'm not sure how much memory these samples take, so it could very well be a memory issue, but it could also be that they simply didn't capture enough loops on the day they recorded the cars.

While I appreciate that the GT series looks amazing, there's got to be more to it than that. It's like Yamauchi simply isn't aware that they sound soooo bad, and that GT's sounds are a laughing stock compared to every other game on the market,

that sounds extremely accurate. guess it boils down to that.
 
are they still scaled down for photo travel mode?

I'm not sure, but i'd think so since it still has to fit within the PS3's memory, which really isn't that much at this point. Assets in general these days are typically built to a very high quality and then scaled down to fit whichever console they're going to be on. That's why they really can't have many of them on screen at one time (although they've bumped it up to two for GT6).
 

gogogow

Member
I'm not sure, but i'd think so since it still has to fit within the PS3's memory, which really isn't that much at this point. Assets in general these days are typically built to a very high quality and then scaled down to fit whichever console they're going to be on. That's why they really can't have many of them on screen at one time (although they've bumped it up to two for GT6).

You mean there will be 18 cars on screen in GT6?
 

scandisk_

Unconfirmed Member
are they still scaled down for photo travel mode?

Has to be, and I'm willing to bet that PD's fully detailed models (if not all) reaches a million poly or anywhere close to that. So hopefully we've got no problems on car count on GT7, the tracks though....
 
GT5's photomode cars are still quite low-poly though. But I expect that they were scaled down from better quality ones (If Kaz was telling the truith). But I'd be totally okay with them being in-game models.

As an example, see these lights. You can see the polygons quite clearly.

UX2WLuR.jpg
 

bud

Member
I'm not sure, but i'd think so since it still has to fit within the PS3's memory, which really isn't that much at this point. Assets in general these days are typically built to a very high quality and then scaled down to fit whichever console they're going to be on. That's why they really can't have many of them on screen at one time (although they've bumped it up to two for GT6).

yeah, after looking at this shot (and the one right above my post):

grand_turismo_5_370z_pt_3_by_slam_cannon-d33mdn5.jpg


I think people need to be reminded how detailed gt5 photo models are

i'm inclined to agree. while that looks magnificent, you can still see the polygon edges on the headlight.
 

paskowitz

Member
GT5's photomode cars are still quite low-poly though. But I expect that they were scaled down from better quality ones (If Kaz was telling the truith). But I'd be totally okay with them being in-game models.

As an example, see these lights. You can see the polygons quite clearly.

UX2WLuR.jpg

I suspect PDs new tesselation tech will help with this.
 

velociraptor

Junior Member
GT5's photomode cars are still quite low-poly though. But I expect that they were scaled down from better quality ones (If Kaz was telling the truith). But I'd be totally okay with them being in-game models.

As an example, see these lights. You can see the polygons quite clearly.

UX2WLuR.jpg
Their new tessellation engine will fix that. Adding polygons isn't going to make the exteriors look any better, but, improved lighting, shaders, materials and shadow resolution. While exteriors generally look fine, I do feel they could use additional detail. I do hope there are 'higher' quality models out there like you've mentioned but personally I would rather have highly detailed interior views of exterior views to be honest!
 

Niks

Member
I always considered the Premium cars as being built for next-gen and beyond. They're pretty much capable of anything, up to motion-picture VFX level... you can't really expect more. Now they just need to work on the tracks and the sound.

By the by, here's a video from a user on GTP that describes how he believes GT5's sounds are created that causes them to be so poor quality:

http://www.youtube.com/watch?v=4HkyrjBbW8I

Basically, it boils down to not using enough samples for each car, and "stretching" the existing samples across too wide a range, which results in the "vacuum cleaner" sound. I'm not sure how much memory these samples take, so it could very well be a memory issue, but it could also be that they simply didn't capture enough loops on the day they recorded the cars.

While I appreciate that the GT series looks amazing, there's got to be more to it than that. It's like Yamauchi simply isn't aware that they sound soooo bad, and that GT's sounds are a laughing stock compared to every other game on the market,

Nice. Thanks for the link.
I doubt they didnt capture said loops. I guess its a memory issue after all.
 
Solidsnakex wats ur psn id

http://www.neogaf.com/forum/showpost.php?p=89155783&postcount=747

Their new tessellation engine will fix that. Adding polygons isn't going to make the exteriors look any better, but, improved lighting, shaders, materials and shadow resolution. While exteriors generally look fine, I do feel they could use additional detail. I do hope there are 'higher' quality models out there like you've mentioned but personally I would rather have highly detailed interior views of exterior views to be honest!

There's no reason why the higher end models wouldn't include interiors as well. The interiors in particular will benefit a lot from the higher quality texturing that the PS4 will make possible.
 
Lol WTF... why are so many people's wheels braking right now!?!?! Right in time for Assetto Corsa and GT6... ugh.

Just turned on GT5 after a long hiatus to humiliate Brotkasten and the throttle isn't working at all, clutch as well, and brake works 100% but it also accelerates up to 40%
 

amar212

Member
Just turned on GT5 after a long hiatus to humiliate Brotkasten and the throttle isn't working at all, clutch as well, and brake works 100% but it also accelerates up to 40%

Open and clean the pedals from inside. There are many guides on the net, just follow the procedure and do not use extra greasing unless 100% necessary. But cleaning dust and inwards contacts solves 90% of problems. It is easy procedure.
 
Open and clean the pedals from inside. There are many guides on the net, just follow the procedure and do not use extra greasing unless 100% necessary. But cleaning dust and inwards contacts solves 90% of problems. It is easy procedure.

Yeah I've been watching a guide on GTplanet, but I'm too clumsy when it comes to these things, I'd probably brake it even more.

*edit* From what I can tell each Pedal has it's own potentiometer, so if the Brake Pedal accelerates AND brakes, it probably means something else is wrong no? :/
 

OmegaDL50

Member
Yeah I've been watching a guide on GTplanet, but I'm too clumsy when it comes to these things, I'd probably brake it even more.

*edit* From what I can tell each Pedal has it's own potentiometer, so if the Brake Pedal accelerates AND brakes, it probably means something else is wrong no? :/

That most definitely sounds like there is a short in the wiring somewhere. Ouch.

I'd love to get a wheel but this is one of the reasons why I don't want to splurge for an $100 one, because unlike an Arcade stick if one of my Sanwa buttons goes bad, I can just swap it out.

The complexity of these wheels doesn't seem to allow the hot swapping of parts unless you just by a bunch of the same wheel to use to for junk.

I hope you can get that fixed and back to racing again.
 

malyce

Member
From what I've seen/heard among my sim racing friends, G27s aren't as durable as G25s. My G25 is going on its 6th year now, and I've only had to open it twice to clean the throttle pedometer to stop the throttle from spiking. When it does break, I'm either gonna try to get a used one with low mileage or go T500.
 
Open and clean the pedals from inside. There are many guides on the net, just follow the procedure and do not use extra greasing unless 100% necessary. But cleaning dust and inwards contacts solves 90% of problems. It is easy procedure.

You owe me new pedals amar...

I opened and messed up one of the screws, no I can't unscrew it.


Mother!"#$!%!$!


At least I managed to find out the problem isn't actually in the pedals, because switching the cable reproduces the problems with any pedal.
 
You owe me new pedals amar...

I opened and messed up one of the screws, no I can't unscrew it.


Mother!"#$!%!$!


At least I managed to find out the problem isn't actually in the pedals, because switching the cable reproduces the problems with any pedal.

drill it with a small metal drill bit and tap an allen key in or get a screw extractor.


27 days:

dance2s3a4l.gif
 
Knowing my self I'd probably end up soldering all the wires togheter. I plugged it in and all the buttons work, so I'm guessing this is the cable for the LEDs, so *phew*

I still can't find anything else wrong that could explain the pedals not working -.-
 

paskowitz

Member
Knowing my self I'd probably end up soldering all the wires togheter. I plugged it in and all the buttons work, so I'm guessing this is the cable for the LEDs, so *phew*

I still can't find anything else wrong that could explain the pedals not working -.-

Clean the hell out of them. Not just a air can. I used a Q-tips and WD40. If that fails I would recommend getting replacement pots. I did this and solved the stuck pedal issue. But it will return if you do not clean your pots at least twice a year.
 
Clean the hell out of them. Not just a air can. I used a Q-tips and WD40. If that fails I would recommend getting replacement pots. I did this and solved the stuck pedal issue. But it will return if you do not clean your pots at least twice a year.

But I switched the cables so it would use another potentiometer, it can't possibly be that right?

I mean the other pedal behaved exactly the same way after switching them. Or do all 3 work together in their outputs?
 
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